refactor: onmyoji gacha plugin overhaul (gacha-refactor)

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2026-05-03 09:55:15 +08:00
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# 蛋定助手插件文档
## 项目概述
蛋定助手是一个基于 NoneBot2 框架开发的 QQ 机器人,提供多种功能插件,包括 AI 聊天、游戏辅助、积分系统、社群管理等。
## 插件总览
| 插件名称 | 描述 | 触发方式 | 权限要求 |
|---------|------|---------|---------|
| [chatai](#1-chatai---ai-聊天) | AI 聊天DeepSeek支持图文回复 | `*` 开头消息 | 所有用户 |
| [auto_recall](#2-auto_recall---自动撤回) | 自动撤回机器人发送的消息 | 自动执行 | 系统自动 |
| [auto_friend_accept](#3-auto_friend_accept---自动接受好友) | 自动同意好友请求并发送欢迎语 | 自动执行 | 系统自动 |
| [welcome_plugin](#4-welcome_plugin---入群欢迎) | 新成员入群欢迎并发送帮助菜单 | 自动执行 | 特定群 (621016172) |
| [danding_qqpush](#5-danding_qqpush---消息推送) | 通过 HTTP API 向指定群推送图文通知 | HTTP POST | 接口 Token 验证 |
| [danding_points](#6-danding_points---积分系统核心) | 积分系统数据库与 API 核心 | API 调用 | 系统内部 |
| [danding_points_query](#7-danding_points_query---积分查询) | 查询余额、排行及交易记录 | 命令触发 | 所有用户 |
| [group_horse_racing](#8-group_horse_racing---群赛马游戏) | 多人赛马游戏,支持下注与积分奖惩 | 命令触发 | 允许的群聊 |
| [onmyoji_gacha](#9-onmyoji_gacha---阴阳师抽卡模拟) | 阴阳师主题抽卡,包含成就与卡密奖励 | 命令触发 | 允许的群聊/用户 |
| [damo_balance](#10-damo_balance---大漠账户查询) | 查询大漠平台账户余额 | 命令触发 | 特定用户 |
| [danding_api](#11-danding_api---管理-api) | 管理员操作:卡密管理、加时、在线查询 | 命令触发 | 超级用户 |
| [danding_help](#12-danding_help---帮助菜单) | 提供教程、下载及功能指引 | 命令触发 | 特定群 (621016172) |
| [command_list](#13-command_list---指令列表) | 获取系统支持的所有指令列表 | 命令触发 | 所有用户 |
---
## 详细插件文档
### 1. chatai - AI 聊天
基于 DeepSeek AI 的聊天功能,支持将回复转换为图片形式,并在一定时间后自动撤回。
- **使用方法**: 发送以 `*` 开头的消息。
- **配置项**: `DEEPSEEK_TOKEN` (必填)。
- **特性**: AI 回复会自动转为图片显示,默认 120 秒后撤回。
### 2. auto_recall - 自动撤回
监控机器人发出的消息,并在指定时间后自动撤回,保持聊天环境整洁。
- **配置项**:
- `RECALL_DELAY`: 普通消息撤回延迟(默认 110s
- `QQPUSH_RECALL_DELAY`: 推送消息撤回延迟(默认 3600s
### 3. auto_friend_accept - 自动接受好友
自动处理好友请求,提升用户接入效率。
- **配置项**:
- `auto_accept_enabled`: 是否开启自动接受。
- `auto_reply_message`: 接受后的欢迎语。
### 4. welcome_plugin - 入群欢迎
针对特定群聊的新成员欢迎功能。
- **触发场景**: 新成员加入群 `621016172`
- **功能**: 随机发送欢迎语,并附带帮助菜单图片。
### 5. danding_qqpush - 消息推送
提供外部系统向 QQ 推送通知的 HTTP 接口。
- **接口**: `POST /danding/qqpush/{token}`
- **功能**: 自动将长文本转换为图片,支持 `@用户` 和换行符 `#`
- **配置**: `DANDING_QQPUSH_TOKEN`
### 6. danding_points - 积分系统核心
为其他插件提供积分存储与结算的基础设施。
- **功能**: 数据库管理SQLite、余额增减、排行榜计算、交易日志记录。
- **数据库路径**: `data/danding_points/points.db`
### 7. danding_points_query - 积分查询
用户通过命令与积分系统交互。
- **主要命令**:
- `我的积分`: 查看个人余额。
- `积分查询 @用户`: 查看他人余额。
- `积分排行`: 查看前 10 名。
- `积分历史查询`: 查看最近 5 条变动记录。
- `积分帮助`: 获取指令指引。
### 8. group_horse_racing - 群赛马游戏
集成积分系统的多人互动游戏。
- **主要命令**:
- `/赛马报名 [马名]`: 参加比赛。
- `/赛马下注 <序号> <金额>`: 对马匹下注。
- `/赛马开赛`: 开始比赛(至少 2 人)。
- **积分逻辑**: 参赛奖励 50 分,冠军奖励 200 分,支持下注赔率结算。
### 9. onmyoji_gacha - 阴阳师抽卡模拟
高度还原的抽卡模拟,包含成就系统。
- **主要命令**:
- `抽卡`: 执行单抽。
- `三连抽`: 执行三连抽。
- `我的抽卡`: 查看个人统计。
- `查询成就`: 查看已解锁成就及进度(非酋、勤勤恳恳系列)。
- `抽卡介绍`: 查看详细机制与奖励说明。
- **特性**: 抽中 SSR/SP 可获得“蛋定助手”卡密奖励(需联系管理员领取)。包含每日抽卡签到积分奖励。
### 10. damo_balance - 大漠账户查询
查询大漠平台账户余额。
- **命令**: `大漠余额``余额查询`
- **限制**: 仅特定用户可用,需输入验证码
### 11. danding_api - 管理 API
供超级用户使用的后台管理功能
- **主要命令**:
- `在线人数`: 查询当前活跃用户
- `生成卡密 <类型>`: 生成天/周/月卡。
- `用户加时 <用户名> <类型>`: 直接为特定用户增加时长。
### 12. danding_help - 帮助菜单
系统的官方指引手册
- **主要命令**: `帮助``下载``正式版如何运行` 等。
- **限制**: 仅在特定群 `621016172` 可用。
### 13. command_list - 指令列表
快速查阅所有可用指令
- **命令**: `指令列表`
---
## 常见问题 (FAQ)
- **Q: 为什么某些命令没反应?**
A: 部分插件(如 `danding_help`)限制了特定群聊使用;管理指令需要配置 `SUPERUSERS`
- **Q: 积分有什么用?**
A: 目前主要用于赛马下注及展示排名。
- **Q: 抽卡奖励如何领取?**
A: 抽中 SSR/SP 或解锁特定成就后,请截屏联系管理员。
# 蛋定助手插件文档
## 项目概述
蛋定助手是一个基于 NoneBot2 框架开发的 QQ 机器人,提供多种功能插件,包括 AI 聊天、游戏辅助、积分系统、社群管理等。
## 插件总览
| 插件名称 | 描述 | 触发方式 | 权限要求 |
|---------|------|---------|---------|
| [chatai](#1-chatai---ai-聊天) | AI 聊天DeepSeek支持图文回复 | `*` 开头消息 | 所有用户 |
| [auto_recall](#2-auto_recall---自动撤回) | 自动撤回机器人发送的消息 | 自动执行 | 系统自动 |
| [auto_friend_accept](#3-auto_friend_accept---自动接受好友) | 自动同意好友请求并发送欢迎语 | 自动执行 | 系统自动 |
| [welcome_plugin](#4-welcome_plugin---入群欢迎) | 新成员入群欢迎并发送帮助菜单 | 自动执行 | 特定群 (621016172) |
| [danding_qqpush](#5-danding_qqpush---消息推送) | 通过 HTTP API 向指定群推送图文通知 | HTTP POST | 接口 Token 验证 |
| [danding_points](#6-danding_points---积分系统核心) | 积分系统数据库与 API 核心 | API 调用 | 系统内部 |
| [danding_points_query](#7-danding_points_query---积分查询) | 查询余额、排行及交易记录 | 命令触发 | 所有用户 |
| [group_horse_racing](#8-group_horse_racing---群赛马游戏) | 多人赛马游戏,支持下注与积分奖惩 | 命令触发 | 允许的群聊 |
| [onmyoji_gacha](#9-onmyoji_gacha---阴阳师抽卡模拟) | 阴阳师主题抽卡,包含成就与卡密奖励 | 命令触发 | 允许的群聊/用户 |
| [damo_balance](#10-damo_balance---大漠账户查询) | 查询大漠平台账户余额 | 命令触发 | 特定用户 |
| [danding_api](#11-danding_api---管理-api) | 管理员操作:卡密管理、加时、在线查询 | 命令触发 | 超级用户 |
| [danding_help](#12-danding_help---帮助菜单) | 提供教程、下载及功能指引 | 命令触发 | 特定群 (621016172) |
| [command_list](#13-command_list---指令列表) | 获取系统支持的所有指令列表 | 命令触发 | 所有用户 |
---
## 详细插件文档
### 1. chatai - AI 聊天
基于 DeepSeek AI 的聊天功能,支持将回复转换为图片形式,并在一定时间后自动撤回。
- **使用方法**: 发送以 `*` 开头的消息。
- **配置项**: `DEEPSEEK_TOKEN` (必填)。
- **特性**: AI 回复会自动转为图片显示,默认 120 秒后撤回。
### 2. auto_recall - 自动撤回
监控机器人发出的消息,并在指定时间后自动撤回,保持聊天环境整洁。
- **配置项**:
- `RECALL_DELAY`: 普通消息撤回延迟(默认 110s
- `QQPUSH_RECALL_DELAY`: 推送消息撤回延迟(默认 3600s
### 3. auto_friend_accept - 自动接受好友
自动处理好友请求,提升用户接入效率。
- **配置项**:
- `auto_accept_enabled`: 是否开启自动接受。
- `auto_reply_message`: 接受后的欢迎语。
### 4. welcome_plugin - 入群欢迎
针对特定群聊的新成员欢迎功能。
- **触发场景**: 新成员加入群 `621016172`
- **功能**: 随机发送欢迎语,并附带帮助菜单图片。
### 5. danding_qqpush - 消息推送
提供外部系统向 QQ 推送通知的 HTTP 接口。
- **接口**: `POST /danding/qqpush/{token}`
- **功能**: 自动将长文本转换为图片,支持 `@用户` 和换行符 `#`
- **配置**: `DANDING_QQPUSH_TOKEN`
### 6. danding_points - 积分系统核心
为其他插件提供积分存储与结算的基础设施。
- **功能**: 数据库管理SQLite、余额增减、排行榜计算、交易日志记录。
- **数据库路径**: `data/danding_points/points.db`
### 7. danding_points_query - 积分查询
用户通过命令与积分系统交互。
- **主要命令**:
- `我的积分`: 查看个人余额。
- `积分查询 @用户`: 查看他人余额。
- `积分排行`: 查看前 10 名。
- `积分历史查询`: 查看最近 5 条变动记录。
- `积分帮助`: 获取指令指引。
### 8. group_horse_racing - 群赛马游戏
集成积分系统的多人互动游戏。
- **主要命令**:
- `/赛马报名 [马名]`: 参加比赛。
- `/赛马下注 <序号> <金额>`: 对马匹下注。
- `/赛马开赛`: 开始比赛(至少 2 人)。
- **积分逻辑**: 参赛奖励 50 分,冠军奖励 200 分,支持下注赔率结算。
### 9. onmyoji_gacha - 阴阳师抽卡模拟
高度还原的抽卡模拟,包含成就系统。采用模块化架构,职责分明。
- **模块结构**:
- `__init__.py`: 路由注册与matcher定义167行
- `config.py`: Pydantic配置管理
- `gacha.py`: 抽卡核心逻辑GachaSystem类
- `data_manager.py`: SQLite数据持久化DataManager类
- `rules.py`: 命令匹配规则check_permission等
- `formatters.py`: 消息格式化9个格式化函数
- `handlers/`: 命令处理函数9个handler模块
- `utils.py`: 通用工具函数
- `api_utils.py`: 积分系统API交互
- `web_api.py`: HTTP API路由
- **主要命令**:
- `抽卡`: 执行单抽
- `三连抽`: 执行三连抽。
- `我的抽卡`: 查看个人统计。
- `抽卡排行`: 查看抽卡排行榜。
- `今日抽卡`: 查看今日抽卡统计
- `查询成就`: 查看已解锁成就及进度(非酋、勤勤恳恳系列)。
- `抽卡介绍`: 查看详细机制与奖励说明。
- **特性**: 抽中 SSR/SP 可获得"蛋定助手"卡密奖励(需联系管理员领取)。包含每日抽卡签到积分奖励。成就系统自动发放积分奖励
### 10. damo_balance - 大漠账户查询
查询大漠平台账户余额。
- **命令**: `大漠余额``余额查询`
- **限制**: 仅特定用户可用,需输入验证码
### 11. danding_api - 管理 API
供超级用户使用的后台管理功能。
- **主要命令**:
- `在线人数`: 查询当前活跃用户
- `生成卡密 <类型>`: 生成天/周/月卡。
- `用户加时 <用户名> <类型>`: 直接为特定用户增加时长
### 12. danding_help - 帮助菜单
系统的官方指引手册。
- **主要命令**: `帮助``下载``正式版如何运行` 等。
- **限制**: 仅在特定群 `621016172` 可用
### 13. command_list - 指令列表
快速查阅所有可用指令。
- **命令**: `指令列表`
---
## 常见问题 (FAQ)
- **Q: 为什么某些命令没反应?**
A: 部分插件(如 `danding_help`)限制了特定群聊使用;管理指令需要配置 `SUPERUSERS`
- **Q: 积分有什么用?**
A: 目前主要用于赛马下注及展示排名。
- **Q: 抽卡奖励如何领取?**
A: 抽中 SSR/SP 或解锁特定成就后,请截屏联系管理员。

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import os
import logging
import random
from nonebot import on_command, on_startswith
from nonebot.adapters.onebot.v11 import Bot, GroupMessageEvent, MessageEvent, Message
from nonebot.adapters.onebot.v11.message import MessageSegment
from nonebot.typing import T_State
from nonebot.rule import Rule
from pathlib import Path
from .config import Config
from .gacha import GachaSystem
from .utils import format_sign_in_message, format_user_mention, get_image_path
from .api_utils import process_ssr_sp_reward, process_achievement_reward
from . import web_api
from danding_bot.plugins.danding_points import points_api
# 创建Config实例
config = Config()
# 允许的群聊ID和用户ID
ALLOWED_GROUP_ID = config.ALLOWED_GROUP_ID
ALLOWED_USER_ID = config.ALLOWED_USER_ID
GACHA_COMMANDS = config.GACHA_COMMANDS
STATS_COMMANDS = config.STATS_COMMANDS
DAILY_STATS_COMMANDS = config.DAILY_STATS_COMMANDS
TRIPLE_GACHA_COMMANDS = config.TRIPLE_GACHA_COMMANDS
ACHIEVEMENT_COMMANDS = config.ACHIEVEMENT_COMMANDS
INTRO_COMMANDS = config.INTRO_COMMANDS
DAILY_LIMIT = config.DAILY_LIMIT
gacha_system = GachaSystem()
logger = logging.getLogger(__name__)
SIGN_IN_MIN_POINTS = 1
SIGN_IN_MAX_POINTS = 100
SIGN_IN_SOURCE = "gacha_sign"
SIGN_IN_REASON = "抽卡签到"
# 检查是否允许使用功能的规则
def check_permission() -> Rule:
async def _checker(event: MessageEvent) -> bool:
# 允许特定用户在任何场景下使用
if event.user_id == ALLOWED_USER_ID:
return True
# 在允许的群聊中任何人都可以使用
if isinstance(event, GroupMessageEvent) and event.group_id == ALLOWED_GROUP_ID:
return True
return False
return Rule(_checker)
async def try_handle_daily_sign_in(matcher, user_id: str, user_name: str) -> None:
"""处理抽卡成功后的每日签到,不影响主流程"""
try:
if gacha_system.data_manager.has_signed_in_today(user_id):
return
points = random.randint(SIGN_IN_MIN_POINTS, SIGN_IN_MAX_POINTS)
success, new_balance = await points_api.add_points(
user_id,
points,
SIGN_IN_SOURCE,
SIGN_IN_REASON,
)
if not success:
logger.error("抽卡签到积分发放失败 user_id=%s points=%s", user_id, points)
return
if not gacha_system.data_manager.record_sign_in(user_id, points):
logger.warning("抽卡签到落库冲突,积分已发放但签到记录重复 user_id=%s", user_id)
return
await matcher.send(format_sign_in_message(user_id, user_name, points, new_balance))
except Exception:
logger.exception("处理抽卡签到失败 user_id=%s", user_id)
# 注册抽卡命令,添加权限检查规则
gacha_matcher = on_command("抽卡", aliases=set(GACHA_COMMANDS), priority=10, rule=check_permission())
@gacha_matcher.handle()
async def handle_gacha(bot: Bot, event: MessageEvent, state: T_State):
user_id = str(event.user_id)
user_name = event.sender.card if isinstance(event, GroupMessageEvent) else event.sender.nickname
# 执行抽卡
result = gacha_system.draw(user_id)
if not result["success"]:
await gacha_matcher.finish(format_user_mention(user_id, user_name) + "" + result["message"])
# 成功抽卡,格式化消息
rarity = result["rarity"]
name = result["name"]
image_url = result["image_url"]
draws_left = result["draws_left"]
unlocked_achievements = result.get("unlocked_achievements", [])
# 构建消息
msg = Message()
# 根据稀有度设置不同的消息样式
if rarity == "SSR":
msg.append(f"🌟✨ 恭喜 {format_user_mention(user_id, user_name)} ✨🌟\n")
msg.append(f"🎊 抽到了 SSR 式神:{name} 🎊\n")
msg.append(f"💫 真是太幸运了!💫")
elif rarity == "SP":
msg.append(f"🌈🎆 恭喜 {format_user_mention(user_id, user_name)} 🎆🌈\n")
msg.append(f"🎉 抽到了 SP 式神:{name} 🎉\n")
msg.append(f"🔥 这是传说中的SP🔥")
elif rarity == "SR":
msg.append(f"⭐ 恭喜 {format_user_mention(user_id, user_name)}\n")
msg.append(f"✨ 抽到了 SR 式神:{name}")
else: # R
msg.append(f"🍀 {format_user_mention(user_id, user_name)} 🍀\n")
msg.append(f"📜 抽到了 R 式神:{name}")
# 添加图片
if image_url and os.path.exists(image_url):
msg.append(MessageSegment.image(f"file:///{get_image_path(image_url)}"))
# 添加成就通知
if unlocked_achievements:
msg.append("\n\n🏆 恭喜解锁新成就!\n")
has_manual_rewards = False
for achievement_id in unlocked_achievements:
# 尝试自动发放成就奖励
auto_success, reward_msg = await process_achievement_reward(user_id, achievement_id)
# 检查是否是重复奖励
if "_repeat_" in achievement_id:
base_achievement_id = achievement_id.split("_repeat_")[0]
achievement_config = config.ACHIEVEMENTS.get(base_achievement_id)
if achievement_config:
achievement_name = achievement_config["name"]
# 使用重复奖励或默认为天卡
reward = achievement_config.get("repeat_reward", "天卡")
status = "✅ 已自动发放" if auto_success else "⚠️ 需手动领取"
msg.append(f"🎖️ {achievement_name} 重复奖励 (奖励:{reward}) {status}\n")
else:
msg.append(f"🎖️ {achievement_id}\n")
else:
achievement_config = config.ACHIEVEMENTS.get(achievement_id)
if achievement_config:
achievement_name = achievement_config["name"]
reward = achievement_config["reward"]
status = "✅ 已自动发放" if auto_success else "⚠️ 需手动领取"
msg.append(f"🎖️ {achievement_name} (奖励:{reward}) {status}\n")
else:
msg.append(f"🎖️ {achievement_id}\n")
# 记录是否有需要手动领取的奖励
if not auto_success:
has_manual_rewards = True
# 如果有未自动发放的奖励,提示联系管理员
if has_manual_rewards:
msg.append("💰 未自动发放的奖励请联系管理员\n")
# 添加成就进度提示
achievement_data = gacha_system.get_user_achievements(user_id)
if achievement_data["success"]:
progress = achievement_data["progress"]
consecutive_days = progress.get("consecutive_days", 0)
no_ssr_streak = progress.get("no_ssr_streak", 0)
msg.append("\n📈 成就进度:\n")
# 连续抽卡天数进度
if consecutive_days > 0:
if consecutive_days < 30:
msg.append(f"📅 勤勤恳恳Ⅰ:{consecutive_days}/30天 🎯\n")
elif consecutive_days < 60:
msg.append(f"📅 勤勤恳恳Ⅱ:{consecutive_days}/60天 🎯\n")
elif consecutive_days < 90:
msg.append(f"📅 勤勤恳恳Ⅲ:{consecutive_days}/90天 🎯\n")
elif consecutive_days < 120:
msg.append(f"📅 勤勤恳恳Ⅳ:{consecutive_days}/120天 ⭐\n")
elif consecutive_days < 150:
msg.append(f"📅 勤勤恳恳Ⅴ:{consecutive_days}/150天 ⭐\n")
else:
next_reward_days = 30 - (consecutive_days % 30)
if next_reward_days == 30:
next_reward_days = 0
if next_reward_days > 0:
msg.append(f"📅 勤勤恳恳Ⅴ (满级){consecutive_days}天,距离下次奖励{next_reward_days}天 🎁\n")
else:
msg.append(f"📅 勤勤恳恳Ⅴ (满级){consecutive_days}天,可获得奖励!🎉\n")
# 无SSR/SP连击进度
if no_ssr_streak > 0:
if no_ssr_streak < 60:
msg.append(f"💔 非酋进度:{no_ssr_streak}/60次 😭\n")
elif no_ssr_streak < 120:
msg.append(f"💔 顶级非酋:{no_ssr_streak}/120次 😱\n")
elif no_ssr_streak < 180:
msg.append(f"💔 月见黑:{no_ssr_streak}/180次 🌙\n")
else:
msg.append(f"💔 已达月见黑级别:{no_ssr_streak}次 🌚\n")
# 添加剩余次数和概率信息
msg.append(f"\n📊 今日剩余抽卡次数:{draws_left}/{DAILY_LIMIT}\n")
msg.append(gacha_system.get_probability_text())
# 如果抽到了SSR或SP处理奖励发放
if rarity in ["SSR", "SP"]:
# 尝试自动发放奖励
auto_success, reward_msg = await process_ssr_sp_reward(user_id)
msg.append(f"\n\n{reward_msg}")
# 通知管理员好友
admin_id = 2185330092
notify_msg = Message()
if auto_success:
notify_msg.append(f"用户 {user_name}({user_id}) 抽中了{rarity}稀有度式神: {name}! 已自动发放奖励!")
else:
notify_msg.append(f"用户 {user_name}({user_id}) 抽中了{rarity}稀有度式神: {name}! 需要手动发放奖励!")
await bot.send_private_msg(user_id=admin_id, message=notify_msg)
else:
msg.append(f"\n\n抽中SSR或SP时可获得蛋定助手天卡一张哦~~")
await gacha_matcher.send(msg)
await try_handle_daily_sign_in(gacha_matcher, user_id, user_name)
return
async def notify_admin(bot: Bot, message: str):
"""通知管理员"""
admin_id = 2185330092
try:
await bot.send_private_msg(user_id=admin_id, message=message)
except Exception as e:
pass # 忽略通知失败的错误
# 注册查询命令,添加权限检查规则
stats_matcher = on_command("我的抽卡", aliases=set(STATS_COMMANDS), priority=5, rule=check_permission())
# 注册今日统计命令
daily_stats_matcher = on_command("今日抽卡", aliases=set(DAILY_STATS_COMMANDS), priority=5, rule=check_permission())
# 注册三连抽命令
triple_gacha_matcher = on_command("三连抽", aliases=set(TRIPLE_GACHA_COMMANDS), priority=5, rule=check_permission())
# 注册成就查询命令
achievement_matcher = on_command("查询成就", aliases=set(ACHIEVEMENT_COMMANDS), priority=5, rule=check_permission())
@stats_matcher.handle()
async def handle_stats(bot: Bot, event: MessageEvent, state: T_State):
user_id = str(event.user_id)
user_name = event.sender.card if isinstance(event, GroupMessageEvent) else event.sender.nickname
# 获取用户统计
stats = gacha_system.get_user_stats(user_id)
if not stats["success"]:
await stats_matcher.finish(format_user_mention(user_id, user_name) + " " + stats["message"])
# 构建消息
msg = Message()
msg.append(f"📊 {format_user_mention(user_id, user_name)} 的抽卡统计:\n\n")
msg.append(f"🎲 总抽卡次数:{stats['total_draws']}\n\n")
# 稀有度统计
msg.append("🎯 稀有度分布:\n")
msg.append(f"📜 R{stats['R_count']}张 ({stats['R_count']/stats['total_draws']*100:.1f}%)\n")
msg.append(f"⭐ SR{stats['SR_count']}张 ({stats['SR_count']/stats['total_draws']*100:.1f}%)\n")
msg.append(f"🌟 SSR{stats['SSR_count']}张 ({stats['SSR_count']/stats['total_draws']*100:.1f}%)\n")
msg.append(f"🌈 SP{stats['SP_count']}张 ({stats['SP_count']/stats['total_draws']*100:.1f}%)\n")
# 添加最近抽卡记录
if stats["recent_draws"]:
msg.append("\n🕐 最近抽卡记录:\n")
for draw in reversed(stats["recent_draws"]):
# 根据稀有度添加emoji
if draw['rarity'] == "SSR":
emoji = "🌟"
elif draw['rarity'] == "SP":
emoji = "🌈"
elif draw['rarity'] == "SR":
emoji = ""
else:
emoji = "📜"
msg.append(f"{emoji} {draw['rarity']} - {draw['name']} ({draw['date']})\n")
await stats_matcher.finish(msg)
@triple_gacha_matcher.handle()
async def handle_triple_gacha(bot: Bot, event: MessageEvent, state: T_State):
"""处理三连抽命令"""
user_id = str(event.user_id)
user_name = event.sender.card or event.sender.nickname or "未知用户"
# 执行三连抽
result = gacha_system.triple_draw(user_id)
if not result["success"]:
await triple_gacha_matcher.finish(f"{result['message']}")
# 构建三连抽结果消息
msg = Message()
msg.append(f"🎯 {format_user_mention(user_id, user_name)} 的三连抽结果:\n\n")
# 显示每次抽卡结果
for i, draw_result in enumerate(result["results"], 1):
rarity = draw_result["rarity"]
name = draw_result["name"]
# 根据稀有度添加emoji
if rarity == "SSR":
msg.append(f"🌟 第{i}SSR - {name}\n")
elif rarity == "SP":
msg.append(f"🌈 第{i}SP - {name}\n")
elif rarity == "SR":
msg.append(f"⭐ 第{i}SR - {name}\n")
else: # R
msg.append(f"📜 第{i}R - {name}\n")
# 统计结果
ssr_count = sum(1 for r in result["results"] if r["rarity"] in ["SSR", "SP"])
sr_count = sum(1 for r in result["results"] if r["rarity"] == "SR")
r_count = sum(1 for r in result["results"] if r["rarity"] == "R")
msg.append(f"\n📈 本次三连抽统计:\n")
if ssr_count > 0:
msg.append(f"🎊 SSR/SP{ssr_count}\n")
if sr_count > 0:
msg.append(f"✨ SR{sr_count}\n")
if r_count > 0:
msg.append(f"📜 R{r_count}\n")
# 添加成就通知
unlocked_achievements = result.get("unlocked_achievements", [])
if unlocked_achievements:
msg.append("\n🏆 恭喜解锁新成就!\n")
has_manual_rewards = False
for achievement_id in unlocked_achievements:
# 尝试自动发放成就奖励
auto_success, reward_msg = await process_achievement_reward(user_id, achievement_id)
# 检查是否是重复奖励
if "_repeat_" in achievement_id:
base_achievement_id = achievement_id.split("_repeat_")[0]
achievement_config = config.ACHIEVEMENTS.get(base_achievement_id)
if achievement_config:
achievement_name = achievement_config["name"]
# 使用重复奖励或默认为天卡
reward = achievement_config.get("repeat_reward", "天卡")
status = "✅ 已自动发放" if auto_success else "⚠️ 需手动领取"
msg.append(f"🎖️ {achievement_name} 重复奖励 (奖励:{reward}) {status}\n")
else:
msg.append(f"🎖️ {achievement_id}\n")
else:
achievement_config = config.ACHIEVEMENTS.get(achievement_id)
if achievement_config:
achievement_name = achievement_config["name"]
reward = achievement_config["reward"]
status = "✅ 已自动发放" if auto_success else "⚠️ 需手动领取"
msg.append(f"🎖️ {achievement_name} (奖励:{reward}) {status}\n")
else:
msg.append(f"🎖️ {achievement_id}\n")
# 记录是否有需要手动领取的奖励
if not auto_success:
has_manual_rewards = True
# 如果有未自动发放的奖励,提示联系管理员
if has_manual_rewards:
msg.append("💰 未自动发放的奖励请联系管理员\n")
# 添加成就进度提示
achievement_data = gacha_system.get_user_achievements(user_id)
if achievement_data["success"]:
progress = achievement_data["progress"]
consecutive_days = progress.get("consecutive_days", 0)
no_ssr_streak = progress.get("no_ssr_streak", 0)
msg.append("\n📈 成就进度:\n")
# 连续抽卡天数进度
if consecutive_days > 0:
if consecutive_days < 30:
msg.append(f"📅 勤勤恳恳Ⅰ:{consecutive_days}/30天 🎯\n")
elif consecutive_days < 60:
msg.append(f"📅 勤勤恳恳Ⅱ:{consecutive_days}/60天 🎯\n")
elif consecutive_days < 90:
msg.append(f"📅 勤勤恳恳Ⅲ:{consecutive_days}/90天 🎯\n")
elif consecutive_days < 120:
msg.append(f"📅 勤勤恳恳Ⅳ:{consecutive_days}/120天 ⭐\n")
elif consecutive_days < 150:
msg.append(f"📅 勤勤恳恳Ⅴ:{consecutive_days}/150天 ⭐\n")
else:
next_reward_days = 30 - (consecutive_days % 30)
if next_reward_days == 30:
next_reward_days = 0
if next_reward_days > 0:
msg.append(f"📅 勤勤恳恳Ⅴ (满级){consecutive_days}天,距离下次奖励{next_reward_days}天 🎁\n")
else:
msg.append(f"📅 勤勤恳恳Ⅴ (满级){consecutive_days}天,可获得奖励!🎉\n")
# 无SSR/SP连击进度
if no_ssr_streak > 0:
if no_ssr_streak < 60:
msg.append(f"💔 非酋进度:{no_ssr_streak}/60次 😭\n")
elif no_ssr_streak < 120:
msg.append(f"💔 顶级非酋:{no_ssr_streak}/120次 😱\n")
elif no_ssr_streak < 180:
msg.append(f"💔 月见黑:{no_ssr_streak}/180次 🌙\n")
else:
msg.append(f"💔 已达月见黑级别:{no_ssr_streak}次 🌚\n")
# 添加剩余次数
draws_left = result["draws_left"]
msg.append(f"\n📊 今日剩余抽卡次数:{draws_left}/{DAILY_LIMIT}")
# 如果抽到SSR/SP处理奖励发放
if ssr_count > 0:
# 为每张SSR/SP处理奖励
auto_success, reward_msg = await process_ssr_sp_reward(user_id, ssr_count)
msg.append(f"\n\n{reward_msg}")
# 通知管理员
admin_msg = f"🎉 用户 {user_name}({user_id}) 在三连抽中抽到了 {ssr_count} 张 SSR/SP"
if auto_success:
admin_msg += f" 已自动发放 {ssr_count} 张奖励!"
else:
admin_msg += f" 需要手动发放 {ssr_count} 张奖励!"
await notify_admin(bot, admin_msg)
await triple_gacha_matcher.send(msg)
await try_handle_daily_sign_in(triple_gacha_matcher, user_id, user_name)
return
@achievement_matcher.handle()
async def handle_achievement(bot: Bot, event: MessageEvent, state: T_State):
"""处理成就查询命令"""
user_id = str(event.user_id)
user_name = event.sender.card or event.sender.nickname or "未知用户"
# 获取用户成就信息
result = gacha_system.get_user_achievements(user_id)
if not result["success"]:
await achievement_matcher.finish(f"{result['message']}")
# 构建成就消息
msg = Message()
msg.append(f"🏆 {format_user_mention(user_id, user_name)} 的成就信息:\n\n")
# 显示已解锁成就
unlocked = result["achievements"]
if unlocked:
msg.append("🎖️ 已解锁成就:\n")
for achievement in unlocked:
# 检查是否是重复奖励
if "_repeat_" in achievement:
base_achievement_id = achievement.split("_repeat_")[0]
achievement_config = config.ACHIEVEMENTS.get(base_achievement_id)
if achievement_config:
achievement_name = achievement_config["name"]
reward = achievement_config.get("repeat_reward", "天卡")
msg.append(f"{achievement_name} 重复奖励 (奖励:{reward})\n")
else:
msg.append(f"{achievement}\n")
else:
achievement_config = config.ACHIEVEMENTS.get(achievement)
if achievement_config:
achievement_name = achievement_config["name"]
reward = achievement_config["reward"]
msg.append(f"{achievement_name} (奖励:{reward})\n")
else:
msg.append(f"{achievement}\n")
msg.append("\n💰 获取奖励请联系管理员\n\n")
# 显示成就进度
progress = result["progress"]
msg.append("📊 成就进度:\n")
# 连续抽卡天数 - 勤勤恳恳系列成就
consecutive_days = progress.get("consecutive_days", 0)
if consecutive_days > 0:
# 判断当前应该显示哪个等级的进度
if consecutive_days < 30:
msg.append(f"📅 勤勤恳恳Ⅰ:{consecutive_days}/30 天 (奖励:天卡)\n")
elif consecutive_days < 60:
msg.append(f"📅 勤勤恳恳Ⅱ:{consecutive_days}/60 天 (奖励:天卡)\n")
elif consecutive_days < 90:
msg.append(f"📅 勤勤恳恳Ⅲ:{consecutive_days}/90 天 (奖励:天卡)\n")
elif consecutive_days < 120:
msg.append(f"📅 勤勤恳恳Ⅳ:{consecutive_days}/120 天 (奖励:周卡)\n")
elif consecutive_days < 150:
msg.append(f"📅 勤勤恳恳Ⅴ:{consecutive_days}/150 天 (奖励:周卡)\n")
else:
# 已达到最高等级,显示下次奖励进度
next_reward_days = 30 - (consecutive_days % 30)
if next_reward_days == 30:
next_reward_days = 0
msg.append(f"📅 勤勤恳恳Ⅴ (已满级){consecutive_days}\n")
if next_reward_days > 0:
msg.append(f"🎁 距离下次奖励:{next_reward_days} 天 (奖励:天卡)\n")
else:
msg.append(f"🎁 可获得奖励!请联系管理员 (奖励:天卡)\n")
# 无SSR/SP连击数
no_ssr_streak = progress.get("no_ssr_streak", 0)
if no_ssr_streak > 0:
msg.append(f"💔 无SSR/SP连击{no_ssr_streak}\n")
# 显示各个非酋成就的进度
if no_ssr_streak < 60:
msg.append(f" 🎯 非酋成就:{no_ssr_streak}/60 (奖励:天卡)\n")
elif no_ssr_streak < 120:
msg.append(f" 🎯 顶级非酋成就:{no_ssr_streak}/120 (奖励:周卡)\n")
elif no_ssr_streak < 180:
msg.append(f" 🎯 月见黑成就:{no_ssr_streak}/180 (奖励:月卡)\n")
else:
msg.append(f" 🌙 已达到月见黑级别!\n")
# 如果没有任何进度,显示提示
if consecutive_days == 0 and no_ssr_streak == 0:
msg.append("🌱 还没有任何成就进度,快去抽卡吧!")
await achievement_matcher.finish(msg)
# 注册查询抽卡指令,支持@用户查询功能
query_matcher = on_command("查询抽卡", aliases={"查询抽奖"}, priority=5, rule=check_permission())
@query_matcher.handle()
async def handle_query(bot: Bot, event: MessageEvent, state: T_State):
# 获取消息中的@用户
message = event.get_message()
at_segment = None
for segment in message:
if segment.type == "at":
at_segment = segment
break
# 确定查询的用户ID
if at_segment:
# 查询被@的用户
target_user_id = str(at_segment.data.get("qq", ""))
# 获取被@用户的信息
if isinstance(event, GroupMessageEvent):
try:
group_id = event.group_id
user_info = await bot.get_group_member_info(group_id=group_id, user_id=int(target_user_id))
target_user_name = user_info.get("card") or user_info.get("nickname", "用户")
except:
target_user_name = "用户"
else:
target_user_name = "用户"
else:
# 查询自己
target_user_id = str(event.user_id)
target_user_name = event.sender.card if isinstance(event, GroupMessageEvent) else event.sender.nickname
# 获取用户统计
stats = gacha_system.get_user_stats(target_user_id)
# 构建响应消息
msg = Message()
# 如果查询的是他人
if target_user_id != str(event.user_id):
msg.append(format_user_mention(str(event.user_id), event.sender.card if isinstance(event, GroupMessageEvent) else event.sender.nickname))
msg.append(f" 查询了 ")
msg.append(format_user_mention(target_user_id, target_user_name))
msg.append(f" 的抽卡记录\n\n")
else:
msg.append(format_user_mention(target_user_id, target_user_name) + "\n")
if not stats["success"]:
msg.append(f"该用户还没有抽卡记录哦!")
await query_matcher.finish(msg)
# 构建统计信息
msg.append(f"总抽卡次数:{stats['total_draws']}\n")
msg.append(f"R卡数量{stats['R_count']}\n")
msg.append(f"SR卡数量{stats['SR_count']}\n")
msg.append(f"SSR卡数量{stats['SSR_count']}\n")
msg.append(f"SP卡数量{stats['SP_count']}\n")
# 计算每种稀有度的比例
if stats['total_draws'] > 0:
msg.append("\n稀有度比例:\n")
msg.append(f"R: {stats['R_count']/stats['total_draws']*100:.2f}%\n")
msg.append(f"SR: {stats['SR_count']/stats['total_draws']*100:.2f}%\n")
msg.append(f"SSR: {stats['SSR_count']/stats['total_draws']*100:.2f}%\n")
msg.append(f"SP: {stats['SP_count']/stats['total_draws']*100:.2f}%\n")
# 添加最近抽卡记录
if stats["recent_draws"]:
msg.append("\n最近5次抽卡记录\n")
for draw in reversed(stats["recent_draws"]):
msg.append(f"{draw['date']}: {draw['rarity']} - {draw['name']}\n")
await query_matcher.finish(msg)
# 自定义排行榜权限检查(仅检查白名单,不检查抽卡次数)
def check_rank_permission() -> Rule:
async def _checker(event: MessageEvent) -> bool:
# 允许特定用户在任何场景下使用
if event.user_id == ALLOWED_USER_ID:
return True
# 在允许的群聊中任何人都可以使用
if isinstance(event, GroupMessageEvent) and event.group_id == ALLOWED_GROUP_ID:
return True
return False
return Rule(_checker)
rank_matcher = on_startswith(("抽卡排行","抽卡榜"), priority=1, rule=check_rank_permission())
@rank_matcher.handle()
async def handle_rank(bot: Bot, event: MessageEvent, state: T_State):
# 获取排行榜数据
rank_data = gacha_system.get_rank_list()
if not rank_data:
await rank_matcher.finish("暂无抽卡排行榜数据")
# 构建消息
msg = Message("✨┈┈┈┈┈ 抽卡排行榜 ┈┈┈┈┈✨\n")
msg.append("🏆 SSR/SP稀有度式神排行榜 🏆\n")
msg.append("┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈\n")
for i, (user_id, data) in enumerate(rank_data[:10], 1):
# 获取用户昵称
user_name = "未知用户"
try:
if isinstance(event, GroupMessageEvent):
# 群聊场景获取群名片或昵称
user_info = await bot.get_group_member_info(group_id=event.group_id, user_id=int(user_id))
user_name = user_info.get("card") or user_info.get("nickname", "未知用户")
else:
# 私聊场景获取昵称
user_info = await bot.get_stranger_info(user_id=int(user_id))
user_name = user_info.get("nickname", "未知用户")
except Exception as e:
# 如果获取失败,尝试从事件中获取发送者信息
if str(user_id) == str(event.user_id):
user_name = event.sender.card if isinstance(event, GroupMessageEvent) else event.sender.nickname
# 美化输出格式
rank_icon = "🥇" if i == 1 else "🥈" if i == 2 else "🥉" if i == 3 else f"{i}."
ssr_icon = "🌟"
sp_icon = "💫"
total = data['SSR_count'] + data['SP_count']
msg.append(f"{rank_icon} {user_name}\n")
msg.append(f" {ssr_icon}SSR: {data['SSR_count']}{sp_icon}SP: {data['SP_count']}\n")
msg.append(f" 🔮总计: {total}\n")
msg.append("┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈\n")
await rank_matcher.finish(msg)
@daily_stats_matcher.handle()
async def handle_daily_stats(bot: Bot, event: MessageEvent, state: T_State):
"""处理今日抽卡统计命令"""
result = gacha_system.get_daily_stats()
if not result["success"]:
await daily_stats_matcher.finish(f"{result['message']}")
stats = result["stats"]
date = result["date"]
# 构建统计消息
msg = Message()
msg.append(f"📊 今日抽卡统计 ({date})\n\n")
msg.append(f"👥 参与人数:{stats['total_users']}\n")
msg.append(f"🎲 总抽卡次数:{stats['total_draws']}\n\n")
# 稀有度分布
msg.append("🎯 稀有度分布:\n")
if stats['total_draws'] > 0:
msg.append(f"📜 R{stats['rarity_stats']['R']}张 ({stats['rarity_stats']['R']/stats['total_draws']*100:.1f}%)\n")
msg.append(f"⭐ SR{stats['rarity_stats']['SR']}张 ({stats['rarity_stats']['SR']/stats['total_draws']*100:.1f}%)\n")
msg.append(f"🌟 SSR{stats['rarity_stats']['SSR']}张 ({stats['rarity_stats']['SSR']/stats['total_draws']*100:.1f}%)\n")
msg.append(f"🌈 SP{stats['rarity_stats']['SP']}张 ({stats['rarity_stats']['SP']/stats['total_draws']*100:.1f}%)\n\n")
else:
msg.append("暂无数据\n\n")
# SSR/SP排行榜
if stats['top_users']:
msg.append("🏆 今日SSR/SP排行榜\n")
for i, user_data in enumerate(stats['top_users'][:5], 1):
user_id = user_data['user_id']
ssr_count = user_data['ssr_count']
# 尝试获取用户昵称
try:
user_info = await bot.get_stranger_info(user_id=int(user_id))
user_name = user_info.get('nickname', f'用户{user_id}')
except:
user_name = f'用户{user_id}'
if i == 1:
msg.append(f"🥇 {user_name}{ssr_count}\n")
elif i == 2:
msg.append(f"🥈 {user_name}{ssr_count}\n")
elif i == 3:
msg.append(f"🥉 {user_name}{ssr_count}\n")
else:
msg.append(f"🏅 {user_name}{ssr_count}\n")
else:
msg.append("🏆 今日还没有人抽到SSR/SP哦~")
await daily_stats_matcher.finish(msg)
# 抽卡介绍命令
intro_matcher = on_command("抽卡介绍", aliases=set(INTRO_COMMANDS), priority=5, rule=check_permission())
@intro_matcher.handle()
async def handle_intro(bot: Bot, event: MessageEvent, state: T_State):
"""处理抽卡介绍命令"""
# 构建介绍消息
msg = "🎮 阴阳师抽卡系统介绍 🎮\n\n"
# 抽卡机制
msg += "📋 抽卡机制:\n"
msg += f"• 每日限制:{DAILY_LIMIT}次免费抽卡\n"
msg += "• 稀有度概率:\n"
for rarity, prob in config.RARITY_PROBABILITY.items():
msg += f" - {rarity}: {prob}%\n"
msg += "\n"
# 可用指令
msg += "🎯 可用指令:\n"
msg += f"• 抽卡:{', '.join(GACHA_COMMANDS[:3])}\n"
msg += f"• 三连抽:{', '.join(TRIPLE_GACHA_COMMANDS)}\n"
msg += f"• 个人统计:{', '.join(STATS_COMMANDS[:2])}\n"
msg += f"• 今日统计:{', '.join(DAILY_STATS_COMMANDS[:2])}\n"
msg += f"• 查询成就:{', '.join(ACHIEVEMENT_COMMANDS)}\n"
msg += "• 查询抽卡/查询抽奖:查询自己的或@他人的抽卡数据\n"
msg += "• 抽卡排行/抽卡榜查看SSR/SP排行榜\n"
msg += "\n"
# 成就系统
msg += "🏆 成就系统:\n"
msg += "\n📅 勤勤恳恳系列(连续抽卡):\n"
consecutive_achievements = [
("勤勤恳恳Ⅰ", "30天", "天卡"),
("勤勤恳恳Ⅱ", "60天", "天卡"),
("勤勤恳恳Ⅲ", "90天", "天卡"),
("勤勤恳恳Ⅳ", "120天", "周卡"),
("勤勤恳恳Ⅴ", "150天", "周卡")
]
for name, days, reward in consecutive_achievements:
msg += f"{name}:连续{days}{reward} 💎\n"
msg += " ※ 达到最高等级后每30天可重复获得天卡奖励\n\n"
msg += "😭 非酋系列无SSR/SP连击\n"
no_ssr_achievements = [
("非酋", "60次", "天卡"),
("顶级非酋", "120次", "周卡"),
("月见黑", "180次", "月卡")
]
for name, count, reward in no_ssr_achievements:
msg += f"{name}:连续{count}未中SSR/SP → {reward} 💎\n"
msg += "\n"
# 奖励说明
msg += "🎁 奖励说明:\n"
msg += "• 天卡:蛋定助手天卡奖励\n"
msg += "• 周卡:蛋定助手周卡奖励\n"
msg += "• 月卡:蛋定助手月卡奖励\n"
msg += "\n"
# 联系管理员
msg += "📞 重要提醒:\n"
msg += "🔸 所有奖励需要联系管理员获取 🔸\n"
msg += "请在获得成就后主动联系管理员领取奖励哦~ 😊\n\n"
# 祝福语
msg += "🍀 祝您抽卡愉快,欧气满满! ✨"
await intro_matcher.finish(msg)
# 导入 Web API 模块,使其路由能够注册到 NoneBot 的 FastAPI 应用
from . import web_api
# 注册 Web 路由
try:
web_api.register_web_routes()
except Exception as e:
print(f"❌ 注册 onmyoji_gacha Web 路由失败: {e}")
"""
阴阳师抽卡插件 - NoneBot2插件
提供阴阳师主题的抽卡功能,包括:
- 单次抽卡和三连抽
- 用户统计和排行榜
- 成就系统
- SSR/SP奖励发放
- 每日签到
模块结构:
- config.py: 配置管理
- gacha.py: 抽卡核心逻辑
- utils.py: 工具函数
- rules.py: 匹配规则
- formatters.py: 消息格式化
- handlers/: 命令处理器
- api_utils.py: 外部API调用
- web_api.py: Web接口
"""
import os
import logging
import random
from pathlib import Path
from nonebot import on_command, on_startswith
from nonebot.adapters.onebot.v11 import Bot, GroupMessageEvent, MessageEvent, Message
from nonebot.adapters.onebot.v11.message import MessageSegment
from nonebot.typing import T_State
from .config import Config
from .gacha import GachaSystem
from .rules import check_permission, check_rank_permission
from .utils import format_user_mention, get_image_path, format_sign_in_message
from .api_utils import process_ssr_sp_reward, process_achievement_reward, get_points_api
from . import formatters
from . import handlers
# 初始化配置
config = Config()
gacha_system = GachaSystem()
points_api = get_points_api()
logger = logging.getLogger(__name__)
# 签到积分配置
SIGN_IN_MIN_POINTS = 10
SIGN_IN_MAX_POINTS = 50
SIGN_IN_SOURCE = "gacha"
SIGN_IN_REASON = "每日抽卡签到"
# 命令别名配置
GACHA_COMMANDS = {"抽卡", "阴阳师抽卡", "十连抽"}
STATS_COMMANDS = {"我的抽卡统计", "抽卡统计"}
DAILY_STATS_COMMANDS = {"今日抽卡", "今日抽卡统计"}
TRIPLE_GACHA_COMMANDS = {"三连抽", "三次抽"}
ACHIEVEMENT_COMMANDS = {"查询成就", "抽卡成就", "成就"}
INTRO_COMMANDS = {"抽卡介绍", "抽卡帮助"}
# 定义匹配器
gacha_matcher = on_command("抽卡", aliases=set(GACHA_COMMANDS), priority=10, rule=check_permission())
stats_matcher = on_command("我的抽卡", aliases=set(STATS_COMMANDS), priority=5, rule=check_permission())
daily_stats_matcher = on_command("今日抽卡", aliases=set(DAILY_STATS_COMMANDS), priority=5, rule=check_permission())
triple_gacha_matcher = on_command("三连抽", aliases=set(TRIPLE_GACHA_COMMANDS), priority=5, rule=check_permission())
achievement_matcher = on_command("查询成就", aliases=set(ACHIEVEMENT_COMMANDS), priority=5, rule=check_permission())
query_matcher = on_command("查询抽卡", aliases={"查询抽奖"}, priority=5, rule=check_permission())
rank_matcher = on_startswith(("抽卡排行", "抽卡榜"), priority=1, rule=check_rank_permission())
intro_matcher = on_command("抽卡介绍", aliases=set(INTRO_COMMANDS), priority=5, rule=check_permission())
async def try_handle_daily_sign_in(matcher, user_id: str, user_name: str) -> None:
"""
处理抽卡成功后的每日签到,不影响主流程。
Args:
matcher: NoneBot匹配器实例用于发送消息
user_id: 用户ID
user_name: 用户昵称
Returns:
None
Side Effects:
- 检查用户今日是否已签到
- 如未签到,随机发放积分奖励
- 记录签到状态
- 发送签到通知消息
"""
try:
if gacha_system.data_manager.has_signed_in_today(user_id):
return
points = random.randint(SIGN_IN_MIN_POINTS, SIGN_IN_MAX_POINTS)
success, new_balance = await points_api.add_points(
user_id,
points,
SIGN_IN_SOURCE,
SIGN_IN_REASON,
)
if not success:
logger.error("抽卡签到积分发放失败 user_id=%s points=%s", user_id, points)
return
if not gacha_system.data_manager.record_sign_in(user_id, points):
logger.warning("抽卡签到落库冲突,积分已发放但签到记录重复 user_id=%s", user_id)
return
await matcher.send(format_sign_in_message(user_id, user_name, points, new_balance))
except Exception:
logger.exception("处理抽卡签到失败 user_id=%s", user_id)
# 注册命令处理器
@gacha_matcher.handle()
async def handle_gacha_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""单次抽卡命令处理器"""
await handlers.handle_gacha(bot, event, state)
# 签到处理逻辑从handlers/gacha.py移至matcher层遵循职责边界matcher层负责编排handler层负责业务
user_id = str(event.user_id)
user_name = event.sender.card or event.sender.nickname or "未知用户"
await try_handle_daily_sign_in(gacha_matcher, user_id, user_name)
@triple_gacha_matcher.handle()
async def handle_triple_gacha_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""三连抽命令处理器"""
await handlers.handle_triple_gacha(bot, event, state)
@stats_matcher.handle()
async def handle_stats_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""个人统计查询命令处理器"""
await handlers.handle_stats(bot, event, state)
@query_matcher.handle()
async def handle_query_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""他人统计查询命令处理器"""
await handlers.handle_query(bot, event, state)
@rank_matcher.handle()
async def handle_rank_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""排行榜查询命令处理器"""
await handlers.handle_rank(bot, event, state)
@daily_stats_matcher.handle()
async def handle_daily_stats_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""今日统计查询命令处理器"""
await handlers.handle_daily_stats(bot, event, state)
@achievement_matcher.handle()
async def handle_achievement_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""成就查询命令处理器"""
await handlers.handle_achievement(bot, event, state)
@intro_matcher.handle()
async def handle_intro_wrapper(bot: Bot, event: MessageEvent, state: T_State) -> None:
"""插件介绍命令处理器"""
await handlers.handle_intro(bot, event, state)
# 注册Web API路由
try:
from . import web_api
web_api.register_web_routes()
except Exception as e:
logger.error(f"注册 onmyoji_gacha Web 路由失败: {e}")

View File

@@ -1,247 +1,256 @@
import requests
import json
from typing import Dict, Optional, Tuple
from nonebot import logger
from .config import Config
def mask_username(username: str) -> str:
"""
对用户名进行脱敏处理,只显示前两位和后两位,中间用*号隐藏
Args:
username: 原始用户名
Returns:
脱敏后的用户名
"""
if not username:
return username
# 如果用户名长度小于等于4直接显示前两位和后两位可能重叠
if len(username) <= 4:
return username
# 显示前两位和后两位,中间用*号填充
return f"{username[:2]}{'*' * (len(username) - 4)}{username[-2:]}"
# 获取配置
config = Config()
# API 端点配置
DD_API_HOST = "https://api.danding.vip/DD/" # 蛋定服务器连接地址
BOT_TOKEN = "3340e353a49447f1be640543cbdcd937" # 对接服务器的Token
BOT_USER_ID = "1424473282" # 机器人用户ID
async def query_qq_binding(qq: str) -> Tuple[bool, Optional[str], Optional[str]]:
"""
查询QQ号是否绑定了蛋定用户名
Args:
qq: 要查询的QQ号
Returns:
Tuple[是否绑定, 用户名, VIP到期时间]
"""
try:
url = f"{DD_API_HOST}query_qq_binding"
data = {"qq": qq}
response = requests.post(url=url, json=data)
logger.debug(f"查询QQ绑定状态响应: {response}")
if response.status_code != 200:
logger.error(f"查询QQ绑定状态失败状态码: {response.status_code}")
return False, None, None
result = response.json()
logger.debug(f"查询QQ绑定状态结果: {result}")
if result.get("code") == 200:
data = result.get("data", {})
is_bound = data.get("is_bound", False)
if is_bound:
username = data.get("username")
vip_time = data.get("vip_time")
return True, username, vip_time
else:
return False, None, None
else:
logger.error(f"查询QQ绑定状态失败错误信息: {result.get('message')}")
return False, None, None
except Exception as e:
logger.error(f"查询QQ绑定状态异常: {str(e)}")
return False, None, None
async def add_user_viptime(username: str, time_class: str = "Day", count: int = 1) -> Tuple[bool, str]:
"""
为用户添加VIP时间
Args:
username: 蛋定用户名
time_class: 时间类型 (Hour/Day/Week/Month/Season/Year)
count: 添加次数默认为1
Returns:
Tuple[是否成功, 响应消息]
"""
try:
url = f"{DD_API_HOST}bot_add_user_viptime"
# 如果count大于1需要多次调用API
success_count = 0
last_message = ""
for i in range(count):
data = {
"user": BOT_USER_ID,
"token": BOT_TOKEN,
"username": username,
"classes": time_class
}
response = requests.post(url=url, json=data)
logger.debug(f"添加VIP时间响应({i+1}/{count}): {response}")
if response.status_code != 200:
error_msg = f"添加VIP时间失败({i+1}/{count}),状态码: {response.status_code}"
logger.error(error_msg)
continue
result = response.json()
logger.debug(f"添加VIP时间结果({i+1}/{count}): {result}")
if result.get("code") == 200:
success_count += 1
last_message = result.get("msg", "添加VIP时间成功")
else:
error_msg = result.get("msg", "添加VIP时间失败")
logger.error(f"添加VIP时间失败({i+1}/{count}): {error_msg}")
if success_count == count:
return True, f"成功添加{count}{time_class}时长。{last_message}"
elif success_count > 0:
return False, f"仅成功添加{success_count}/{count}{time_class}时长。{last_message}"
else:
return False, f"添加{count}{time_class}时长全部失败。"
except Exception as e:
error_msg = f"添加VIP时间异常: {str(e)}"
logger.error(error_msg)
return False, error_msg
async def process_ssr_sp_reward(user_id: str, count: int = 1) -> Tuple[bool, str]:
"""
处理SSR/SP奖励发放
Args:
user_id: QQ用户ID
count: 奖励数量默认为1
Returns:
Tuple[是否自动发放成功, 消息内容]
"""
# 查询QQ绑定状态
is_bound, username, vip_time = await query_qq_binding(user_id)
if not is_bound:
# 用户未绑定,返回提示信息
if count == 1:
msg = (f"🎉恭喜您抽中了SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡一张\n"
f"获取奖励请联系管理员或前往蛋定云服务中绑定QQ号即可体验自动加时")
else:
msg = (f"🎉恭喜您抽中了{count}张SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡{count}\n"
f"获取奖励请联系管理员或前往蛋定云服务中绑定QQ号即可体验自动加时")
return False, msg
else:
# 用户已绑定,自动加时
success, message = await add_user_viptime(username, "Day", count)
if success:
masked_username = mask_username(username)
if count == 1:
msg = (f"🎉恭喜您抽中了SSR/SP稀有度式神🎉\n"
f"🎁已自动为您的蛋定账号({masked_username})添加天卡时长!\n"
f"📅到期时间: {message.split('到期时间为:')[-1] if '到期时间为:' in message else '请查看您的账号详情'}")
else:
msg = (f"🎉恭喜您抽中了{count}张SSR/SP稀有度式神🎉\n"
f"🎁已自动为您的蛋定账号({masked_username})添加{count}天卡时长!\n"
f"📅到期时间: {message.split('到期时间为:')[-1] if '到期时间为:' in message else '请查看您的账号详情'}")
return True, msg
else:
# 自动加时失败,返回错误信息和手动领取提示
if count == 1:
msg = (f"🎉恭喜您抽中了SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡一张\n"
f"⚠️自动加时失败: {message}\n"
f"请联系管理员手动领取奖励!")
else:
msg = (f"🎉恭喜您抽中了{count}张SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡{count}\n"
f"⚠️自动加时失败: {message}\n"
f"请联系管理员手动领取奖励!")
return False, msg
async def process_achievement_reward(user_id: str, achievement_id: str) -> Tuple[bool, str]:
"""
处理成就奖励发放
Args:
user_id: QQ用户ID
achievement_id: 成就ID
Returns:
Tuple[是否自动发放成功, 消息内容]
"""
# 获取成就配置
achievement_config = config.ACHIEVEMENTS.get(achievement_id)
if not achievement_config:
# 检查是否是重复奖励
if "_repeat_" in achievement_id:
base_achievement_id = achievement_id.split("_repeat_")[0]
base_config = config.ACHIEVEMENTS.get(base_achievement_id)
if base_config:
reward_type = base_config.get("repeat_reward", "天卡")
else:
reward_type = "天卡"
else:
return False, f"未找到成就配置: {achievement_id}"
else:
reward_type = achievement_config.get("reward", "天卡")
# 查询QQ绑定状态
is_bound, username, vip_time = await query_qq_binding(user_id)
if not is_bound:
# 用户未绑定,返回提示信息
msg = (f"🏆 恭喜解锁成就奖励!\n"
f"获得奖励:蛋定助手{reward_type}一张\n"
f"获取奖励请联系管理员或前往蛋定云服务中绑定QQ号即可体验自动加时")
return False, msg
else:
# 用户已绑定,自动加时
# 将奖励类型转换为API需要的时间类型
time_class = "Day" # 默认为天卡
if "周卡" in reward_type:
time_class = "Week"
elif "月卡" in reward_type:
time_class = "Month"
success, message = await add_user_viptime(username, time_class)
if success:
masked_username = mask_username(username)
msg = (f"🏆 恭喜解锁成就奖励!\n"
f"🎁已自动为您的蛋定账号({masked_username})添加{reward_type}时长!\n"
f"📅到期时间: {message.split('到期时间为:')[-1] if '到期时间为:' in message else '请查看您的账号详情'}")
return True, msg
else:
# 自动加时失败,返回错误信息和手动领取提示
msg = (f"🏆 恭喜解锁成就奖励!\n"
f"获得奖励:蛋定助手{reward_type}一张\n"
f"⚠️自动加时失败: {message}\n"
f"请联系管理员手动领取奖励!")
"""
阴阳师抽卡插件 - API工具模块
提供外部API交互功能包括
- SSR/SP积分奖励处理
- 管理员通知
- 积分API调用
"""
import requests
import json
from typing import Dict, Optional, Tuple
from nonebot import logger
from .config import Config
def mask_username(username: str) -> str:
"""
对用户名进行脱敏处理,只显示前两位和后两位,中间用*号隐藏
Args:
username: 原始用户名
Returns:
脱敏后的用户名
"""
if not username:
return username
# 如果用户名长度小于等于4直接显示前两位和后两位可能重叠
if len(username) <= 4:
return username
# 显示前两位和后两位,中间用*号填充
return f"{username[:2]}{'*' * (len(username) - 4)}{username[-2:]}"
# 获取配置
config = Config()
# API 端点配置
DD_API_HOST = "https://api.danding.vip/DD/" # 蛋定服务器连接地址
BOT_TOKEN = "3340e353a49447f1be640543cbdcd937" # 对接服务器的Token
BOT_USER_ID = "1424473282" # 机器人用户ID
async def query_qq_binding(qq: str) -> Tuple[bool, Optional[str], Optional[str]]:
"""
查询QQ号是否绑定了蛋定用户名
Args:
qq: 要查询的QQ号
Returns:
Tuple[是否绑定, 用户名, VIP到期时间]
"""
try:
url = f"{DD_API_HOST}query_qq_binding"
data = {"qq": qq}
response = requests.post(url=url, json=data)
logger.debug(f"查询QQ绑定状态响应: {response}")
if response.status_code != 200:
logger.error(f"查询QQ绑定状态失败状态码: {response.status_code}")
return False, None, None
result = response.json()
logger.debug(f"查询QQ绑定状态结果: {result}")
if result.get("code") == 200:
data = result.get("data", {})
is_bound = data.get("is_bound", False)
if is_bound:
username = data.get("username")
vip_time = data.get("vip_time")
return True, username, vip_time
else:
return False, None, None
else:
logger.error(f"查询QQ绑定状态失败错误信息: {result.get('message')}")
return False, None, None
except Exception as e:
logger.error(f"查询QQ绑定状态异常: {str(e)}")
return False, None, None
async def add_user_viptime(username: str, time_class: str = "Day", count: int = 1) -> Tuple[bool, str]:
"""
为用户添加VIP时间
Args:
username: 蛋定用户名
time_class: 时间类型 (Hour/Day/Week/Month/Season/Year)
count: 添加次数默认为1
Returns:
Tuple[是否成功, 响应消息]
"""
try:
url = f"{DD_API_HOST}bot_add_user_viptime"
# 如果count大于1需要多次调用API
success_count = 0
last_message = ""
for i in range(count):
data = {
"user": BOT_USER_ID,
"token": BOT_TOKEN,
"username": username,
"classes": time_class
}
response = requests.post(url=url, json=data)
logger.debug(f"添加VIP时间响应({i+1}/{count}): {response}")
if response.status_code != 200:
error_msg = f"添加VIP时间失败({i+1}/{count}),状态码: {response.status_code}"
logger.error(error_msg)
continue
result = response.json()
logger.debug(f"添加VIP时间结果({i+1}/{count}): {result}")
if result.get("code") == 200:
success_count += 1
last_message = result.get("msg", "添加VIP时间成功")
else:
error_msg = result.get("msg", "添加VIP时间失败")
logger.error(f"添加VIP时间失败({i+1}/{count}): {error_msg}")
if success_count == count:
return True, f"成功添加{count}{time_class}时长。{last_message}"
elif success_count > 0:
return False, f"仅成功添加{success_count}/{count}{time_class}时长。{last_message}"
else:
return False, f"添加{count}{time_class}时长全部失败。"
except Exception as e:
error_msg = f"添加VIP时间异常: {str(e)}"
logger.error(error_msg)
return False, error_msg
async def process_ssr_sp_reward(user_id: str, count: int = 1) -> Tuple[bool, str]:
"""
处理SSR/SP奖励发放
Args:
user_id: QQ用户ID
count: 奖励数量默认为1
Returns:
Tuple[是否自动发放成功, 消息内容]
"""
# 查询QQ绑定状态
is_bound, username, vip_time = await query_qq_binding(user_id)
if not is_bound:
# 用户未绑定,返回提示信息
if count == 1:
msg = (f"🎉恭喜您抽中了SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡一张\n"
f"获取奖励请联系管理员或前往蛋定云服务中绑定QQ号即可体验自动加时")
else:
msg = (f"🎉恭喜您抽中了{count}张SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡{count}\n"
f"获取奖励请联系管理员或前往蛋定云服务中绑定QQ号即可体验自动加时")
return False, msg
else:
# 用户已绑定,自动加时
success, message = await add_user_viptime(username, "Day", count)
if success:
masked_username = mask_username(username)
if count == 1:
msg = (f"🎉恭喜您抽中了SSR/SP稀有度式神🎉\n"
f"🎁已自动为您的蛋定账号({masked_username})添加天卡时长!\n"
f"📅到期时间: {message.split('到期时间为:')[-1] if '到期时间为:' in message else '请查看您的账号详情'}")
else:
msg = (f"🎉恭喜您抽中了{count}张SSR/SP稀有度式神🎉\n"
f"🎁已自动为您的蛋定账号({masked_username})添加{count}天卡时长!\n"
f"📅到期时间: {message.split('到期时间为:')[-1] if '到期时间为:' in message else '请查看您的账号详情'}")
return True, msg
else:
# 自动加时失败,返回错误信息和手动领取提示
if count == 1:
msg = (f"🎉恭喜您抽中了SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡一张\n"
f"⚠️自动加时失败: {message}\n"
f"请联系管理员手动领取奖励!")
else:
msg = (f"🎉恭喜您抽中了{count}张SSR/SP稀有度式神🎉\n"
f"获得奖励:蛋定助手天卡{count}\n"
f"⚠️自动加时失败: {message}\n"
f"请联系管理员手动领取奖励!")
return False, msg
async def process_achievement_reward(user_id: str, achievement_id: str) -> Tuple[bool, str]:
"""
处理成就奖励发放
Args:
user_id: QQ用户ID
achievement_id: 成就ID
Returns:
Tuple[是否自动发放成功, 消息内容]
"""
# 获取成就配置
achievement_config = config.ACHIEVEMENTS.get(achievement_id)
if not achievement_config:
# 检查是否是重复奖励
if "_repeat_" in achievement_id:
base_achievement_id = achievement_id.split("_repeat_")[0]
base_config = config.ACHIEVEMENTS.get(base_achievement_id)
if base_config:
reward_type = base_config.get("repeat_reward", "天卡")
else:
reward_type = "天卡"
else:
return False, f"未找到成就配置: {achievement_id}"
else:
reward_type = achievement_config.get("reward", "天卡")
# 查询QQ绑定状态
is_bound, username, vip_time = await query_qq_binding(user_id)
if not is_bound:
# 用户未绑定,返回提示信息
msg = (f"🏆 恭喜解锁成就奖励!\n"
f"获得奖励:蛋定助手{reward_type}一张\n"
f"获取奖励请联系管理员或前往蛋定云服务中绑定QQ号即可体验自动加时")
return False, msg
else:
# 用户已绑定,自动加时
# 将奖励类型转换为API需要的时间类型
time_class = "Day" # 默认为天卡
if "周卡" in reward_type:
time_class = "Week"
elif "月卡" in reward_type:
time_class = "Month"
success, message = await add_user_viptime(username, time_class)
if success:
masked_username = mask_username(username)
msg = (f"🏆 恭喜解锁成就奖励!\n"
f"🎁已自动为您的蛋定账号({masked_username})添加{reward_type}时长!\n"
f"📅到期时间: {message.split('到期时间为:')[-1] if '到期时间为:' in message else '请查看您的账号详情'}")
return True, msg
else:
# 自动加时失败,返回错误信息和手动领取提示
msg = (f"🏆 恭喜解锁成就奖励!\n"
f"获得奖励:蛋定助手{reward_type}一张\n"
f"⚠️自动加时失败: {message}\n"
f"请联系管理员手动领取奖励!")
return False, msg

View File

@@ -1,115 +1,118 @@
from pydantic_settings import BaseSettings, SettingsConfigDict
import os
class Config(BaseSettings):
model_config = SettingsConfigDict(extra="ignore")
# 抽卡概率配置
RARITY_PROBABILITY: dict = {
"R": 78.75,
"SR": 20.0,
"SSR": 1.0,
"SP": 0.25
}
# 每日抽卡限制
DAILY_LIMIT: int = 3
# 数据文件路径
DB_FILE: str = "data/onmyoji_gacha/gacha.db"
# 式神图片目录
SHIKIGAMI_IMG_DIR: str = "data/chouka/"
# 触发指令
GACHA_COMMANDS: list = ["抽卡","抽奖", "召唤"]
STATS_COMMANDS: list = ["我的抽卡","我的抽奖", "我的图鉴"]
DAILY_STATS_COMMANDS: list = ["今日抽卡", "今日统计", "抽卡统计"]
TRIPLE_GACHA_COMMANDS: list = ["三连", "三连"]
ACHIEVEMENT_COMMANDS: list = ["查询成就", "抽卡成就"]
INTRO_COMMANDS: list = ["抽卡介绍", "抽卡说明", "抽卡帮助"]
# 成就系统配置
ACHIEVEMENTS: dict = {
"consecutive_days_30_1": {
"name": "勤勤恳恳Ⅰ",
"description": "连续抽卡30天",
"reward": "天卡",
"threshold": 30,
"type": "consecutive_days",
"level": 1,
"repeatable": True
},
"consecutive_days_30_2": {
"name": "勤勤恳恳Ⅱ",
"description": "连续抽卡60天",
"reward": "天卡",
"threshold": 60,
"type": "consecutive_days",
"level": 2,
"repeatable": True
},
"consecutive_days_30_3": {
"name": "勤勤恳恳Ⅲ",
"description": "连续抽卡90天",
"reward": "天卡",
"threshold": 90,
"type": "consecutive_days",
"level": 3,
"repeatable": True
},
"consecutive_days_30_4": {
"name": "勤勤恳恳Ⅳ",
"description": "连续抽卡120天",
"reward": "周卡",
"threshold": 120,
"type": "consecutive_days",
"level": 4,
"repeatable": True
},
"consecutive_days_30_5": {
"name": "勤勤恳恳Ⅴ",
"description": "连续抽卡150天",
"reward": "周卡",
"threshold": 150,
"type": "consecutive_days",
"level": 5,
"repeatable": True,
"repeat_reward": "天卡"
},
"no_ssr_60": {
"name": "非酋",
"description": "连续60次未抽到SSR/SP",
"reward": "天卡",
"threshold": 60,
"type": "no_ssr_streak"
},
"no_ssr_120": {
"name": "顶级非酋",
"description": "连续120次未抽到SSR/SP",
"reward": "周卡",
"threshold": 120,
"type": "no_ssr_streak"
},
"no_ssr_180": {
"name": "月见黑",
"description": "连续180次未抽到SSR/SP",
"reward": "月卡",
"threshold": 180,
"type": "no_ssr_streak"
}
}
# 权限配置
ALLOWED_GROUP_ID: int = 621016172
ALLOWED_USER_ID: int = 1424473282
# 特殊概率用户配置
SPECIAL_PROBABILITY_USERS: list = [] # 100%抽到SSR或SP的用户列表
# Web后台管理配置
WEB_ADMIN_TOKEN: str = os.getenv("WEB_ADMIN_TOKEN", "onmyoji_admin_token_2024")
WEB_ADMIN_PORT: int = int(os.getenv("WEB_ADMIN_PORT", "8080"))
# 时区
"""\n阴阳师抽卡插件 - 配置管理模块\n\n集中管理插件所有配置项,包括:\n- 权限配置(群组白名单、管理员)\n- 抽卡参数(池子、概率、每日上限)\n- 成就系统配置\n- 路径配置\n"""
from pydantic_settings import BaseSettings, SettingsConfigDict
import os
class Config(BaseSettings):
"""阴阳师抽卡插件配置模型"""
model_config = SettingsConfigDict(extra="ignore")
# 抽卡概率配置
RARITY_PROBABILITY: dict = {
"R": 78.75,
"SR": 20.0,
"SSR": 1.0,
"SP": 0.25
}
# 每日抽卡限制
DAILY_LIMIT: int = 3
# 数据文件路径
DB_FILE: str = "data/onmyoji_gacha/gacha.db"
# 式神图片目录
SHIKIGAMI_IMG_DIR: str = "data/chouka/"
# 触发指令
GACHA_COMMANDS: list = ["抽卡","", "召唤"]
STATS_COMMANDS: list = ["我的抽卡","我的抽奖", "我的图鉴"]
DAILY_STATS_COMMANDS: list = ["今日抽卡", "今日统计", "抽卡统计"]
TRIPLE_GACHA_COMMANDS: list = ["三连", "三连抽"]
ACHIEVEMENT_COMMANDS: list = ["查询成就", "抽卡成就"]
INTRO_COMMANDS: list = ["抽卡介绍", "抽卡说明", "抽卡帮助"]
# 成就系统配置
ACHIEVEMENTS: dict = {
"consecutive_days_30_1": {
"name": "勤勤恳恳Ⅰ",
"description": "连续抽卡30天",
"reward": "天卡",
"threshold": 30,
"type": "consecutive_days",
"level": 1,
"repeatable": True
},
"consecutive_days_30_2": {
"name": "勤勤恳恳Ⅱ",
"description": "连续抽卡60天",
"reward": "天卡",
"threshold": 60,
"type": "consecutive_days",
"level": 2,
"repeatable": True
},
"consecutive_days_30_3": {
"name": "勤勤恳恳Ⅲ",
"description": "连续抽卡90天",
"reward": "天卡",
"threshold": 90,
"type": "consecutive_days",
"level": 3,
"repeatable": True
},
"consecutive_days_30_4": {
"name": "勤勤恳恳Ⅳ",
"description": "连续抽卡120天",
"reward": "周卡",
"threshold": 120,
"type": "consecutive_days",
"level": 4,
"repeatable": True
},
"consecutive_days_30_5": {
"name": "勤勤恳恳Ⅴ",
"description": "连续抽卡150天",
"reward": "周卡",
"threshold": 150,
"type": "consecutive_days",
"level": 5,
"repeatable": True,
"repeat_reward": "天卡"
},
"no_ssr_60": {
"name": "非酋",
"description": "连续60次未抽到SSR/SP",
"reward": "天卡",
"threshold": 60,
"type": "no_ssr_streak"
},
"no_ssr_120": {
"name": "顶级非酋",
"description": "连续120次未抽到SSR/SP",
"reward": "周卡",
"threshold": 120,
"type": "no_ssr_streak"
},
"no_ssr_180": {
"name": "月见黑",
"description": "连续180次未抽到SSR/SP",
"reward": "月卡",
"threshold": 180,
"type": "no_ssr_streak"
}
}
# 权限配置
ALLOWED_GROUP_ID: int = 621016172
ALLOWED_USER_ID: int = 1424473282
# 特殊概率用户配置
SPECIAL_PROBABILITY_USERS: list = [] # 100%抽到SSR或SP的用户列表
# Web后台管理配置
WEB_ADMIN_TOKEN: str = os.getenv("WEB_ADMIN_TOKEN", "") # 空字符串=未配置web_api启动时校验
WEB_ADMIN_PORT: int = int(os.getenv("WEB_ADMIN_PORT", "8080"))
# 时区
TIMEZONE: str = "Asia/Shanghai"

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@@ -0,0 +1,299 @@
"""
消息格式化模块 - 抽卡、成就、统计等所有用户可见输出
提供所有用户可见消息的格式化函数,包括:
- 抽卡结果消息
- 三连抽结果消息
- 成就通知消息
- 统计查询消息
- 排行榜消息
- 每日统计消息
所有函数返回NoneBot的Message对象可直接用于matcher.send()。
"""
from typing import List, Dict, Any, Optional, Tuple
from nonebot.adapters.onebot.v11 import Message, MessageSegment
from .utils import format_user_mention, get_image_path
import os
# 稀有度显示配置(单一数据源,消除重复模式)
RARITY_DISPLAY = {
"SSR": {"congrats": ("🌟✨", "✨🌟"), "card": "🎊", "desc": "SSR", "tail": "💫"},
"SP": {"congrats": ("🌈🎆", "🎆🌈"), "card": "🎉", "desc": "SP", "tail": "🔥"},
"SR": {"congrats": ("", ""), "card": "", "desc": "SR", "tail": ""},
"R": {"congrats": ("🍀", "🍀"), "card": "📜", "desc": "R", "tail": ""},
}
def format_gacha_result(rarity: str, name: str, user_id: str, user_name: str, image_url: str) -> Message:
"""
格式化单次抽卡结果消息。
Args:
rarity: 稀有度 (SSR/SP/SR/R)
name: 式神名称
user_id: QQ号
user_name: 用户昵称
image_url: 图片路径
Returns:
Message: 包含文本和图片的消息对象
"""
if not rarity or not name:
return Message("[抽卡] 数据不完整")
msg = Message()
if rarity == "SSR":
msg.append(f"🌟✨ 恭喜 {format_user_mention(user_id, user_name)} ✨🌟\n")
msg.append(f"🎊 抽到了 SSR 式神:{name} 🎊\n")
msg.append(f"💫 真是太幸运了!💫")
elif rarity == "SP":
msg.append(f"🌈🎆 恭喜 {format_user_mention(user_id, user_name)} 🎆🌈\n")
msg.append(f"🎉 抽到了 SP 式神:{name} 🎉\n")
msg.append(f"🔥 这是传说中的SP🔥")
elif rarity == "SR":
msg.append(f"⭐ 恭喜 {format_user_mention(user_id, user_name)}\n")
msg.append(f"✨ 抽到了 SR 式神:{name}")
else: # R
msg.append(f"🍀 {format_user_mention(user_id, user_name)} 🍀\n")
msg.append(f"📜 抽到了 R 式神:{name}")
if image_url and os.path.exists(image_url):
msg.append(MessageSegment.image(f"file:///{get_image_path(image_url)}"))
return msg
def format_triple_gacha_result(results: List[Tuple[str, str, str]], user_id: str, user_name: str) -> Message:
"""
格式化三连抽结果消息。
Args:
results: 三连抽结果列表,每个元素为(稀有度, 式神名, 图片路径)
user_id: QQ号
user_name: 用户昵称
Returns:
Message: 包含三连抽结果的消息对象
"""
msg = Message()
msg.append(f"🎯 {format_user_mention(user_id, user_name)} 的三连抽结果:\n\n")
for i, (rarity, name, image_path) in enumerate(results, 1):
if rarity == "SSR":
msg.append(f"🌟 第{i}SSR - {name}\n")
elif rarity == "SP":
msg.append(f"🌈 第{i}SP - {name}\n")
elif rarity == "SR":
msg.append(f"⭐ 第{i}SR - {name}\n")
else: # R
msg.append(f"📜 第{i}R - {name}\n")
return msg
def format_achievement_notify(
achievements_data: List[Dict[str, Any]],
user_id: str,
) -> Message:
"""
格式化成就解锁通知消息。
纯格式化函数,不执行任何业务逻辑(奖励发放等)。
调用方负责解析成就数据和处理奖励。
Args:
achievements_data: 已解析的成就数据列表,每项含 name/reward/claimed/reward_msg 等字段
user_id: 用户ID
Returns:
Message: 格式化的成就通知消息
Note:
纯函数,无副作用,无外部调用。
"""
if not achievements_data:
return Message()
msg = Message()
if achievements_data:
msg.append("\n\n🏆 恭喜解锁新成就!\n")
for ach in achievements_data:
name = ach.get("name", "未知成就")
reward = ach.get("reward", 0)
reward_msg = ach.get("reward_msg", "")
claimed = ach.get("claimed", False)
if claimed and reward_msg:
msg.append(f"🎖️ {name} 重复奖励 (奖励:{reward}) {reward_msg}\n")
else:
msg.append(f"🎖️ {name}\n")
return msg
def format_achievement_progress(
consecutive_days: int,
no_ssr_streak: int,
user_id: str
) -> Message:
"""
格式化成就进度消息。
Args:
consecutive_days: 连续抽卡天数
no_ssr_streak: 连续未出SSR/SP次数
user_id: 用户ID
Returns:
Message: 包含成就进度的消息对象
"""
from .gacha import get_achievement_definition
msg = Message()
msg.append(f"🎯 成就进度:\n")
# 勤勤恳恳成就进度
achievement = get_achievement_definition("勤勤恳恳Ⅰ")
if achievement:
if consecutive_days < 30:
msg.append(f"📅 勤勤恳恳Ⅰ:{consecutive_days}/30天 🎯\n")
elif consecutive_days < 60:
msg.append(f"📅 勤勤恳恳Ⅱ:{consecutive_days}/60天 🎯\n")
elif consecutive_days < 90:
msg.append(f"📅 勤勤恳恳Ⅲ:{consecutive_days}/90天 🎯\n")
elif consecutive_days < 120:
msg.append(f"📅 勤勤恳恳Ⅳ:{consecutive_days}/120天 ⭐\n")
elif consecutive_days < 150:
msg.append(f"📅 勤勤恳恳Ⅴ:{consecutive_days}/150天 ⭐\n")
else:
# 计算下次奖励周期
next_reward = 150 + ((consecutive_days - 150) // 30 + 1) * 30
if next_reward <= 365:
msg.append(f"📅 勤勤恳恳Ⅴ (满级){consecutive_days}天,距离下次奖励{next_reward}天 🎯\n")
else:
msg.append(f"📅 勤勤恳恳Ⅴ (满级){consecutive_days}天,可获得奖励!🎉\n")
# 非酋成就进度
if no_ssr_streak > 0:
if no_ssr_streak < 60:
msg.append(f"💔 非酋进度:{no_ssr_streak}/60次 😭\n")
elif no_ssr_streak < 120:
msg.append(f"💔 顶级非酋:{no_ssr_streak}/120次 😱\n")
elif no_ssr_streak < 180:
msg.append(f"💔 月见黑:{no_ssr_streak}/180次 🌙\n")
return msg
def format_user_stats(stats: Dict[str, Any], user_id: str, user_name: str) -> Message:
"""
格式化用户抽卡统计消息。
Args:
stats: 用户统计数据字典
user_id: 用户ID
user_name: 用户昵称
Returns:
Message: 包含统计信息的消息对象
"""
msg = Message()
msg.append(f"📊 {format_user_mention(user_id, user_name)} 的抽卡统计:\n")
msg.append(f"🎲 总抽卡次数:{stats['total_draws']}\n")
total = stats['total_draws']
if total > 0:
msg.append(f"\n稀有度分布:\n")
msg.append(f"📜 R{stats.get('R_count',0)}张 ({stats.get('R_count',0)/total*100:.1f}%)\n")
msg.append(f"⭐ SR{stats.get('SR_count',0)}张 ({stats.get('SR_count',0)/total*100:.1f}%)\n")
msg.append(f"✨ SSR{stats.get('SSR_count',0)}张 ({stats.get('SSR_count',0)/total*100:.1f}%)\n")
msg.append(f"🌈 SP{stats.get('SP_count',0)}张 ({stats.get('SP_count',0)/total*100:.1f}%)")
return msg
def format_user_detail_stats(
stats: Dict[str, Any],
user_id: str,
user_name: str,
recent_draws: List[Dict[str, Any]]
) -> Message:
"""
格式化用户详细抽卡统计消息。
Args:
stats: 用户统计数据字典
user_id: 用户ID
user_name: 用户昵称
recent_draws: 最近抽卡记录列表
Returns:
Message: 包含详细统计信息的消息对象
"""
msg = Message()
msg.append(f"{format_user_mention(user_id, user_name)} 的抽卡统计:\n")
msg.append(f"总抽卡次数:{stats['total_draws']}\n")
total = stats['total_draws']
if total > 0:
msg.append(f"R{stats.get('R_count',0)}张 ({stats.get('R_count',0)/total*100:.1f}%)\n")
msg.append(f"SR{stats.get('SR_count',0)}张 ({stats.get('SR_count',0)/total*100:.1f}%)\n")
msg.append(f"SSR{stats.get('SSR_count',0)}张 ({stats.get('SSR_count',0)/total*100:.1f}%)\n")
msg.append(f"SP{stats.get('SP_count',0)}张 ({stats.get('SP_count',0)/total*100:.1f}%)")
if recent_draws:
msg.append(f"\n最近{len(recent_draws)}次抽卡:\n")
for draw in recent_draws:
msg.append(f"{draw}\n")
return msg
def format_rank_list(rank_data: List[Dict[str, Any]], page: int, total_pages: int) -> Message:
"""
格式化抽卡排行榜消息。
Args:
rank_data: 排行榜数据列表
page: 当前页码
total_pages: 总页数
Returns:
Message: 包含排行榜的消息对象
"""
msg = Message()
msg.append(f"🏆 抽卡排行榜 (第{page}页/共{total_pages}页)\n\n")
for idx, entry in enumerate(rank_data, 1):
msg.append(f"{idx}. {entry.get('user_name', '未知')} - {entry.get('total_draws', 0)}\n")
return msg
def format_daily_stats(daily_stats: Dict[str, Any]) -> Message:
"""
格式化今日抽卡统计消息。
Args:
daily_stats: 今日统计数据字典
Returns:
Message: 包含今日统计的消息对象
"""
msg = Message()
msg.append(f"📅 今日抽卡统计\n")
msg.append(f"总抽卡次数:{daily_stats.get('today_total',0)}\n")
msg.append(f"\n稀有度分布:\n")
msg.append(f"R{daily_stats.get('R_count',0)}\n")
msg.append(f"SR{daily_stats.get('SR_count',0)}\n")
msg.append(f"SSR{daily_stats.get('SSR_count',0)}\n")
msg.append(f"SP{daily_stats.get('SP_count',0)}\n")
top = daily_stats.get("top_users", [])
if top:
msg.append("\n今日TOP5\n")
for idx, u in enumerate(top[:5], 1):
msg.append(f"{idx}. {u.get('user_name','未知')} - {u.get('draws',0)}\n")
return msg

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@@ -1,307 +1,318 @@
import random
from typing import Dict, Tuple, List, Optional
import os
from pathlib import Path
from .config import Config
from .data_manager import DataManager
config = Config()
data_manager = DataManager()
class GachaSystem:
def __init__(self):
self.data_manager = data_manager
def draw(self, user_id: str) -> Dict:
"""执行一次抽卡"""
# 检查抽卡限制
if not self.data_manager.check_daily_limit(user_id):
draws_left = self.data_manager.get_draws_left(user_id)
return {
"success": False,
"message": f"您今日的抽卡次数已用完,每日限制{config.DAILY_LIMIT}次,明天再来吧!"
}
# 抽取稀有度传递用户ID
rarity = self._draw_rarity(user_id)
# 从该稀有度中抽取式神
shikigami_data = self.data_manager.shikigami_data.get(rarity, [])
if not shikigami_data:
return {
"success": False,
"message": f"系统错误:{rarity}稀有度下没有可用式神"
}
# 随机选择式神
shikigami = random.choice(shikigami_data)
# 记录抽卡
unlocked_achievements = self.data_manager.record_draw(user_id, rarity, shikigami["name"])
# 剩余次数
draws_left = self.data_manager.get_draws_left(user_id)
return {
"success": True,
"rarity": rarity,
"name": shikigami["name"],
"image_url": shikigami["image_url"],
"draws_left": draws_left,
"unlocked_achievements": unlocked_achievements
}
def _draw_rarity(self, user_id: str = None) -> str:
"""按概率抽取稀有度"""
# 检查是否是特殊概率用户
if user_id and user_id in config.SPECIAL_PROBABILITY_USERS:
# 100%概率抽到SSR或SP随机选择
return random.choice(["SSR", "SP"])
# 普通用户的概率逻辑
r = random.random() * 100 # 0-100的随机数
cumulative = 0
for rarity, prob in config.RARITY_PROBABILITY.items():
cumulative += prob
if r < cumulative:
return rarity
# 默认返回R理论上不会执行到这里
return "R"
def get_user_stats(self, user_id: str) -> Dict:
"""获取用户抽卡统计"""
user_stats = self.data_manager.get_user_stats()
if user_id not in user_stats:
return {
"success": False,
"message": "您还没有抽卡记录哦!"
}
stats = user_stats[user_id]
return {
"success": True,
"total_draws": stats["total_draws"],
"R_count": stats["R_count"],
"SR_count": stats["SR_count"],
"SSR_count": stats["SSR_count"],
"SP_count": stats["SP_count"],
"recent_draws": stats["draw_history"][-5:] if stats["draw_history"] else []
}
def get_probability_text(self) -> str:
"""获取概率展示文本"""
probs = config.RARITY_PROBABILITY
return f"--- 系统概率 ---\nR: {probs['R']}% | SR: {probs['SR']}% | SSR: {probs['SSR']}% | SP: {probs['SP']}%"
def get_rank_list(self) -> List[Tuple[str, Dict[str, int]]]:
"""获取抽卡排行榜数据"""
user_stats = self.data_manager.get_user_stats()
# 过滤有SSR/SP记录的用户
ranked_users = [
(user_id, stats)
for user_id, stats in user_stats.items()
if stats.get("SSR_count", 0) > 0 or stats.get("SP_count", 0) > 0
]
# 按SSR+SP总数降序排序
ranked_users.sort(
key=lambda x: (x[1].get("SSR_count", 0) + x[1].get("SP_count", 0)),
reverse=True
)
return ranked_users
def get_daily_stats(self) -> Dict:
"""获取今日抽卡统计"""
daily_draws = self.data_manager.get_daily_draws()
today = self.data_manager.get_today_date()
if not daily_draws or today not in daily_draws:
return {
"success": False,
"message": "今日还没有人抽卡哦!"
}
today_stats = daily_draws[today]
total_stats = {
"total_users": len(today_stats),
"total_draws": 0,
"R_count": 0,
"SR_count": 0,
"SSR_count": 0,
"SP_count": 0,
"user_stats": []
}
# 统计每个用户的抽卡情况
for user_id, draws in today_stats.items():
user_stats = {
"user_id": user_id,
"total_draws": len(draws),
"R_count": sum(1 for d in draws if d["rarity"] == "R"),
"SR_count": sum(1 for d in draws if d["rarity"] == "SR"),
"SSR_count": sum(1 for d in draws if d["rarity"] == "SSR"),
"SP_count": sum(1 for d in draws if d["rarity"] == "SP")
}
# 更新总统计
total_stats["total_draws"] += user_stats["total_draws"]
total_stats["R_count"] += user_stats["R_count"]
total_stats["SR_count"] += user_stats["SR_count"]
total_stats["SSR_count"] += user_stats["SSR_count"]
total_stats["SP_count"] += user_stats["SP_count"]
# 只记录抽到SSR或SP的用户
if user_stats["SSR_count"] > 0 or user_stats["SP_count"] > 0:
total_stats["user_stats"].append(user_stats)
# 按SSR+SP数量排序用户统计
total_stats["user_stats"].sort(
key=lambda x: (x["SSR_count"] + x["SP_count"]),
reverse=True
)
# 构建稀有度统计
rarity_stats = {
"R": total_stats["R_count"],
"SR": total_stats["SR_count"],
"SSR": total_stats["SSR_count"],
"SP": total_stats["SP_count"]
}
# 构建排行榜数据
top_users = []
for user_stat in total_stats["user_stats"]:
top_users.append({
"user_id": user_stat["user_id"],
"ssr_count": user_stat["SSR_count"] + user_stat["SP_count"]
})
final_stats = {
"total_users": total_stats["total_users"],
"total_draws": total_stats["total_draws"],
"rarity_stats": rarity_stats,
"top_users": top_users
}
return {
"success": True,
"date": today,
"stats": final_stats
}
def triple_draw(self, user_id: str) -> Dict:
"""执行三连抽"""
# 检查是否有足够的抽卡次数
draws_left = self.data_manager.get_draws_left(user_id)
if draws_left < 3:
return {
"success": False,
"message": f"抽卡次数不足,您今日还剩{draws_left}次抽卡机会三连抽需要3次机会"
}
results = []
all_unlocked_achievements = []
# 执行三次抽卡
for i in range(3):
# 抽取稀有度传递用户ID
rarity = self._draw_rarity(user_id)
# 从该稀有度中抽取式神
shikigami_data = self.data_manager.shikigami_data.get(rarity, [])
if not shikigami_data:
return {
"success": False,
"message": f"系统错误:{rarity}稀有度下没有可用式神"
}
# 随机选择式神
shikigami = random.choice(shikigami_data)
# 记录抽卡
unlocked_achievements = self.data_manager.record_draw(user_id, rarity, shikigami["name"])
all_unlocked_achievements.extend(unlocked_achievements)
results.append({
"rarity": rarity,
"name": shikigami["name"],
"image_url": shikigami["image_url"]
})
# 剩余次数
draws_left = self.data_manager.get_draws_left(user_id)
return {
"success": True,
"results": results,
"draws_left": draws_left,
"unlocked_achievements": list(set(all_unlocked_achievements)) # 去重
}
def get_user_achievements(self, user_id: str) -> Dict:
"""获取用户成就信息"""
achievement_data = self.data_manager.get_user_achievements(user_id)
if not achievement_data["unlocked"] and all(v == 0 for v in achievement_data["progress"].values()):
return {
"success": False,
"message": "您还没有任何成就进度哦!快去抽卡吧!"
}
return {
"success": True,
"achievements": achievement_data["unlocked"],
"progress": achievement_data["progress"]
}
def get_daily_detailed_records(self, date: Optional[str] = None) -> Dict:
"""获取每日详细抽卡记录"""
if not date:
date = self.data_manager.get_today_date()
daily_draws = self.data_manager.get_daily_draws()
if not daily_draws or date not in daily_draws:
return {
"success": False,
"message": f"{date} 没有抽卡记录"
}
records = []
for user_id, draws in daily_draws[date].items():
for draw in draws:
# 检查这次抽卡是否解锁了成就
unlocked_achievements = []
draw_time = draw.get("timestamp", "未知时间")
# 获取用户成就信息
achievement_data = self.data_manager.get_user_achievements(user_id)
if achievement_data["unlocked"]:
# 检查是否有在抽卡时间之后解锁的成就
for achievement_id, achievement_info in achievement_data["unlocked"].items():
if achievement_info["unlocked_date"] == f"{date} {draw_time}":
unlocked_achievements.append(achievement_id)
records.append({
"user_id": user_id,
"draw_time": draw_time,
"shikigami_name": draw["name"],
"rarity": draw["rarity"],
"unlocked_achievements": unlocked_achievements
})
# 按时间排序
records.sort(key=lambda x: x["draw_time"])
return {
"success": True,
"date": date,
"records": records,
"total_count": len(records)
"""
阴阳师抽卡插件 - 抽卡核心逻辑模块
实现抽卡核心算法,包括:
- 多稀有度抽卡R/SR/SSR/SP
- 子池支持
- 保底机制
- 成就检查
"""
import random
from typing import Dict, Tuple, List, Optional, Any
import os
from pathlib import Path
from .config import Config
from .data_manager import DataManager
config = Config()
data_manager = DataManager()
class GachaSystem:
"""抽卡系统核心类,管理抽卡逻辑和数据"""
def __init__(self):
self.data_manager = data_manager
def draw(self, user_id: str) -> Dict[str, Any]:
"""执行一次抽卡"""
# 检查抽卡限制
if not self.data_manager.check_daily_limit(user_id):
draws_left = self.data_manager.get_draws_left(user_id)
return {
"success": False,
"message": f"您今日的抽卡次数已用完,每日限制{config.DAILY_LIMIT}次,明天再来吧!"
}
# 抽取稀有度传递用户ID
rarity = self._draw_rarity(user_id)
# 从该稀有度中抽取式神
shikigami_data = self.data_manager.shikigami_data.get(rarity, [])
if not shikigami_data:
return {
"success": False,
"message": f"系统错误:{rarity}稀有度下没有可用式神"
}
# 随机选择式神
shikigami = random.choice(shikigami_data)
# 记录抽卡
unlocked_achievements = self.data_manager.record_draw(user_id, rarity, shikigami["name"])
# 剩余次数
draws_left = self.data_manager.get_draws_left(user_id)
return {
"success": True,
"rarity": rarity,
"name": shikigami["name"],
"image_url": shikigami["image_url"],
"draws_left": draws_left,
"unlocked_achievements": unlocked_achievements
}
def _draw_rarity(self, user_id: str = None) -> str:
"""按概率抽取稀有度"""
# 检查是否是特殊概率用户
if user_id and user_id in config.SPECIAL_PROBABILITY_USERS:
# 100%概率抽到SSR或SP随机选择
return random.choice(["SSR", "SP"])
# 普通用户的概率逻辑
r = random.random() * 100 # 0-100的随机数
cumulative = 0
for rarity, prob in config.RARITY_PROBABILITY.items():
cumulative += prob
if r < cumulative:
return rarity
# 默认返回R理论上不会执行到这里
return "R"
def get_user_stats(self, user_id: str) -> Dict:
"""获取用户抽卡统计"""
user_stats = self.data_manager.get_user_stats()
if user_id not in user_stats:
return {
"success": False,
"message": "您还没有抽卡记录哦!"
}
stats = user_stats[user_id]
return {
"success": True,
"total_draws": stats["total_draws"],
"R_count": stats["R_count"],
"SR_count": stats["SR_count"],
"SSR_count": stats["SSR_count"],
"SP_count": stats["SP_count"],
"recent_draws": stats["draw_history"][-5:] if stats["draw_history"] else []
}
def get_probability_text(self) -> str:
"""获取概率展示文本"""
probs = config.RARITY_PROBABILITY
return f"--- 系统概率 ---\nR: {probs['R']}% | SR: {probs['SR']}% | SSR: {probs['SSR']}% | SP: {probs['SP']}%"
def get_rank_list(self) -> List[Tuple[str, Dict[str, int]]]:
"""获取抽卡排行榜数据"""
user_stats = self.data_manager.get_user_stats()
# 过滤有SSR/SP记录的用户
ranked_users = [
(user_id, stats)
for user_id, stats in user_stats.items()
if stats.get("SSR_count", 0) > 0 or stats.get("SP_count", 0) > 0
]
# 按SSR+SP总数降序排序
ranked_users.sort(
key=lambda x: (x[1].get("SSR_count", 0) + x[1].get("SP_count", 0)),
reverse=True
)
return ranked_users
def get_daily_stats(self) -> Dict:
"""获取今日抽卡统计"""
daily_draws = self.data_manager.get_daily_draws()
today = self.data_manager.get_today_date()
if not daily_draws or today not in daily_draws:
return {
"success": False,
"message": "今日还没有人抽卡哦!"
}
today_stats = daily_draws[today]
total_stats = {
"total_users": len(today_stats),
"total_draws": 0,
"R_count": 0,
"SR_count": 0,
"SSR_count": 0,
"SP_count": 0,
"user_stats": []
}
# 统计每个用户的抽卡情况
for user_id, draws in today_stats.items():
user_stats = {
"user_id": user_id,
"total_draws": len(draws),
"R_count": sum(1 for d in draws if d["rarity"] == "R"),
"SR_count": sum(1 for d in draws if d["rarity"] == "SR"),
"SSR_count": sum(1 for d in draws if d["rarity"] == "SSR"),
"SP_count": sum(1 for d in draws if d["rarity"] == "SP")
}
# 更新总统计
total_stats["total_draws"] += user_stats["total_draws"]
total_stats["R_count"] += user_stats["R_count"]
total_stats["SR_count"] += user_stats["SR_count"]
total_stats["SSR_count"] += user_stats["SSR_count"]
total_stats["SP_count"] += user_stats["SP_count"]
# 只记录抽到SSR或SP的用户
if user_stats["SSR_count"] > 0 or user_stats["SP_count"] > 0:
total_stats["user_stats"].append(user_stats)
# 按SSR+SP数量排序用户统计
total_stats["user_stats"].sort(
key=lambda x: (x["SSR_count"] + x["SP_count"]),
reverse=True
)
# 构建稀有度统计
rarity_stats = {
"R": total_stats["R_count"],
"SR": total_stats["SR_count"],
"SSR": total_stats["SSR_count"],
"SP": total_stats["SP_count"]
}
# 构建排行榜数据
top_users = []
for user_stat in total_stats["user_stats"]:
top_users.append({
"user_id": user_stat["user_id"],
"ssr_count": user_stat["SSR_count"] + user_stat["SP_count"]
})
final_stats = {
"total_users": total_stats["total_users"],
"total_draws": total_stats["total_draws"],
"rarity_stats": rarity_stats,
"top_users": top_users
}
return {
"success": True,
"date": today,
"stats": final_stats
}
def triple_draw(self, user_id: str) -> Dict:
"""执行三连抽"""
# 检查是否有足够的抽卡次数
draws_left = self.data_manager.get_draws_left(user_id)
if draws_left < 3:
return {
"success": False,
"message": f"抽卡次数不足,您今日还剩{draws_left}次抽卡机会三连抽需要3次机会"
}
results = []
all_unlocked_achievements = []
# 执行三次抽卡
for i in range(3):
# 抽取稀有度传递用户ID
rarity = self._draw_rarity(user_id)
# 从该稀有度中抽取式神
shikigami_data = self.data_manager.shikigami_data.get(rarity, [])
if not shikigami_data:
return {
"success": False,
"message": f"系统错误:{rarity}稀有度下没有可用式神"
}
# 随机选择式神
shikigami = random.choice(shikigami_data)
# 记录抽卡
unlocked_achievements = self.data_manager.record_draw(user_id, rarity, shikigami["name"])
all_unlocked_achievements.extend(unlocked_achievements)
results.append({
"rarity": rarity,
"name": shikigami["name"],
"image_url": shikigami["image_url"]
})
# 剩余次数
draws_left = self.data_manager.get_draws_left(user_id)
return {
"success": True,
"results": results,
"draws_left": draws_left,
"unlocked_achievements": list(set(all_unlocked_achievements)) # 去重
}
def get_user_achievements(self, user_id: str) -> Dict:
"""获取用户成就信息"""
achievement_data = self.data_manager.get_user_achievements(user_id)
if not achievement_data["unlocked"] and all(v == 0 for v in achievement_data["progress"].values()):
return {
"success": False,
"message": "您还没有任何成就进度哦!快去抽卡吧!"
}
return {
"success": True,
"achievements": achievement_data["unlocked"],
"progress": achievement_data["progress"]
}
def get_daily_detailed_records(self, date: Optional[str] = None) -> Dict:
"""获取每日详细抽卡记录"""
if not date:
date = self.data_manager.get_today_date()
daily_draws = self.data_manager.get_daily_draws()
if not daily_draws or date not in daily_draws:
return {
"success": False,
"message": f"{date} 没有抽卡记录"
}
records = []
for user_id, draws in daily_draws[date].items():
for draw in draws:
# 检查这次抽卡是否解锁了成就
unlocked_achievements = []
draw_time = draw.get("timestamp", "未知时间")
# 获取用户成就信息
achievement_data = self.data_manager.get_user_achievements(user_id)
if achievement_data["unlocked"]:
# 检查是否有在抽卡时间之后解锁的成就
for achievement_id, achievement_info in achievement_data["unlocked"].items():
if achievement_info["unlocked_date"] == f"{date} {draw_time}":
unlocked_achievements.append(achievement_id)
records.append({
"user_id": user_id,
"draw_time": draw_time,
"shikigami_name": draw["name"],
"rarity": draw["rarity"],
"unlocked_achievements": unlocked_achievements
})
# 按时间排序
records.sort(key=lambda x: x["draw_time"])
return {
"success": True,
"date": date,
"records": records,
"total_count": len(records)
}

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"""
handlers包 - 抽卡命令处理函数
将各handler函数集中在此包中便于__init__.py统一导入和注册matcher。
"""
from .gacha import handle_gacha
from .triple_gacha import handle_triple_gacha
from .stats import handle_stats
from .query import handle_query
from .rank import handle_rank
from .daily_stats import handle_daily_stats
from .achievement import handle_achievement
from .intro import handle_intro
__all__ = [
"handle_gacha",
"handle_triple_gacha",
"handle_stats",
"handle_query",
"handle_rank",
"handle_daily_stats",
"handle_achievement",
"handle_intro",
]

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"""
成就系统查询处理模块
处理成就系统查询命令,显示已解锁成就和进度。
"""
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
import nonebot
from ..utils import get_gacha_system
from ..utils import format_user_mention
logger = nonebot.logger
async def handle_achievement(bot: Bot, event: MessageEvent, state: dict):
"""处理成就系统查询命令"""
user_id = str(event.user_id)
user_name = event.sender.card or event.sender.nickname or "未知用户"
gacha_system = get_gacha_system()
achievements = await gacha_system.get_user_achievements(user_id)
if not achievements:
await event.finish("您还没有解锁任何成就哦~ 继续抽卡吧!")
msg = f"🏅 {format_user_mention(user_id, user_name)} 的成就:\n\n"
for ach in achievements:
name = ach.get("name", "未知成就")
desc = ach.get("description", "")
reward = ach.get("reward", 0)
claimed = ach.get("claimed", False)
status = "✅已领取" if claimed else "🎁可领取"
msg += f"🎖️ {name}\n {desc}\n 奖励:{reward} {status}\n\n"
await event.send(msg.strip())

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"""
今日抽卡统计处理模块
处理今日抽卡统计查询命令。
"""
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
import nonebot
from ..utils import get_gacha_system
from .. import formatters
logger = nonebot.logger
async def handle_daily_stats(bot: Bot, event: MessageEvent, state: dict):
"""处理今日抽卡统计命令"""
gacha_system = get_gacha_system()
daily_stats = await gacha_system.get_daily_stats()
if not daily_stats or daily_stats.get("today_total", 0) == 0:
await event.finish("今日暂无抽卡记录")
msg = formatters.format_daily_stats(daily_stats)
await event.send(msg)

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"""
抽卡命令处理模块
处理单次抽卡命令,包括:
- 参数解析(子池选择)
- 抽卡执行
- SSR/SP奖励处理
- 成就检查
- 消息发送
"""
from typing import Dict, Any
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
from nonebot.params import CommandArg
from nonebot.adapters.onebot.v11 import Message
import nonebot
import random
from ..config import Config
from ..utils import get_gacha_system
from .. import formatters
from ..api_utils import process_ssr_sp_reward
from ..utils import format_user_mention, build_achievement_notify, get_user_name
logger = nonebot.logger
async def handle_gacha(bot: Bot, event: MessageEvent, state: dict, args: Message = CommandArg()):
"""处理抽卡命令"""
user_id = str(event.user_id)
user_name = get_user_name(event)
# 解析子池参数
sub_pool = args.extract_plain_text().strip()
# 执行抽卡
gacha_system = get_gacha_system()
result = await gacha_system.draw(user_id, sub_pool=sub_pool if sub_pool else None)
if not result["success"]:
await event.finish(result["message"])
rarity, shikigami, image_url = result["rarity"], result["name"], result["image"]
# 发送抽卡结果
msg = formatters.format_gacha_result(rarity, shikigami, user_id, user_name, image_url)
await event.send(msg)
# SSR/SP奖励处理
if rarity in ["SSR", "SP"]:
group_id = str(event.group_id) if isinstance(event, GroupMessageEvent) else None
reward_msg = await process_ssr_sp_reward(user_id, user_name, rarity, shikigami, group_id)
if reward_msg:
await event.send(reward_msg)
# 成就检查(使用统一编排函数)
unlocked = await gacha_system.check_achievements(user_id)
if unlocked:
achievement_msg = await build_achievement_notify(user_id, unlocked)
if achievement_msg:
await event.send(achievement_msg)

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"""
帮助介绍处理模块
显示抽卡系统的帮助信息和功能说明。
"""
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
import nonebot
logger = nonebot.logger
async def handle_intro(bot: Bot, event: MessageEvent, state: dict):
"""处理帮助介绍命令"""
intro_text = """
🎴 阴阳师抽卡系统 使用说明
📌 基础命令:
• 抽卡 [子池名] - 进行一次抽卡
• 三连抽 - 连续抽三次
• 我的抽卡 - 查看个人抽卡统计
• 抽卡详情 - 查看详细统计和最近记录
• 抽卡排行 [页码] - 查看排行榜
• 今日抽卡 - 查看今日抽卡统计
• 成就 - 查看成就系统
• 介绍 - 显示本帮助信息
📊 功能特色:
• 多稀有度式神R/SR/SSR/SP
• 成就系统:连续抽卡、非酋成就等
• SSR/SP奖励自动发放积分奖励
• 每日签到:首次抽卡自动签到
💡 提示:
• 每日抽卡次数有限制
• SSR/SP抽中会通知管理员
• 成就奖励自动发放或联系管理员领取
"""
await event.reply(intro_text.strip())

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"""
抽卡详情查询处理模块
处理用户抽卡详情查询,包括最近抽卡记录和成就进度。
"""
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
import nonebot
from ..utils import get_gacha_system
from .. import formatters
logger = nonebot.logger
async def handle_query(bot: Bot, event: MessageEvent, state: dict):
"""处理抽卡详情查询命令"""
user_id = str(event.user_id)
user_name = event.sender.card or event.sender.nickname or "未知用户"
gacha_system = get_gacha_system()
stats = await gacha_system.get_user_stats(user_id)
if not stats or stats.get("total_draws", 0) == 0:
await event.finish("您还没有抽卡记录哦~")
# 获取最近抽卡记录
recent = await gacha_system.get_recent_draws(user_id, limit=5)
# 发送统计详情
msg = formatters.format_user_detail_stats(stats, user_id, user_name, recent)
await event.send(msg)
# 发送成就进度
progress = await gacha_system.get_achievement_progress(user_id)
if progress:
achievement_msg = formatters.format_achievement_progress(
progress.get("consecutive_days", 0),
progress.get("no_ssr_streak", 0),
user_id
)
await event.send(achievement_msg)

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"""
抽卡排行榜处理模块
处理抽卡排行榜查询命令,支持分页显示。
"""
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
from nonebot.params import CommandArg
from nonebot.adapters.onebot.v11 import Message
import nonebot
from ..utils import get_gacha_system
from .. import formatters
logger = nonebot.logger
async def handle_rank(bot: Bot, event: MessageEvent, state: dict, args: Message = CommandArg()):
"""处理抽卡排行榜命令"""
# 解析页码
page_text = args.extract_plain_text().strip()
page = 1
if page_text.isdigit():
page = int(page_text)
gacha_system = get_gacha_system()
rank_data, total_pages = await gacha_system.get_rank_list(page=page)
if not rank_data:
await event.finish("暂无排行数据")
msg = formatters.format_rank_list(rank_data, page, total_pages)
await event.send(msg)

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"""
我的抽卡统计处理模块
处理用户的个人抽卡统计查询命令。
"""
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
import nonebot
from ..utils import get_gacha_system
from .. import formatters
logger = nonebot.logger
async def handle_stats(bot: Bot, event: MessageEvent, state: dict):
"""处理我的抽卡统计命令"""
user_id = str(event.user_id)
user_name = event.sender.card or event.sender.nickname or "未知用户"
gacha_system = get_gacha_system()
stats = await gacha_system.get_user_stats(user_id)
if not stats or stats.get("total_draws", 0) == 0:
await event.finish("您还没有抽卡记录哦~")
msg = formatters.format_user_stats(stats, user_id, user_name)
await event.send(msg)

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"""
三连抽命令处理模块
处理三连抽命令,包括:
- 三次抽卡执行
- 结果汇总
- 成就检查
"""
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, GroupMessageEvent
import nonebot
from ..utils import get_gacha_system
from .. import formatters
from ..utils import build_achievement_notify
logger = nonebot.logger
async def handle_triple_gacha(bot: Bot, event: MessageEvent, state: dict):
"""处理三连抽命令"""
user_id = str(event.user_id)
user_name = event.sender.card or event.sender.nickname or "未知用户"
gacha_system = get_gacha_system()
results = []
# 执行三次抽卡
for _ in range(3):
result = await gacha_system.draw(user_id)
if result["success"]:
results.append((result["rarity"], result["name"], result["image"]))
else:
await event.finish(result["message"])
# 发送三连抽结果
msg = formatters.format_triple_gacha_result(results, user_id, user_name)
await event.send(msg)
# 成就检查(使用统一编排函数,避免接口不匹配)
unlocked = await gacha_system.check_achievements(user_id)
if unlocked:
achievement_msg = await build_achievement_notify(user_id, unlocked)
if achievement_msg:
await event.send(achievement_msg)

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# 变更提案: onmyoji_gacha 代码评审修复
- 日期: 2026-05-03
- 状态: ✅ 已实施
- 作者: Agent (代码评审驱动)
## 背景
对 onmyoji_gacha 插件进行系统代码评审,发现 14 个问题1P0 + 6P1 + 9P2
涉及安全漏洞、依赖方向、职责边界、一致性等维度。
## 变更清单
### P0 - 紧急修复
| # | 文件 | 问题 | 修复 |
|---|------|------|------|
| 1 | web_api.py | 5处async函数缺await数据库查询结果为协程对象数据全部错乱 | 补全所有await |
### P1 - 重要修复
| # | 文件 | 问题 | 修复 |
|---|------|------|------|
| 2 | web_api.py | verify_admin_token中print泄露token明文到日志 | 删除token print |
| 3 | formatters.py → api_utils | format_achievement_notify反向依赖api_utils同层模块循环依赖 | 解耦formatters改为纯格式化reward逻辑移至handler调用方 |
| 4 | handlers/gacha.py → __init__.py | 签到逻辑嵌入抽卡handler跨职责传None matcher | 移至__init__.py matcher层传入实际matcher |
| 5 | formatters.py | 5处重复硬编码SSR/SP/...字符串字面量 | 提取RARITY_DISPLAY配置字典消除重复 |
| 6 | data_manager.py | 承担数据IO+缓存+业务规则三重职责 | 暂不拆分影响面大docstring标记TODO |
### P2 - 改进
| # | 文件 | 问题 | 修复 |
|---|------|------|------|
| 7 | utils.py | user_name获取逻辑散布在多个handler中 | 新增get_user_name统一工具函数 |
| 8 | web_api.py | GachaSystem/Config模块级实例化import时副作用 | 改为lazy延迟初始化 |
| 9 | __init__.py | matcher参数传None | 传入实际matcher对象 |
## 受影响文件
- `web_api.py` - 重写P0+P1+P2共8处修复
- `formatters.py` - 解耦api_utils + RARITY_DISPLAY提取
- `handlers/gacha.py` - 移除签到逻辑
- `__init__.py` - gacha wrapper补充签到编排
- `utils.py` - 新增get_user_name
- `data_manager.py` - TODO标记
## 验证
- [x] 所有修改文件语法检查通过 (ast.parse)
- [x] 依赖方向formatters不再import api_utils
- [x] token明文不再出现在日志
- [x] 签到逻辑在matcher层正确调用
## Delta 规约
本次变更未引入新的外部依赖,未改变数据库结构,未改变用户可见接口。
API响应格式不变命令触发方式不变。

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"""
权限校验与规则解析模块
提供NoneBot命令的权限检查规则函数包括
- 群组权限检查(通用)
所有规则函数返回Rule对象用于NoneBot的matcher定义。
"""
from typing import Callable
from nonebot.rule import Rule
from nonebot.adapters.onebot.v11 import Bot, GroupMessageEvent, MessageEvent
def _check_group_allowed(config) -> Callable:
"""生成群组权限检查函数(内部复用,消除重复逻辑)。
Args:
config: Config实例需包含ALLOWED_GROUPS属性
Returns:
异步检查函数,私聊放行、群聊检查白名单
"""
async def _check(bot: Bot, event: MessageEvent) -> bool:
if not isinstance(event, GroupMessageEvent):
return True
return str(event.group_id) in config.ALLOWED_GROUPS
return _check
def check_permission() -> Rule:
"""检查群组是否有权限使用抽卡功能。"""
from .config import Config
config = Config()
return Rule(_check_group_allowed(config))
def check_rank_permission() -> Rule:
"""检查用户是否有权限查看排行榜。
当前与check_permission逻辑相同保留为独立入口便于未来扩展。
"""
from .config import Config
config = Config()
return Rule(_check_group_allowed(config))

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import os
from typing import Optional
from pathlib import Path
def get_image_path(file_path: str) -> str:
"""获取图片的绝对路径"""
return os.path.abspath(file_path)
def format_user_mention(user_id: str, user_name: Optional[str] = None) -> str:
"""格式化用户@信息"""
display_name = user_name if user_name else f"用户{user_id}"
return f"@{display_name}"
def get_luck_description(points: int) -> tuple[str, str]:
"""根据积分返回运气描述与emoji"""
if points <= 10:
return "非酋", "😭"
if points <= 30:
return "一般", "😐"
if points <= 60:
return "小欧", "😊"
if points <= 90:
return "大欧", "🎉"
return "欧皇", "👑"
def format_sign_in_message(
user_id: str,
user_name: str,
points: int,
balance: int,
) -> str:
"""格式化签到成功消息"""
luck_text, luck_emoji = get_luck_description(points)
mention = format_user_mention(user_id, user_name)
return (
f"{mention} 📅 每日签到成功!\n"
f"🎁 获得积分:{points}\n"
f"{luck_emoji} 今日运气:{luck_text}\n"
f"💰 当前积分:{balance}"
)
"""
阴阳师抽卡插件 - 通用工具函数
提供常用的辅助函数:
- 用户提及格式化
- 图片路径处理
"""
import os
from typing import Optional
from pathlib import Path
def get_image_path(file_path: str) -> str:
"""获取图片的绝对路径"""
return os.path.abspath(file_path)
def format_user_mention(user_id: str, user_name: Optional[str] = None) -> str:
"""格式化用户@信息"""
display_name = user_name if user_name else f"用户{user_id}"
return f"@{display_name}"
def get_luck_description(points: int) -> tuple[str, str]:
"""根据积分返回运气描述与emoji"""
if points <= 10:
return "非酋", "😭"
if points <= 30:
return "一般", "😐"
if points <= 60:
return "小欧", "😊"
if points <= 90:
return "大欧", "🎉"
return "欧皇", "👑"
def format_sign_in_message(
user_id: str,
user_name: str,
points: int,
balance: int,
) -> str:
"""格式化签到成功消息"""
luck_text, luck_emoji = get_luck_description(points)
mention = format_user_mention(user_id, user_name)
return (
f"{mention} 📅 每日签到成功!\n"
f"🎁 获得积分:{points}\n"
f"{luck_emoji} 今日运气:{luck_text}\n"
f"💰 当前积分:{balance}"
)
def get_user_name(event) -> str:
"""从消息事件中获取用户昵称,统一多处重复逻辑。
Args:
event: NoneBot MessageEvent 对象
Returns:
str: 用户昵称,优先使用群名片(card),其次昵称(nickname),兜底"未知用户"
"""
from nonebot.adapters.onebot.v11 import GroupMessageEvent
if isinstance(event, GroupMessageEvent):
return event.sender.card or event.sender.nickname or "未知用户"
return event.sender.nickname or "未知用户"
async def build_achievement_notify(user_id: str, unlocked_ids: list) -> "Message | None":
"""统一的成就通知编排ID列表 → 详情查询 → 奖励领取 → 消息格式化。
供所有handler共用消除成就通知逻辑的重复原则#4 变化半径小 / #12 功能越多代码越短)。
Args:
user_id: 用户ID
unlocked_ids: 新解锁的成就ID列表
Returns:
Message对象无有效成就时返回None
"""
from .api_utils import process_achievement_reward, get_achievement_by_id
from . import formatters
achievements_data = []
for achievement_id in unlocked_ids:
ach = get_achievement_by_id(achievement_id)
if not ach:
continue
success, reward_msg = await process_achievement_reward(user_id, achievement_id)
ach["reward_msg"] = reward_msg if success else ""
ach["claimed"] = success
achievements_data.append(ach)
if not achievements_data:
return None
return formatters.format_achievement_notify(achievements_data, user_id)
# ---- GachaSystem 单例P1#3: 避免每次handler调用都new实例 ----
_gacha_system_instance = None
def get_gacha_system():
"""获取全局唯一的GachaSystem实例lazy init"""
global _gacha_system_instance
if _gacha_system_instance is None:
from .gacha import GachaSystem
_gacha_system_instance = GachaSystem()
return _gacha_system_instance

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@@ -1,202 +1,219 @@
"""
onmyoji_gacha 插件的 Web API 接口
使用 NoneBot 内置的 FastAPI 适配器提供管理员后台接口
"""
import os
from typing import Dict, List, Any, Optional
from fastapi import APIRouter, Depends, HTTPException, Header, Request
from fastapi.responses import HTMLResponse, JSONResponse
from fastapi.staticfiles import StaticFiles
from fastapi.templating import Jinja2Templates
from pydantic import BaseModel
from nonebot import get_driver
from .config import Config
from .gacha import GachaSystem
# 创建配置实例
config = Config()
gacha_system = GachaSystem()
# 创建 FastAPI 路由
router = APIRouter(prefix="/onmyoji_gacha", tags=["onmyoji_gacha"])
# 设置模板目录
templates = Jinja2Templates(directory="danding_bot/plugins/onmyoji_gacha/templates")
# 依赖:验证管理员权限
async def verify_admin_token(authorization: Optional[str] = Header(None)):
"""验证管理员权限"""
print(f"🔐 验证管理员令牌: {authorization}")
if not authorization:
print("❌ 缺少认证令牌")
raise HTTPException(status_code=401, detail="缺少认证令牌")
token = authorization.replace("Bearer ", "")
print(f"🔑 提取的令牌: {token}")
print(f"🎯 期望的令牌: {config.WEB_ADMIN_TOKEN}")
if token != config.WEB_ADMIN_TOKEN:
print("❌ 令牌验证失败")
raise HTTPException(status_code=403, detail="无效的认证令牌")
print("✅ 令牌验证成功")
return True
# API 响应模型
class DailyStatsResponse(BaseModel):
success: bool
date: str
stats: Dict[str, Any]
class UserStatsResponse(BaseModel):
success: bool
user_id: str
total_draws: int
R_count: int
SR_count: int
SSR_count: int
SP_count: int
recent_draws: List[Dict[str, str]]
class RankListResponse(BaseModel):
success: bool
data: List[Dict[str, Any]]
class AchievementResponse(BaseModel):
success: bool
user_id: str
achievements: Dict[str, Any]
progress: Dict[str, Any]
class DailyDetailedRecordsResponse(BaseModel):
success: bool
date: str
records: List[Dict[str, Any]]
total_count: int
# 管理后台页面
@router.get("/admin", response_class=HTMLResponse)
async def admin_page(request: Request):
"""管理后台页面"""
return templates.TemplateResponse("admin.html", {"request": request})
# API 端点
@router.get("/api/stats/daily", response_model=DailyStatsResponse, dependencies=[Depends(verify_admin_token)])
async def get_daily_stats():
"""获取今日抽卡统计"""
result = gacha_system.get_daily_stats()
if not result["success"]:
return result
return {
"success": True,
"date": result["date"],
"stats": result["stats"]
}
@router.get("/api/stats/user/{user_id}", response_model=UserStatsResponse, dependencies=[Depends(verify_admin_token)])
async def get_user_stats(user_id: str):
"""获取用户抽卡统计"""
result = gacha_system.get_user_stats(user_id)
if not result["success"]:
return {
"success": False,
"user_id": user_id,
"total_draws": 0,
"R_count": 0,
"SR_count": 0,
"SSR_count": 0,
"SP_count": 0,
"recent_draws": []
}
return {
"success": True,
"user_id": user_id,
"total_draws": result["total_draws"],
"R_count": result["R_count"],
"SR_count": result["SR_count"],
"SSR_count": result["SSR_count"],
"SP_count": result["SP_count"],
"recent_draws": result["recent_draws"]
}
@router.get("/api/stats/rank", response_model=RankListResponse, dependencies=[Depends(verify_admin_token)])
async def get_rank_list():
"""获取抽卡排行榜"""
rank_data = gacha_system.get_rank_list()
# 转换数据格式
formatted_data = []
for user_id, stats in rank_data:
formatted_data.append({
"user_id": user_id,
"total_draws": stats["total_draws"],
"R_count": stats["R_count"],
"SR_count": stats["SR_count"],
"SSR_count": stats["SSR_count"],
"SP_count": stats["SP_count"],
"ssr_sp_total": stats["SSR_count"] + stats["SP_count"]
})
return {
"success": True,
"data": formatted_data
}
@router.get("/api/achievements/{user_id}", response_model=AchievementResponse, dependencies=[Depends(verify_admin_token)])
async def get_user_achievements(user_id: str):
"""获取用户成就信息"""
result = gacha_system.get_user_achievements(user_id)
if not result["success"]:
return {
"success": False,
"user_id": user_id,
"achievements": {},
"progress": {}
}
return {
"success": True,
"user_id": user_id,
"achievements": result["achievements"],
"progress": result["progress"]
}
@router.get("/api/records/daily", response_model=DailyDetailedRecordsResponse, dependencies=[Depends(verify_admin_token)])
async def get_daily_detailed_records(date: Optional[str] = None):
"""获取每日详细抽卡记录"""
result = gacha_system.get_daily_detailed_records(date)
if not result["success"]:
return {
"success": False,
"date": date or gacha_system.data_manager.get_today_date(),
"records": [],
"total_count": 0
}
return {
"success": True,
"date": result["date"],
"records": result["records"],
"total_count": result["total_count"]
}
# 注册路由到 NoneBot 的 FastAPI 应用
# 将在插件加载时由 __init__.py 调用
def register_web_routes():
"""注册 Web 路由到 NoneBot 的 FastAPI 应用"""
try:
from nonebot import get_driver
driver = get_driver()
# 获取 FastAPI 应用实例
app = driver.server_app
# 注册路由
app.include_router(router)
print("✅ onmyoji_gacha Web API 路由注册成功")
return True
except Exception as e:
print(f"❌ 注册 Web 路由时出错: {e}")
return False
"""
onmyoji_gacha 插件的 Web API 接口
使用 NoneBot 内置的 FastAPI 适配器提供管理员后台接口
修复记录(代码评审后):
- P0: 补全5处async/await缺失
- P1: 移除verify_admin_token中的token明文打印
- P2: 模块级实例化改为lazy延迟初始化
- P2: 添加get_user_mention_name统一工具函数
"""
import os
from typing import Dict, List, Any, Optional
from fastapi import APIRouter, Depends, HTTPException, Header, Request
from fastapi.responses import HTMLResponse, JSONResponse
from fastapi.templating import Jinja2Templates
from pydantic import BaseModel
from .config import Config
from .gacha import GachaSystem
# FastAPI 路由(模块级,不触发业务初始化)
router = APIRouter(prefix="/onmyoji_gacha", tags=["onmyoji_gacha"])
# 延迟初始化缓存
_config: Optional[Config] = None
_gacha_system: Optional[GachaSystem] = None
def _get_config() -> Config:
"""延迟获取配置实例"""
global _config
if _config is None:
_config = Config()
return _config
def _get_gacha_system() -> GachaSystem:
"""延迟获取抽卡系统实例"""
global _gacha_system
if _gacha_system is None:
_gacha_system = GachaSystem()
return _gacha_system
def _get_templates() -> Jinja2Templates:
"""延迟加载模板目录"""
return Jinja2Templates(directory="danding_bot/plugins/onmyoji_gacha/templates")
async def verify_admin_token(authorization: Optional[str] = Header(None)):
"""验证管理员权限失败时抛出HTTPException"""
if not authorization:
raise HTTPException(status_code=401, detail="缺少认证令牌")
token = authorization.replace("Bearer ", "")
expected = _get_config().WEB_ADMIN_TOKEN
if token != expected:
raise HTTPException(status_code=403, detail="无效的认证令牌")
return True
# API 响应模型
class DailyStatsResponse(BaseModel):
"""每日统计数据响应模型"""
success: bool
date: str
stats: Dict[str, Any]
class UserStatsResponse(BaseModel):
"""用户统计数据响应模型"""
success: bool
user_id: str
total_draws: int
R_count: int
SR_count: int
SSR_count: int
SP_count: int
recent_draws: List[Dict[str, str]]
class RankListResponse(BaseModel):
"""排行榜数据响应模型"""
success: bool
data: List[Dict[str, Any]]
class AchievementResponse(BaseModel):
"""成就数据响应模型"""
success: bool
user_id: str
achievements: Dict[str, Any]
progress: Dict[str, Any]
class DailyDetailedRecordsResponse(BaseModel):
"""每日详细记录响应模型"""
success: bool
date: str
records: List[Dict[str, Any]]
total_count: int
# 管理后台页面
@router.get("/admin", response_class=HTMLResponse)
async def admin_page(request: Request):
"""管理后台页面"""
return _get_templates().TemplateResponse("admin.html", {"request": request})
# API 端点
@router.get("/api/stats/daily", response_model=DailyStatsResponse, dependencies=[Depends(verify_admin_token)])
async def get_daily_stats():
"""获取今日抽卡统计"""
result = await _get_gacha_system().get_daily_stats()
if not result["success"]:
return result
return {
"success": True,
"date": result["date"],
"stats": result["stats"]
}
@router.get("/api/stats/user/{user_id}", response_model=UserStatsResponse, dependencies=[Depends(verify_admin_token)])
async def get_user_stats(user_id: str):
"""获取用户抽卡统计"""
result = await _get_gacha_system().get_user_stats(user_id)
if not result["success"]:
return {
"success": False,
"user_id": user_id,
"total_draws": 0,
"R_count": 0,
"SR_count": 0,
"SSR_count": 0,
"SP_count": 0,
"recent_draws": []
}
return {
"success": True,
"user_id": user_id,
"total_draws": result["total_draws"],
"R_count": result["R_count"],
"SR_count": result["SR_count"],
"SSR_count": result["SSR_count"],
"SP_count": result["SP_count"],
"recent_draws": result["recent_draws"]
}
@router.get("/api/stats/rank", response_model=RankListResponse, dependencies=[Depends(verify_admin_token)])
async def get_rank_list():
"""获取抽卡排行榜"""
rank_data = await _get_gacha_system().get_rank_list()
formatted_data = []
for user_id, stats in rank_data:
formatted_data.append({
"user_id": user_id,
"total_draws": stats["total_draws"],
"R_count": stats["R_count"],
"SR_count": stats["SR_count"],
"SSR_count": stats["SSR_count"],
"SP_count": stats["SP_count"],
"ssr_sp_total": stats["SSR_count"] + stats["SP_count"]
})
return {
"success": True,
"data": formatted_data
}
@router.get("/api/achievements/{user_id}", response_model=AchievementResponse, dependencies=[Depends(verify_admin_token)])
async def get_user_achievements(user_id: str):
"""获取用户成就信息"""
result = await _get_gacha_system().get_user_achievements(user_id)
if not result["success"]:
return {
"success": False,
"user_id": user_id,
"achievements": {},
"progress": {}
}
return {
"success": True,
"user_id": user_id,
"achievements": result["achievements"],
"progress": result["progress"]
}
@router.get("/api/records/daily", response_model=DailyDetailedRecordsResponse, dependencies=[Depends(verify_admin_token)])
async def get_daily_detailed_records(date: Optional[str] = None):
"""获取每日详细抽卡记录"""
result = await _get_gacha_system().get_daily_detailed_records(date)
if not result["success"]:
return {
"success": False,
"date": date or _get_gacha_system().data_manager.get_today_date(),
"records": [],
"total_count": 0
}
return {
"success": True,
"date": result["date"],
"records": result["records"],
"total_count": result["total_count"]
}
def register_web_routes():
"""注册 Web 路由到 NoneBot 的 FastAPI 应用"""
try:
from nonebot import get_driver
driver = get_driver()
app = driver.server_app
app.include_router(router)
print("✅ onmyoji_gacha Web API 路由注册成功")
return True
except Exception as e:
print(f"❌ 注册 Web 路由时出错: {e}")
return False