Files
DanDingNoneBot/danding_bot/plugins/group_horse_racing/commands.py.backup
Mr.Xia a952760cf8 fix: break circular import in horse racing commands
Extract shared.py from commands/__init__.py to break circular dependency:
- shared.py: shared variables/services/helper functions
- access.py: get_scope/check_access/get_event_id (canonical source)
- __init__.py: re-exports from shared.py for backward compat
- register/bet/race/help: import from .shared instead of package
2026-05-02 15:38:34 +08:00

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import asyncio
import logging
import uuid
from datetime import datetime
from nonebot import on_command
from nonebot.adapters.onebot.v11 import Bot, Event, GroupMessageEvent, Message, MessageSegment, PrivateMessageEvent
from danding_bot.plugins.danding_qqpush.config import Config as QqPushConfig
from danding_bot.plugins.danding_qqpush.image_render import ImageRenderer
from .room_store import RoomStore
from .points_service import PointsService
from .race_engine import RaceEngine
from .message_service import MessageService
from .models import Room, Horse, Bet, HorseState, RoomState, RaceResult
# Import config from __init__ to ensure it's loaded through NoneBot driver
from . import plugin_config as config
logger = logging.getLogger("horse_racing.commands")
room_store = RoomStore(config)
points_service = PointsService(config)
race_engine = RaceEngine(config)
message_service = MessageService(config)
_race_image_renderer: ImageRenderer | None = None
async def _get_user_name(bot: Bot, scope: str, user_id: str) -> str:
"""Get user display name (group card > nickname > user_id)."""
try:
if scope.startswith("group_"):
group_id = int(scope.split("_", 1)[1])
info = await bot.get_group_member_info(group_id=group_id, user_id=int(user_id))
return info.get("card") or info.get("nickname") or user_id
except Exception:
pass
return user_id
async def _build_name_map(bot: Bot, scope: str, user_ids: list[str]) -> dict[str, str]:
"""Build a mapping from user_id to display name."""
name_map: dict[str, str] = {}
for uid in user_ids:
if uid not in name_map:
name_map[uid] = await _get_user_name(bot, scope, uid)
return name_map
def _get_race_image_renderer() -> ImageRenderer:
global _race_image_renderer
if _race_image_renderer is None:
qqpush_config = QqPushConfig()
_race_image_renderer = ImageRenderer(
width=config.RACE_IMAGE_WIDTH,
font_size=config.RACE_IMAGE_FONT_SIZE,
padding=config.RACE_IMAGE_PADDING,
line_spacing=config.RACE_IMAGE_LINE_SPACING,
font_paths=qqpush_config.FontPaths,
)
return _race_image_renderer
def _build_race_image_message(message: str) -> Message:
if message.startswith("比赛开始!"):
title = "🏇 赛马开赛"
body = message.replace("比赛开始!", "发令枪响,比赛正式开始!", 1)
elif message.startswith("比赛结束!"):
title = "🏆 赛马结果"
body = message
else:
title = "📣 赛马进度"
body = f"🏁 实时播报\n{message}"
renderer = _get_race_image_renderer()
image_base64 = renderer.render_to_base64(body, title=title)
message_obj = Message()
message_obj.append(MessageSegment.image(image_base64))
return message_obj
def get_scope(event: Event) -> str:
"""Get room scope from event."""
if isinstance(event, GroupMessageEvent):
return f"group_{event.group_id}"
elif isinstance(event, PrivateMessageEvent):
return f"test_{event.user_id}"
return ""
async def check_access(bot: Bot, event: Event) -> bool:
"""Check if user has access to horse racing."""
if isinstance(event, PrivateMessageEvent):
if not config.TEST_MODE:
return False
return event.user_id in config.TESTERS
if isinstance(event, GroupMessageEvent):
if config.TEST_MODE:
return event.group_id in config.TEST_GROUPS
return event.group_id in config.ALLOWED_GROUPS
return False
def get_event_id(event: Event) -> str:
"""Get user id as string from event."""
return str(event.user_id)
def _normalize_horse_name(horse_name: str) -> str:
return horse_name.strip().casefold()
def _get_horses_in_order(room: Room) -> list[Horse]:
return sorted(room.horses.values(), key=lambda horse: horse.index)
def _format_horse_label(horse: Horse) -> str:
return f"{horse.index:02d}号 {horse.name}"
def _find_user_horse(room: Room, user_id: str) -> Horse | None:
for horse in _get_horses_in_order(room):
if horse.owner_id == user_id:
return horse
return None
def _find_duplicate_horse(room: Room, horse_name: str) -> Horse | None:
normalized_name = _normalize_horse_name(horse_name)
for horse in room.horses.values():
if _normalize_horse_name(horse.name) == normalized_name:
return horse
return None
def _resolve_horse_selector(room: Room, selector: str) -> Horse | None:
selector = selector.strip()
if selector.isdigit():
target_index = int(selector)
for horse in room.horses.values():
if horse.index == target_index:
return horse
return None
normalized_selector = _normalize_horse_name(selector)
for horse in room.horses.values():
if _normalize_horse_name(horse.name) == normalized_selector:
return horse
return None
def _describe_points_delta(delta: int) -> str:
if delta >= 300:
return "血赚翻倍"
if delta >= 150:
return "大赚特赚"
if delta > 0:
return "小有收获"
if delta == 0:
return "稳住不亏"
if delta <= -300:
return "倾家荡产"
if delta <= -150:
return "伤筋动骨"
return "略有损失"
def _build_point_changes(room: Room, odds: dict[str, float]) -> tuple[dict[str, int], dict[str, str]]:
point_changes: dict[str, int] = {}
# Participation reward for all horse owners
for horse in room.horses.values():
point_changes[horse.owner_id] = point_changes.get(horse.owner_id, 0) + config.PARTICIPANT_REWARD
for bet in room.bets:
point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) - bet.amount
champion = room.horses.get(room.champion_name)
if champion:
point_changes[champion.owner_id] = point_changes.get(champion.owner_id, 0) + config.CHAMPION_REWARD
for bet in room.bets:
if bet.horse_name == room.champion_name:
payout = int(bet.amount * odds.get(bet.horse_name, config.MIN_ODDS))
point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) + payout
point_summaries = {
user_id: _describe_points_delta(delta)
for user_id, delta in point_changes.items()
}
return point_changes, point_summaries
async def _format_point_change_lines(room: Room, point_changes: dict[str, int], point_summaries: dict[str, str], name_map: dict[str, str]) -> list[str]:
ordered_user_ids: list[str] = []
for horse in _get_horses_in_order(room):
if horse.owner_id not in ordered_user_ids:
ordered_user_ids.append(horse.owner_id)
for bet in room.bets:
if bet.user_id not in ordered_user_ids:
ordered_user_ids.append(bet.user_id)
lines = ["积分变化:"]
for user_id in ordered_user_ids:
delta = point_changes.get(user_id, 0)
summary = point_summaries.get(user_id, _describe_points_delta(delta))
display_name = name_map.get(user_id, user_id)
balance = await points_service.get_balance(user_id)
lines.append(f" {display_name} {delta:+d} 积分 · {summary}(余额: {balance}")
return lines
def calculate_odds(room: Room) -> dict[str, float]:
"""Calculate odds for each horse based on bet distribution."""
total_bet = sum(b.amount for b in room.bets)
odds = {}
for name in room.horses:
horse_bet = sum(b.amount for b in room.bets if b.horse_name == name)
if horse_bet == 0:
odds[name] = config.MIN_ODDS
else:
raw_odds = total_bet / horse_bet
odds[name] = max(config.MIN_ODDS, round(raw_odds, 2))
return odds
async def settle_race(room: Room) -> tuple[RaceResult, dict[str, float]] | None:
"""Settle bets and rewards after race finishes. Returns (result, odds) or None."""
champion = room.horses.get(room.champion_name)
if not champion:
return None
# 1. Collect all user IDs involved
user_ids = set()
for horse in room.horses.values():
user_ids.add(horse.owner_id)
for horse in room.horses.values():
for bet in horse.bets:
user_ids.add(bet.user_id)
# 2. Take balance snapshot BEFORE settlements
pre_balances = {}
for uid in user_ids:
balance = await points_service.get_balance(uid)
pre_balances[uid] = balance if balance is not None else 0
# 3. Execute all reward/payout operations
participant_points = config.PARTICIPANT_REWARD
for horse in room.horses.values():
ret, code = await points_service.reward_participant(horse.owner_id, participant_points)
if not ret and code != POINTS_ERR_CODE_DUPLICATE:
logger.warning(f"reward_participant failed for {horse.owner_id}: code={code}")
champion_points = config.CHAMPION_REWARD
ret, code = await points_service.reward_champion(champion.owner_id, champion_points)
if not ret and code != POINTS_ERR_CODE_DUPLICATE:
logger.warning(f"reward_champion failed for {champion.owner_id}: code={code}")
all_bets = []
for horse_name, horse in room.horses.items():
all_bets.extend(horse.bets)
total_bet = sum(bet.amount for bet in all_bets)
if total_bet == 0:
odds = {}
else:
odds = {}
for horse_name, horse in room.horses.items():
horse_bet = sum(bet.amount for bet in horse.bets)
if horse_bet == 0:
odds[horse_name] = config.MAX_ODDS
else:
odds[horse_name] = max(config.MIN_ODDS, total_bet / horse_bet)
champion_bets = room.horses[room.champion_name].bets
for bet in champion_bets:
win_amount = int(bet.amount * odds[room.champion_name])
ret, code = await points_service.payout_winnings(bet.user_id, win_amount)
if not ret and code != POINTS_ERR_CODE_DUPLICATE:
logger.warning(f"payout_winnings failed for {bet.user_id}: code={code}")
# 4. Take post-settlement snapshot and compute actual deltas
post_balances = {}
for uid in user_ids:
balance = await points_service.get_balance(uid)
post_balances[uid] = balance if balance is not None else 0
point_changes = {}
for uid in user_ids:
delta = post_balances[uid] - pre_balances[uid]
if delta != 0:
point_changes[uid] = delta
result = RaceResult(
champion_name=room.champion_name,
finishing_order=[name for name in room.finishing_order if name in room.horses],
point_changes=point_changes # actual deltas
)
return result, odds
async def _send_to_scope(bot: Bot, scope: str, message: str, message_type: str = "race_update", critical: bool = False):
"""Send message to group or private chat based on scope.
Args:
critical: If True, retry once on failure, then fallback to plain text.
"""
outbound_message: str | Message = message
if config.RACE_RENDER_AS_IMAGE:
try:
outbound_message = _build_race_image_message(message)
except Exception as e:
logger.warning(f"_build_race_image_message failed, using plain text: {e}")
outbound_message = message
try:
await message_service.send_with_recall(bot, scope, message_type, outbound_message)
except Exception as e:
if critical:
logger.warning(f"_send_to_scope failed (critical={critical}) for {scope} [{message_type}]: {e}, retrying...")
try:
# Retry once with plain text
await message_service.send_with_recall(bot, scope, message_type, message)
except Exception as e2:
logger.error(f"_send_to_scope retry also failed for {scope} [{message_type}]: {e2}")
else:
logger.warning(f"_send_to_scope failed for {scope} [{message_type}]: {e}")
async def run_race_with_settlement(bot: Bot, room: Room, scope: str):
"""Run race with live progress updates and settlement."""
room.state = RoomState.RUNNING
horse_list = "\n".join(f" {_format_horse_label(h)}" for h in _get_horses_in_order(room))
await _send_to_scope(bot, scope, f"比赛开始!\n{horse_list}", "race_update")
# Race loop with progress updates
try:
while room.state == RoomState.RUNNING:
await asyncio.sleep(config.RACE_TICK_INTERVAL)
finished = race_engine.tick(room)
progress = race_engine.format_progress(room)
await _send_to_scope(bot, scope, progress, "race_update")
if finished:
champion = race_engine.determine_champion(finished)
room.champion_name = champion.name
room.state = RoomState.FINISHED
break
except asyncio.CancelledError:
room.state = RoomState.INTERRUPTED
for bet in room.bets:
await points_service.refund_bet_points(bet.user_id, bet.amount, "比赛中断退还")
return
# Settle (returns (result, odds) or None)
settlement = await settle_race(room)
result = settlement[0] if settlement else None
odds = settlement[1] if settlement else {}
# Build user_id -> display name mapping
all_user_ids = [h.owner_id for h in room.horses.values()] + [b.user_id for b in room.bets]
name_map = await _build_name_map(bot, scope, all_user_ids)
champion = room.horses.get(room.champion_name)
champion_name_display = name_map.get(champion.owner_id, champion.owner_id) if champion else '?'
result_lines = [
f"比赛结束!冠军:{_format_horse_label(champion) if champion else room.champion_name}",
f"马主 {champion_name_display} 获得 {config.CHAMPION_REWARD} 积分",
]
winning_bets = [b for b in room.bets if b.horse_name == room.champion_name]
if winning_bets:
result_lines.append("下注中奖:")
for b in winning_bets:
payout = int(b.amount * odds.get(b.horse_name, config.MIN_ODDS))
bettor_name = name_map.get(b.user_id, b.user_id)
result_lines.append(f" {bettor_name} 下注 {b.amount} -> 获得 {payout}")
if result:
result_lines.extend(await _format_point_change_lines(room, result.point_changes, result.point_change_summaries, name_map))
# Before sending result, we can recall the last update
await message_service.recall_previous_of_type(bot, scope, "race_update")
await _send_to_scope(bot, scope, "\n".join(result_lines), "race_result")
# Cleanup
race_engine.stop_race(scope)
room_store.delete_room(scope)
message_service.clear_pending_recalls(scope)
# --- Commands ---
register_cmd = on_command("赛马报名", priority=5)
@register_cmd.handle()
async def handle_register(bot: Bot, event: Event):
"""Handle horse registration."""
if not await check_access(bot, event):
await register_cmd.finish("无权限访问此功能")
return
msg = str(event.get_message()).strip()
parts = msg.split(None, 1)
user_id = get_event_id(event)
horse_name = _normalize_horse_name(parts[1]) if len(parts) > 1 else await room_store.get_last_horse_name(user_id) or ""
if not horse_name:
scope = get_scope(event)
horse_name = await _get_user_name(bot, scope, user_id)
# Ensure name is not too long when using nickname as default
if len(horse_name) > 10:
horse_name = horse_name[:10]
if len(horse_name) > 10:
await register_cmd.finish("马匹名不能超过10个字符")
return
scope = get_scope(event)
lock = room_store.get_lock(scope)
async with lock:
room = room_store.get_room(scope)
if not room:
room = await room_store.create_room(scope)
if room.state != RoomState.WAITING:
await register_cmd.finish("比赛正在进行中,无法报名")
return
if len(room.horses) >= 8:
await register_cmd.finish("房间已满最多8匹马")
return
duplicate_horse = _find_duplicate_horse(room, horse_name)
if duplicate_horse:
await register_cmd.finish(f"马匹名 \"{horse_name}\" 已被 {_format_horse_label(duplicate_horse)} 使用")
return
existing_user_horse = _find_user_horse(room, user_id)
if existing_user_horse:
await register_cmd.finish(f"你已经报名了,当前马匹为 {_format_horse_label(existing_user_horse)}")
return
horse_index = room.next_horse_index
room.next_horse_index += 1
room.horses[horse_name] = Horse(owner_id=user_id, name=horse_name, index=horse_index)
await room_store.set_last_horse_name(user_id, horse_name)
count = len(room.horses)
registered_horse = room.horses[horse_name]
await register_cmd.finish(f"报名成功!{_format_horse_label(registered_horse)} 已加入比赛({count}/8")
cancel_cmd = on_command("赛马取消报名", priority=5)
@cancel_cmd.handle()
async def handle_cancel(bot: Bot, event: Event):
"""Handle cancel registration."""
if not await check_access(bot, event):
await cancel_cmd.finish("无权限访问此功能")
return
scope = get_scope(event)
user_id = get_event_id(event)
lock = room_store.get_lock(scope)
async with lock:
room = room_store.get_room(scope)
if not room:
await cancel_cmd.finish("房间不存在")
return
if room.state != RoomState.WAITING:
await cancel_cmd.finish("比赛正在进行中,无法取消报名")
return
user_horse = _find_user_horse(room, user_id)
if not user_horse:
await cancel_cmd.finish("你还没有报名")
return
bets_to_refund = [b for b in room.bets if b.horse_name == user_horse.name]
for bet in bets_to_refund:
await points_service.refund_bet_points(bet.user_id, bet.amount, "取消报名退还下注")
room.bets = [b for b in room.bets if b.horse_name != user_horse.name]
del room.horses[user_horse.name]
await cancel_cmd.finish(f"已取消报名,{_format_horse_label(user_horse)} 已退出")
bet_cmd = on_command("赛马下注", priority=5)
cancel_bet_cmd = on_command("赛马取消下注", priority=5)
@cancel_bet_cmd.handle()
async def handle_cancel_bet(bot: Bot, event: Event):
"""Handle cancel bet - refund all bets placed by the user in current room."""
if not await check_access(bot, event):
await cancel_bet_cmd.finish("无权限访问此功能")
return
scope = get_scope(event)
user_id = get_event_id(event)
lock = room_store.get_lock(scope)
async with lock:
room = room_store.get_room(scope)
if not room:
await cancel_bet_cmd.finish("房间不存在")
return
if room.state != RoomState.WAITING:
await cancel_bet_cmd.finish("比赛已开始,无法取消下注")
return
user_bets = [b for b in room.bets if b.user_id == user_id]
if not user_bets:
await cancel_bet_cmd.finish("你还没有下注")
return
total_refund = 0
refund_errors = []
for bet in user_bets:
try:
await points_service.refund_bet_points(bet.user_id, bet.amount, "取消下注退还")
total_refund += bet.amount
except Exception as e:
logger.error(f"退还下注失败 user={bet.user_id} amount={bet.amount}: {e}")
refund_errors.append(bet)
# 只移除已成功退还的下注
if refund_errors:
failed_amount = sum(b.amount for b in refund_errors)
room.bets = [b for b in room.bets if b.user_id != user_id or b in refund_errors]
await cancel_bet_cmd.finish(f"退还部分失败:成功退还 {total_refund} 积分,{len(refund_errors)} 笔退还失败({failed_amount} 积分),请联系管理员")
return
else:
room.bets = [b for b in room.bets if b.user_id != user_id]
await cancel_bet_cmd.finish(f"已取消 {len(user_bets)} 笔下注,退还 {total_refund} 积分")
@bet_cmd.handle()
async def handle_bet(bot: Bot, event: Event):
"""Handle bet placement."""
if not await check_access(bot, event):
await bet_cmd.finish("无权限访问此功能")
return
msg = str(event.get_message()).strip()
parts = msg.split()
if len(parts) < 3:
await bet_cmd.finish("请使用:/赛马下注 <序号|马匹名> <金额>")
return
horse_selector = parts[1]
try:
amount = int(parts[2])
except ValueError:
await bet_cmd.finish("金额必须是正整数")
return
if amount < config.MIN_BET:
await bet_cmd.finish(f"最低下注金额为 {config.MIN_BET}")
return
scope = get_scope(event)
user_id = get_event_id(event)
lock = room_store.get_lock(scope)
async with lock:
room = room_store.get_room(scope)
if not room:
await bet_cmd.finish("房间不存在,请先报名")
return
if room.state != RoomState.WAITING:
await bet_cmd.finish("比赛正在进行中,无法下注")
return
horse = _resolve_horse_selector(room, horse_selector)
if not horse:
await bet_cmd.finish(f"马匹序号/名称 \"{horse_selector}\" 不存在")
return
success, balance = await points_service.spend_bet_points(user_id, amount, f"下注 {_format_horse_label(horse)}")
if not success:
await bet_cmd.finish(f"积分不足(当前余额:{balance}")
return
room.bets.append(Bet(user_id=user_id, horse_name=horse.name, amount=amount))
odds = calculate_odds(room)
await bet_cmd.finish(f"下注成功!{_format_horse_label(horse)} {amount}积分(当前赔率:{odds.get(horse.name, config.MIN_ODDS):.2f}")
odds_cmd = on_command("赛马赔率", priority=5)
@odds_cmd.handle()
async def handle_odds(bot: Bot, event: Event):
"""Handle odds display."""
if not await check_access(bot, event):
await odds_cmd.finish("无权限访问此功能")
return
scope = get_scope(event)
room = room_store.get_room(scope)
if not room:
await odds_cmd.finish("房间不存在,请先报名")
return
if not room.horses:
await odds_cmd.finish("还没有马匹报名")
return
odds = calculate_odds(room)
lines = ["当前赔率:"]
total_bet = sum(b.amount for b in room.bets)
for horse in _get_horses_in_order(room):
odd = odds.get(horse.name, config.MIN_ODDS)
horse_bet = sum(b.amount for b in room.bets if b.horse_name == horse.name)
lines.append(f" {_format_horse_label(horse)} - {odd:.2f}倍 (总下注: {horse_bet})")
lines.append(f"总下注池: {total_bet}")
await odds_cmd.finish("\n".join(lines))
race_list_cmd = on_command("赛马列表", priority=5)
@race_list_cmd.handle()
async def handle_race_list(bot: Bot, event: Event):
"""显示当前房间所有报名马匹信息。"""
if not await check_access(bot, event):
await race_list_cmd.finish("无权限访问此功能")
return
scope = get_scope(event)
room = room_store.get_room(scope)
if not room or not room.horses:
await race_list_cmd.finish("暂无报名马匹")
return
lines = ["🏇 当前报名马匹:"]
for horse in _get_horses_in_order(room):
owner_display = await _get_user_name(bot, scope, horse.owner_id)
lines.append(f" {horse.index}. {horse.name} - 主人: {owner_display}")
lines.append(f"\n共 {len(room.horses)} 匹马")
await race_list_cmd.finish("\n".join(lines))
start_cmd = on_command("赛马开赛", priority=5)
@start_cmd.handle()
async def handle_start(bot: Bot, event: Event):
"""Handle race start - only participants or admins can start."""
if not await check_access(bot, event):
await start_cmd.finish("无权限访问此功能")
return
scope = get_scope(event)
user_id = get_event_id(event)
lock = room_store.get_lock(scope)
async with lock:
room = room_store.get_room(scope)
if not room:
await start_cmd.finish("房间不存在,请先报名")
return
if room.state != RoomState.WAITING:
await start_cmd.finish("比赛已经在进行中")
return
if len(room.horses) < 2:
await start_cmd.finish("至少需要2匹马才能开赛")
return
# 开赛权限限制仅参赛者或群管理员可手动开赛满8匹自动开赛不受影响
is_participant = user_id in [h.owner_id for h in room.horses.values()]
is_admin = False
if isinstance(event, GroupMessageEvent):
try:
member_info = await bot.get_group_member_info(
group_id=event.group_id,
user_id=int(user_id)
)
role = member_info.get("role", "")
is_admin = role in ("admin", "owner")
except Exception:
pass
if not is_participant and not is_admin:
await start_cmd.finish("只有参赛者或群管理员可以开赛")
return
# Set all horses to racing state
for horse in room.horses.values():
horse.state = HorseState.RACING
await start_cmd.send("比赛开始!")
# Run race in background (outside command handler)
task = asyncio.create_task(run_race_with_settlement(bot, room, scope))
race_engine.register_task(scope, task)
help_cmd = on_command("赛马帮助", priority=5)
@help_cmd.handle()
async def handle_help(bot: Bot, event: Event):
"""Handle help command."""
help_text = f"""🏇 赛马游戏帮助
📌 命令列表:
/赛马报名 <马匹名> - 报名参赛最多8匹马
/赛马报名 - 复用上次绑定的马名,若无则使用群昵称
/赛马取消报名 - 取消报名并退还下注
/赛马下注 <序号|马匹名> <金额> - 下注
/赛马取消下注 - 取消本人在当前房间的所有下注并退还积分
/赛马赔率 - 查看当前赔率和下注池
/赛马列表 - 查看当前报名马匹列表
/赛马开赛 - 开始比赛至少2匹马
/赛马帮助 - 显示此帮助
📏 规则说明:
• 最低下注金额:{config.MIN_BET} 积分
• 参赛马匹上限8匹
• 开赛要求至少2匹马报名
• 手动开赛权限:仅当前参赛者或群管理员可操作
💰 奖励机制:
• 参赛奖励:参赛者均可获得 {config.PARTICIPANT_REWARD} 积分
• 冠军马主:获得 {config.CHAMPION_REWARD} 积分
• 下注中奖:下注金额 × 赔率
📊 赔率说明:
• 赔率根据各马匹下注总额动态计算
• 下注越少的马,赔率越高
• 最低赔率:{config.MIN_ODDS} 倍
🎮 游戏流程:
1⃣ 玩家报名并绑定马匹名
2⃣ 玩家可以给任意马匹下注
3⃣ 满足开赛后,由参赛者或管理员开赛
4⃣ 比赛实时进行,定期播报进度
5⃣ 比赛结束后结算积分和奖金"""
await help_cmd.finish(help_text)