添加赛马实时进度播报
将比赛循环从race_engine移到commands中,每回合发送进度条: 马匹名 |████████░░░░░░| 45.2m race_engine改为提供tick/determine_champion/format_progress方法 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -97,40 +97,55 @@ async def settle_race(room: Room):
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room_store.save_race_result(result)
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async def run_race_with_settlement(bot: Bot, room: Room, scope: str):
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"""Run race and handle settlement + cleanup."""
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task = await race_engine.start_race(room)
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# Send start message
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horse_list = "\n".join(f" {h.name} (主人: {h.owner_id})" for h in room.horses.values())
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async def _send_to_scope(bot: Bot, scope: str, message: str):
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"""Send message to group or private chat based on scope."""
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try:
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await bot.send_msg(
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message_type="group" if scope.startswith("group_") else "private",
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group_id=int(scope.split("_", 1)[1]) if scope.startswith("group_") else None,
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user_id=int(scope.split("_", 1)[1]) if scope.startswith("test_") else None,
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message=f"比赛开始!参赛马匹:\n{horse_list}",
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message=message,
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)
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except Exception:
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pass
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# Wait for race to finish
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async def run_race_with_settlement(bot: Bot, room: Room, scope: str):
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"""Run race with live progress updates and settlement."""
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room.state = RoomState.RUNNING
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# Send start message with horse list
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horse_list = "\n".join(f" {h.name}" for h in room.horses.values())
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await _send_to_scope(bot, scope, f"比赛开始!\n{horse_list}")
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# Race loop with progress updates
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try:
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await task
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while room.state == RoomState.RUNNING:
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await asyncio.sleep(config.RACE_TICK_INTERVAL)
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finished = race_engine.tick(room)
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progress = race_engine.format_progress(room)
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await _send_to_scope(bot, scope, progress)
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if finished:
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champion = race_engine.determine_champion(finished)
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room.champion_name = champion.name
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room.state = RoomState.FINISHED
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break
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except asyncio.CancelledError:
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room.state = RoomState.INTERRUPTED
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# Refund all bets on interruption
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for bet in room.bets:
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await points_service.refund_bet_points(bet.user_id, bet.amount, "比赛中断退还")
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return
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# Race finished - settle
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# Settle
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await settle_race(room)
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# Build result message
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odds = calculate_odds(room)
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champion = room.horses.get(room.champion_name)
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result_lines = [
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f"比赛结束!冠军:{room.champion_name} 🏆",
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f"比赛结束!冠军:{room.champion_name}",
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f"马主 {champion.owner_id if champion else '?'} 获得 {config.CHAMPION_REWARD} 积分",
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]
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winning_bets = [b for b in room.bets if b.horse_name == room.champion_name]
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@@ -138,17 +153,9 @@ async def run_race_with_settlement(bot: Bot, room: Room, scope: str):
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result_lines.append("下注中奖:")
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for b in winning_bets:
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payout = int(b.amount * odds.get(b.horse_name, config.MIN_ODDS))
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result_lines.append(f" {b.user_id} 下注 {b.amount} → 获得 {payout}")
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result_lines.append(f" {b.user_id} 下注 {b.amount} -> 获得 {payout}")
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try:
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await bot.send_msg(
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message_type="group" if scope.startswith("group_") else "private",
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group_id=int(scope.split("_", 1)[1]) if scope.startswith("group_") else None,
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user_id=int(scope.split("_", 1)[1]) if scope.startswith("test_") else None,
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message="\n".join(result_lines),
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)
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except Exception:
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pass
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await _send_to_scope(bot, scope, "\n".join(result_lines))
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# Cleanup
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race_engine.stop_race(scope)
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@@ -391,7 +398,8 @@ async def handle_start(bot: Bot, event: Event):
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await start_cmd.finish("比赛开始!")
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# Run race in background (outside command handler)
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asyncio.create_task(run_race_with_settlement(bot, room, scope))
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task = asyncio.create_task(run_race_with_settlement(bot, room, scope))
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race_engine.register_task(scope, task)
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help_cmd = on_command("赛马帮助", priority=5)
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@@ -11,18 +11,8 @@ class RaceEngine:
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self.config = config
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self.active_tasks: dict[str, asyncio.Task] = {}
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async def start_race(self, room: Room) -> asyncio.Task:
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"""Start race progression loop."""
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task = asyncio.create_task(self._race_loop(room))
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self.active_tasks[room.scope] = task
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return task
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async def _race_loop(self, room: Room):
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"""Main race progression loop."""
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room.state = RoomState.RUNNING
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while room.state == RoomState.RUNNING:
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await asyncio.sleep(self.config.RACE_TICK_INTERVAL)
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def tick(self, room: Room):
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"""Advance race by one tick. Returns list of finished horses."""
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room.tick_count += 1
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for horse in room.horses.values():
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@@ -35,13 +25,9 @@ class RaceEngine:
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if h.position >= self.config.RACE_DISTANCE
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]
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if finished_horses:
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champion = self._determine_champion(finished_horses)
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room.champion_name = champion.name
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room.state = RoomState.FINISHED
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break
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return finished_horses
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def _determine_champion(self, horses: list[Horse]) -> Horse:
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def determine_champion(self, horses: list[Horse]) -> Horse:
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"""Determine champion from tied horses."""
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if len(horses) == 1:
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return horses[0]
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@@ -53,6 +39,10 @@ class RaceEngine:
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return horses[0]
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def register_task(self, scope: str, task: asyncio.Task):
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"""Register an active race task."""
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self.active_tasks[scope] = task
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def stop_race(self, scope: str):
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"""Stop race and cancel task."""
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if scope in self.active_tasks:
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@@ -60,3 +50,19 @@ class RaceEngine:
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if not task.done():
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task.cancel()
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del self.active_tasks[scope]
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def format_progress(self, room: Room) -> str:
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"""Format race progress as visual bar for each horse."""
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distance = self.config.RACE_DISTANCE
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bar_width = 20
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lines = [f"【第{room.tick_count}回合】"]
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# Sort by position descending for readability
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sorted_horses = sorted(room.horses.values(), key=lambda h: h.position, reverse=True)
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for horse in sorted_horses:
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progress = min(horse.position / distance, 1.0)
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filled = int(progress * bar_width)
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bar = "█" * filled + "░" * (bar_width - filled)
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lines.append(f" {horse.name:<6} |{bar}| {horse.position:.1f}m")
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return "\n".join(lines)
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