diff --git a/danding_bot/plugins/group_horse_racing/commands.py.backup b/danding_bot/plugins/group_horse_racing/commands.py.backup new file mode 100644 index 0000000..f7ae8d7 --- /dev/null +++ b/danding_bot/plugins/group_horse_racing/commands.py.backup @@ -0,0 +1,759 @@ +import asyncio +import logging +import uuid +from datetime import datetime + +from nonebot import on_command +from nonebot.adapters.onebot.v11 import Bot, Event, GroupMessageEvent, Message, MessageSegment, PrivateMessageEvent + +from danding_bot.plugins.danding_qqpush.config import Config as QqPushConfig +from danding_bot.plugins.danding_qqpush.image_render import ImageRenderer +from .room_store import RoomStore +from .points_service import PointsService +from .race_engine import RaceEngine +from .message_service import MessageService +from .models import Room, Horse, Bet, HorseState, RoomState, RaceResult + +# Import config from __init__ to ensure it's loaded through NoneBot driver +from . import plugin_config as config + +logger = logging.getLogger("horse_racing.commands") + +room_store = RoomStore(config) +points_service = PointsService(config) +race_engine = RaceEngine(config) +message_service = MessageService(config) +_race_image_renderer: ImageRenderer | None = None + + +async def _get_user_name(bot: Bot, scope: str, user_id: str) -> str: + """Get user display name (group card > nickname > user_id).""" + try: + if scope.startswith("group_"): + group_id = int(scope.split("_", 1)[1]) + info = await bot.get_group_member_info(group_id=group_id, user_id=int(user_id)) + return info.get("card") or info.get("nickname") or user_id + except Exception: + pass + return user_id + + +async def _build_name_map(bot: Bot, scope: str, user_ids: list[str]) -> dict[str, str]: + """Build a mapping from user_id to display name.""" + name_map: dict[str, str] = {} + for uid in user_ids: + if uid not in name_map: + name_map[uid] = await _get_user_name(bot, scope, uid) + return name_map + + +def _get_race_image_renderer() -> ImageRenderer: + global _race_image_renderer + if _race_image_renderer is None: + qqpush_config = QqPushConfig() + _race_image_renderer = ImageRenderer( + width=config.RACE_IMAGE_WIDTH, + font_size=config.RACE_IMAGE_FONT_SIZE, + padding=config.RACE_IMAGE_PADDING, + line_spacing=config.RACE_IMAGE_LINE_SPACING, + font_paths=qqpush_config.FontPaths, + ) + return _race_image_renderer + + +def _build_race_image_message(message: str) -> Message: + if message.startswith("比赛开始!"): + title = "🏇 赛马开赛" + body = message.replace("比赛开始!", "发令枪响,比赛正式开始!", 1) + elif message.startswith("比赛结束!"): + title = "🏆 赛马结果" + body = message + else: + title = "📣 赛马进度" + body = f"🏁 实时播报\n{message}" + + renderer = _get_race_image_renderer() + image_base64 = renderer.render_to_base64(body, title=title) + message_obj = Message() + message_obj.append(MessageSegment.image(image_base64)) + return message_obj + + +def get_scope(event: Event) -> str: + """Get room scope from event.""" + if isinstance(event, GroupMessageEvent): + return f"group_{event.group_id}" + elif isinstance(event, PrivateMessageEvent): + return f"test_{event.user_id}" + return "" + + +async def check_access(bot: Bot, event: Event) -> bool: + """Check if user has access to horse racing.""" + if isinstance(event, PrivateMessageEvent): + if not config.TEST_MODE: + return False + return event.user_id in config.TESTERS + + if isinstance(event, GroupMessageEvent): + if config.TEST_MODE: + return event.group_id in config.TEST_GROUPS + return event.group_id in config.ALLOWED_GROUPS + + return False + + +def get_event_id(event: Event) -> str: + """Get user id as string from event.""" + return str(event.user_id) + + +def _normalize_horse_name(horse_name: str) -> str: + return horse_name.strip().casefold() + + +def _get_horses_in_order(room: Room) -> list[Horse]: + return sorted(room.horses.values(), key=lambda horse: horse.index) + + +def _format_horse_label(horse: Horse) -> str: + return f"{horse.index:02d}号 {horse.name}" + + +def _find_user_horse(room: Room, user_id: str) -> Horse | None: + for horse in _get_horses_in_order(room): + if horse.owner_id == user_id: + return horse + return None + + +def _find_duplicate_horse(room: Room, horse_name: str) -> Horse | None: + normalized_name = _normalize_horse_name(horse_name) + for horse in room.horses.values(): + if _normalize_horse_name(horse.name) == normalized_name: + return horse + return None + + +def _resolve_horse_selector(room: Room, selector: str) -> Horse | None: + selector = selector.strip() + if selector.isdigit(): + target_index = int(selector) + for horse in room.horses.values(): + if horse.index == target_index: + return horse + return None + + normalized_selector = _normalize_horse_name(selector) + for horse in room.horses.values(): + if _normalize_horse_name(horse.name) == normalized_selector: + return horse + return None + + +def _describe_points_delta(delta: int) -> str: + if delta >= 300: + return "血赚翻倍" + if delta >= 150: + return "大赚特赚" + if delta > 0: + return "小有收获" + if delta == 0: + return "稳住不亏" + if delta <= -300: + return "倾家荡产" + if delta <= -150: + return "伤筋动骨" + return "略有损失" + + +def _build_point_changes(room: Room, odds: dict[str, float]) -> tuple[dict[str, int], dict[str, str]]: + point_changes: dict[str, int] = {} + + # Participation reward for all horse owners + for horse in room.horses.values(): + point_changes[horse.owner_id] = point_changes.get(horse.owner_id, 0) + config.PARTICIPANT_REWARD + + for bet in room.bets: + point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) - bet.amount + + champion = room.horses.get(room.champion_name) + if champion: + point_changes[champion.owner_id] = point_changes.get(champion.owner_id, 0) + config.CHAMPION_REWARD + + for bet in room.bets: + if bet.horse_name == room.champion_name: + payout = int(bet.amount * odds.get(bet.horse_name, config.MIN_ODDS)) + point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) + payout + + point_summaries = { + user_id: _describe_points_delta(delta) + for user_id, delta in point_changes.items() + } + return point_changes, point_summaries + + +async def _format_point_change_lines(room: Room, point_changes: dict[str, int], point_summaries: dict[str, str], name_map: dict[str, str]) -> list[str]: + ordered_user_ids: list[str] = [] + for horse in _get_horses_in_order(room): + if horse.owner_id not in ordered_user_ids: + ordered_user_ids.append(horse.owner_id) + for bet in room.bets: + if bet.user_id not in ordered_user_ids: + ordered_user_ids.append(bet.user_id) + + lines = ["积分变化:"] + for user_id in ordered_user_ids: + delta = point_changes.get(user_id, 0) + summary = point_summaries.get(user_id, _describe_points_delta(delta)) + display_name = name_map.get(user_id, user_id) + balance = await points_service.get_balance(user_id) + lines.append(f" {display_name} {delta:+d} 积分 · {summary}(余额: {balance})") + return lines + + +def calculate_odds(room: Room) -> dict[str, float]: + """Calculate odds for each horse based on bet distribution.""" + total_bet = sum(b.amount for b in room.bets) + odds = {} + for name in room.horses: + horse_bet = sum(b.amount for b in room.bets if b.horse_name == name) + if horse_bet == 0: + odds[name] = config.MIN_ODDS + else: + raw_odds = total_bet / horse_bet + odds[name] = max(config.MIN_ODDS, round(raw_odds, 2)) + return odds + + +async def settle_race(room: Room) -> tuple[RaceResult, dict[str, float]] | None: + """Settle bets and rewards after race finishes. Returns (result, odds) or None.""" + champion = room.horses.get(room.champion_name) + if not champion: + return None + + # 1. Collect all user IDs involved + user_ids = set() + for horse in room.horses.values(): + user_ids.add(horse.owner_id) + for horse in room.horses.values(): + for bet in horse.bets: + user_ids.add(bet.user_id) + + # 2. Take balance snapshot BEFORE settlements + pre_balances = {} + for uid in user_ids: + balance = await points_service.get_balance(uid) + pre_balances[uid] = balance if balance is not None else 0 + + # 3. Execute all reward/payout operations + participant_points = config.PARTICIPANT_REWARD + for horse in room.horses.values(): + ret, code = await points_service.reward_participant(horse.owner_id, participant_points) + if not ret and code != POINTS_ERR_CODE_DUPLICATE: + logger.warning(f"reward_participant failed for {horse.owner_id}: code={code}") + + champion_points = config.CHAMPION_REWARD + ret, code = await points_service.reward_champion(champion.owner_id, champion_points) + if not ret and code != POINTS_ERR_CODE_DUPLICATE: + logger.warning(f"reward_champion failed for {champion.owner_id}: code={code}") + + all_bets = [] + for horse_name, horse in room.horses.items(): + all_bets.extend(horse.bets) + + total_bet = sum(bet.amount for bet in all_bets) + if total_bet == 0: + odds = {} + else: + odds = {} + for horse_name, horse in room.horses.items(): + horse_bet = sum(bet.amount for bet in horse.bets) + if horse_bet == 0: + odds[horse_name] = config.MAX_ODDS + else: + odds[horse_name] = max(config.MIN_ODDS, total_bet / horse_bet) + + champion_bets = room.horses[room.champion_name].bets + for bet in champion_bets: + win_amount = int(bet.amount * odds[room.champion_name]) + ret, code = await points_service.payout_winnings(bet.user_id, win_amount) + if not ret and code != POINTS_ERR_CODE_DUPLICATE: + logger.warning(f"payout_winnings failed for {bet.user_id}: code={code}") + + # 4. Take post-settlement snapshot and compute actual deltas + post_balances = {} + for uid in user_ids: + balance = await points_service.get_balance(uid) + post_balances[uid] = balance if balance is not None else 0 + + point_changes = {} + for uid in user_ids: + delta = post_balances[uid] - pre_balances[uid] + if delta != 0: + point_changes[uid] = delta + + result = RaceResult( + champion_name=room.champion_name, + finishing_order=[name for name in room.finishing_order if name in room.horses], + point_changes=point_changes # actual deltas + ) + return result, odds + +async def _send_to_scope(bot: Bot, scope: str, message: str, message_type: str = "race_update", critical: bool = False): + """Send message to group or private chat based on scope. + + Args: + critical: If True, retry once on failure, then fallback to plain text. + """ + outbound_message: str | Message = message + if config.RACE_RENDER_AS_IMAGE: + try: + outbound_message = _build_race_image_message(message) + except Exception as e: + logger.warning(f"_build_race_image_message failed, using plain text: {e}") + outbound_message = message + + try: + await message_service.send_with_recall(bot, scope, message_type, outbound_message) + except Exception as e: + if critical: + logger.warning(f"_send_to_scope failed (critical={critical}) for {scope} [{message_type}]: {e}, retrying...") + try: + # Retry once with plain text + await message_service.send_with_recall(bot, scope, message_type, message) + except Exception as e2: + logger.error(f"_send_to_scope retry also failed for {scope} [{message_type}]: {e2}") + else: + logger.warning(f"_send_to_scope failed for {scope} [{message_type}]: {e}") + + +async def run_race_with_settlement(bot: Bot, room: Room, scope: str): + """Run race with live progress updates and settlement.""" + room.state = RoomState.RUNNING + + horse_list = "\n".join(f" {_format_horse_label(h)}" for h in _get_horses_in_order(room)) + await _send_to_scope(bot, scope, f"比赛开始!\n{horse_list}", "race_update") + + # Race loop with progress updates + try: + while room.state == RoomState.RUNNING: + await asyncio.sleep(config.RACE_TICK_INTERVAL) + + finished = race_engine.tick(room) + progress = race_engine.format_progress(room) + await _send_to_scope(bot, scope, progress, "race_update") + + if finished: + champion = race_engine.determine_champion(finished) + room.champion_name = champion.name + room.state = RoomState.FINISHED + break + except asyncio.CancelledError: + room.state = RoomState.INTERRUPTED + for bet in room.bets: + await points_service.refund_bet_points(bet.user_id, bet.amount, "比赛中断退还") + return + + # Settle (returns (result, odds) or None) + settlement = await settle_race(room) + result = settlement[0] if settlement else None + odds = settlement[1] if settlement else {} + + # Build user_id -> display name mapping + all_user_ids = [h.owner_id for h in room.horses.values()] + [b.user_id for b in room.bets] + name_map = await _build_name_map(bot, scope, all_user_ids) + + champion = room.horses.get(room.champion_name) + champion_name_display = name_map.get(champion.owner_id, champion.owner_id) if champion else '?' + result_lines = [ + f"比赛结束!冠军:{_format_horse_label(champion) if champion else room.champion_name}", + f"马主 {champion_name_display} 获得 {config.CHAMPION_REWARD} 积分", + ] + winning_bets = [b for b in room.bets if b.horse_name == room.champion_name] + if winning_bets: + result_lines.append("下注中奖:") + for b in winning_bets: + payout = int(b.amount * odds.get(b.horse_name, config.MIN_ODDS)) + bettor_name = name_map.get(b.user_id, b.user_id) + result_lines.append(f" {bettor_name} 下注 {b.amount} -> 获得 {payout}") + if result: + result_lines.extend(await _format_point_change_lines(room, result.point_changes, result.point_change_summaries, name_map)) + + # Before sending result, we can recall the last update + await message_service.recall_previous_of_type(bot, scope, "race_update") + await _send_to_scope(bot, scope, "\n".join(result_lines), "race_result") + + # Cleanup + race_engine.stop_race(scope) + room_store.delete_room(scope) + message_service.clear_pending_recalls(scope) + + +# --- Commands --- + +register_cmd = on_command("赛马报名", priority=5) + + +@register_cmd.handle() +async def handle_register(bot: Bot, event: Event): + """Handle horse registration.""" + if not await check_access(bot, event): + await register_cmd.finish("无权限访问此功能") + return + + msg = str(event.get_message()).strip() + parts = msg.split(None, 1) + user_id = get_event_id(event) + horse_name = _normalize_horse_name(parts[1]) if len(parts) > 1 else await room_store.get_last_horse_name(user_id) or "" + + if not horse_name: + scope = get_scope(event) + horse_name = await _get_user_name(bot, scope, user_id) + # Ensure name is not too long when using nickname as default + if len(horse_name) > 10: + horse_name = horse_name[:10] + + if len(horse_name) > 10: + await register_cmd.finish("马匹名不能超过10个字符") + return + + scope = get_scope(event) + lock = room_store.get_lock(scope) + + async with lock: + room = room_store.get_room(scope) + if not room: + room = await room_store.create_room(scope) + + if room.state != RoomState.WAITING: + await register_cmd.finish("比赛正在进行中,无法报名") + return + + if len(room.horses) >= 8: + await register_cmd.finish("房间已满(最多8匹马)") + return + + duplicate_horse = _find_duplicate_horse(room, horse_name) + if duplicate_horse: + await register_cmd.finish(f"马匹名 \"{horse_name}\" 已被 {_format_horse_label(duplicate_horse)} 使用") + return + + existing_user_horse = _find_user_horse(room, user_id) + if existing_user_horse: + await register_cmd.finish(f"你已经报名了,当前马匹为 {_format_horse_label(existing_user_horse)}") + return + + horse_index = room.next_horse_index + room.next_horse_index += 1 + room.horses[horse_name] = Horse(owner_id=user_id, name=horse_name, index=horse_index) + await room_store.set_last_horse_name(user_id, horse_name) + + count = len(room.horses) + registered_horse = room.horses[horse_name] + await register_cmd.finish(f"报名成功!{_format_horse_label(registered_horse)} 已加入比赛({count}/8)") + + +cancel_cmd = on_command("赛马取消报名", priority=5) + + +@cancel_cmd.handle() +async def handle_cancel(bot: Bot, event: Event): + """Handle cancel registration.""" + if not await check_access(bot, event): + await cancel_cmd.finish("无权限访问此功能") + return + + scope = get_scope(event) + user_id = get_event_id(event) + lock = room_store.get_lock(scope) + + async with lock: + room = room_store.get_room(scope) + if not room: + await cancel_cmd.finish("房间不存在") + return + + if room.state != RoomState.WAITING: + await cancel_cmd.finish("比赛正在进行中,无法取消报名") + return + + user_horse = _find_user_horse(room, user_id) + if not user_horse: + await cancel_cmd.finish("你还没有报名") + return + + bets_to_refund = [b for b in room.bets if b.horse_name == user_horse.name] + for bet in bets_to_refund: + await points_service.refund_bet_points(bet.user_id, bet.amount, "取消报名退还下注") + room.bets = [b for b in room.bets if b.horse_name != user_horse.name] + + del room.horses[user_horse.name] + + await cancel_cmd.finish(f"已取消报名,{_format_horse_label(user_horse)} 已退出") + + +bet_cmd = on_command("赛马下注", priority=5) + + +cancel_bet_cmd = on_command("赛马取消下注", priority=5) + + +@cancel_bet_cmd.handle() +async def handle_cancel_bet(bot: Bot, event: Event): + """Handle cancel bet - refund all bets placed by the user in current room.""" + if not await check_access(bot, event): + await cancel_bet_cmd.finish("无权限访问此功能") + return + + scope = get_scope(event) + user_id = get_event_id(event) + lock = room_store.get_lock(scope) + + async with lock: + room = room_store.get_room(scope) + if not room: + await cancel_bet_cmd.finish("房间不存在") + return + + if room.state != RoomState.WAITING: + await cancel_bet_cmd.finish("比赛已开始,无法取消下注") + return + + user_bets = [b for b in room.bets if b.user_id == user_id] + if not user_bets: + await cancel_bet_cmd.finish("你还没有下注") + return + + total_refund = 0 + refund_errors = [] + for bet in user_bets: + try: + await points_service.refund_bet_points(bet.user_id, bet.amount, "取消下注退还") + total_refund += bet.amount + except Exception as e: + logger.error(f"退还下注失败 user={bet.user_id} amount={bet.amount}: {e}") + refund_errors.append(bet) + + # 只移除已成功退还的下注 + if refund_errors: + failed_amount = sum(b.amount for b in refund_errors) + room.bets = [b for b in room.bets if b.user_id != user_id or b in refund_errors] + await cancel_bet_cmd.finish(f"退还部分失败:成功退还 {total_refund} 积分,{len(refund_errors)} 笔退还失败({failed_amount} 积分),请联系管理员") + return + else: + room.bets = [b for b in room.bets if b.user_id != user_id] + + await cancel_bet_cmd.finish(f"已取消 {len(user_bets)} 笔下注,退还 {total_refund} 积分") + + +@bet_cmd.handle() +async def handle_bet(bot: Bot, event: Event): + """Handle bet placement.""" + if not await check_access(bot, event): + await bet_cmd.finish("无权限访问此功能") + return + + msg = str(event.get_message()).strip() + parts = msg.split() + if len(parts) < 3: + await bet_cmd.finish("请使用:/赛马下注 <序号|马匹名> <金额>") + return + + horse_selector = parts[1] + try: + amount = int(parts[2]) + except ValueError: + await bet_cmd.finish("金额必须是正整数") + return + + if amount < config.MIN_BET: + await bet_cmd.finish(f"最低下注金额为 {config.MIN_BET}") + return + + scope = get_scope(event) + user_id = get_event_id(event) + lock = room_store.get_lock(scope) + + async with lock: + room = room_store.get_room(scope) + if not room: + await bet_cmd.finish("房间不存在,请先报名") + return + + if room.state != RoomState.WAITING: + await bet_cmd.finish("比赛正在进行中,无法下注") + return + + horse = _resolve_horse_selector(room, horse_selector) + if not horse: + await bet_cmd.finish(f"马匹序号/名称 \"{horse_selector}\" 不存在") + return + + success, balance = await points_service.spend_bet_points(user_id, amount, f"下注 {_format_horse_label(horse)}") + if not success: + await bet_cmd.finish(f"积分不足(当前余额:{balance})") + return + + room.bets.append(Bet(user_id=user_id, horse_name=horse.name, amount=amount)) + + odds = calculate_odds(room) + await bet_cmd.finish(f"下注成功!{_format_horse_label(horse)} {amount}积分(当前赔率:{odds.get(horse.name, config.MIN_ODDS):.2f})") + + +odds_cmd = on_command("赛马赔率", priority=5) + + +@odds_cmd.handle() +async def handle_odds(bot: Bot, event: Event): + """Handle odds display.""" + if not await check_access(bot, event): + await odds_cmd.finish("无权限访问此功能") + return + + scope = get_scope(event) + room = room_store.get_room(scope) + if not room: + await odds_cmd.finish("房间不存在,请先报名") + return + + if not room.horses: + await odds_cmd.finish("还没有马匹报名") + return + + odds = calculate_odds(room) + lines = ["当前赔率:"] + total_bet = sum(b.amount for b in room.bets) + for horse in _get_horses_in_order(room): + odd = odds.get(horse.name, config.MIN_ODDS) + horse_bet = sum(b.amount for b in room.bets if b.horse_name == horse.name) + lines.append(f" {_format_horse_label(horse)} - {odd:.2f}倍 (总下注: {horse_bet})") + lines.append(f"总下注池: {total_bet}") + + await odds_cmd.finish("\n".join(lines)) + + +race_list_cmd = on_command("赛马列表", priority=5) + + +@race_list_cmd.handle() +async def handle_race_list(bot: Bot, event: Event): + """显示当前房间所有报名马匹信息。""" + if not await check_access(bot, event): + await race_list_cmd.finish("无权限访问此功能") + return + + scope = get_scope(event) + room = room_store.get_room(scope) + if not room or not room.horses: + await race_list_cmd.finish("暂无报名马匹") + return + + lines = ["🏇 当前报名马匹:"] + for horse in _get_horses_in_order(room): + owner_display = await _get_user_name(bot, scope, horse.owner_id) + lines.append(f" {horse.index}. {horse.name} - 主人: {owner_display}") + lines.append(f"\n共 {len(room.horses)} 匹马") + + await race_list_cmd.finish("\n".join(lines)) + + +start_cmd = on_command("赛马开赛", priority=5) + + +@start_cmd.handle() +async def handle_start(bot: Bot, event: Event): + """Handle race start - only participants or admins can start.""" + if not await check_access(bot, event): + await start_cmd.finish("无权限访问此功能") + return + + scope = get_scope(event) + user_id = get_event_id(event) + lock = room_store.get_lock(scope) + + async with lock: + room = room_store.get_room(scope) + if not room: + await start_cmd.finish("房间不存在,请先报名") + return + + if room.state != RoomState.WAITING: + await start_cmd.finish("比赛已经在进行中") + return + + if len(room.horses) < 2: + await start_cmd.finish("至少需要2匹马才能开赛") + return + + # 开赛权限限制:仅参赛者或群管理员可手动开赛(满8匹自动开赛不受影响) + is_participant = user_id in [h.owner_id for h in room.horses.values()] + is_admin = False + if isinstance(event, GroupMessageEvent): + try: + member_info = await bot.get_group_member_info( + group_id=event.group_id, + user_id=int(user_id) + ) + role = member_info.get("role", "") + is_admin = role in ("admin", "owner") + except Exception: + pass + + if not is_participant and not is_admin: + await start_cmd.finish("只有参赛者或群管理员可以开赛") + return + + # Set all horses to racing state + for horse in room.horses.values(): + horse.state = HorseState.RACING + + await start_cmd.send("比赛开始!") + + # Run race in background (outside command handler) + task = asyncio.create_task(run_race_with_settlement(bot, room, scope)) + race_engine.register_task(scope, task) + + +help_cmd = on_command("赛马帮助", priority=5) + + +@help_cmd.handle() +async def handle_help(bot: Bot, event: Event): + """Handle help command.""" + help_text = f"""🏇 赛马游戏帮助 + +📌 命令列表: +/赛马报名 <马匹名> - 报名参赛(最多8匹马) +/赛马报名 - 复用上次绑定的马名,若无则使用群昵称 +/赛马取消报名 - 取消报名并退还下注 +/赛马下注 <序号|马匹名> <金额> - 下注 +/赛马取消下注 - 取消本人在当前房间的所有下注并退还积分 +/赛马赔率 - 查看当前赔率和下注池 +/赛马列表 - 查看当前报名马匹列表 +/赛马开赛 - 开始比赛(至少2匹马) +/赛马帮助 - 显示此帮助 + +📏 规则说明: +• 最低下注金额:{config.MIN_BET} 积分 +• 参赛马匹上限:8匹 +• 开赛要求:至少2匹马报名 +• 手动开赛权限:仅当前参赛者或群管理员可操作 + +💰 奖励机制: +• 参赛奖励:参赛者均可获得 {config.PARTICIPANT_REWARD} 积分 +• 冠军马主:获得 {config.CHAMPION_REWARD} 积分 +• 下注中奖:下注金额 × 赔率 + +📊 赔率说明: +• 赔率根据各马匹下注总额动态计算 +• 下注越少的马,赔率越高 +• 最低赔率:{config.MIN_ODDS} 倍 + +🎮 游戏流程: +1️⃣ 玩家报名并绑定马匹名 +2️⃣ 玩家可以给任意马匹下注 +3️⃣ 满足开赛后,由参赛者或管理员开赛 +4️⃣ 比赛实时进行,定期播报进度 +5️⃣ 比赛结束后结算积分和奖金""" + await help_cmd.finish(help_text) diff --git a/danding_bot/plugins/group_horse_racing/commands/__init__.py b/danding_bot/plugins/group_horse_racing/commands/__init__.py index 6e0c360..97ba58f 100644 --- a/danding_bot/plugins/group_horse_racing/commands/__init__.py +++ b/danding_bot/plugins/group_horse_racing/commands/__init__.py @@ -1,378 +1,17 @@ -import logging - -from nonebot import on_command -from nonebot.adapters.onebot.v11 import Bot, Event, GroupMessageEvent, Message, MessageSegment, PrivateMessageEvent - -from danding_bot.plugins.danding_qqpush.config import Config as QqPushConfig -from danding_bot.plugins.danding_qqpush.image_render import ImageRenderer -from ..room_store import RoomStore -from ..points_service import PointsService -from ..race_engine import RaceEngine -from ..message_service import MessageService -from ..models import Room, Horse, Bet, HorseState, RoomState, RaceResult - -from .. import plugin_config as config - -logger = logging.getLogger("horse_racing.commands") - -room_store = RoomStore(config) -points_service = PointsService(config) -race_engine = RaceEngine(config) -message_service = MessageService(config) -_race_image_renderer: ImageRenderer | None = None - - -async def _get_user_name(bot: Bot, scope: str, user_id: str) -> str: - """Get user display name (group card > nickname > user_id).""" - try: - if scope.startswith("group_"): - group_id = int(scope.split("_", 1)[1]) - info = await bot.get_group_member_info(group_id=group_id, user_id=int(user_id)) - return info.get("card") or info.get("nickname") or user_id - except Exception: - pass - return user_id - - -async def _build_name_map(bot: Bot, scope: str, user_ids: list[str]) -> dict[str, str]: - """Build a mapping from user_id to display name.""" - name_map: dict[str, str] = {} - for uid in user_ids: - if uid not in name_map: - name_map[uid] = await _get_user_name(bot, scope, uid) - return name_map - - -def _get_race_image_renderer() -> ImageRenderer: - global _race_image_renderer - if _race_image_renderer is None: - qqpush_config = QqPushConfig() - _race_image_renderer = ImageRenderer( - width=config.RACE_IMAGE_WIDTH, - font_size=config.RACE_IMAGE_FONT_SIZE, - padding=config.RACE_IMAGE_PADDING, - line_spacing=config.RACE_IMAGE_LINE_SPACING, - font_paths=qqpush_config.FontPaths, - ) - return _race_image_renderer - - -def _build_race_image_message(message: str) -> Message: - if message.startswith("比赛开始!"): - title = "🏇 赛马开赛" - body = message.replace("比赛开始!", "发令枪响,比赛正式开始!", 1) - elif message.startswith("比赛结束!"): - title = "🏆 赛马结果" - body = message - else: - title = "📣 赛马进度" - body = f"🏁 实时播报\n{message}" - - renderer = _get_race_image_renderer() - image_base64 = renderer.render_to_base64(body, title=title) - message_obj = Message() - message_obj.append(MessageSegment.image(image_base64)) - return message_obj - - - - -def _normalize_horse_name(horse_name: str) -> str: - return horse_name.strip().casefold() - - -def _get_horses_in_order(room: Room) -> list[Horse]: - return sorted(room.horses.values(), key=lambda horse: horse.index) - - -def _format_horse_label(horse: Horse) -> str: - return f"{horse.index:02d}号 {horse.name}" - - -def _find_user_horse(room: Room, user_id: str) -> Horse | None: - for horse in _get_horses_in_order(room): - if horse.owner_id == user_id: - return horse - return None - - -def _find_duplicate_horse(room: Room, horse_name: str) -> Horse | None: - normalized_name = _normalize_horse_name(horse_name) - for horse in room.horses.values(): - if _normalize_horse_name(horse.name) == normalized_name: - return horse - return None - - -def _resolve_horse_selector(room: Room, selector: str) -> Horse | None: - selector = selector.strip() - if selector.isdigit(): - target_index = int(selector) - for horse in room.horses.values(): - if horse.index == target_index: - return horse - return None - - normalized_selector = _normalize_horse_name(selector) - for horse in room.horses.values(): - if _normalize_horse_name(horse.name) == normalized_selector: - return horse - return None - - - -def _describe_points_delta(delta: int) -> str: - if delta >= 300: - return "血赚翻倍" - if delta >= 150: - return "大赚特赚" - if delta > 0: - return "小有收获" - if delta == 0: - return "稳住不亏" - if delta <= -300: - return "倾家荡产" - if delta <= -150: - return "伤筋动骨" - return "略有损失" - - -def _build_point_changes(room: Room, odds: dict[str, float]) -> tuple[dict[str, int], dict[str, str]]: - point_changes: dict[str, int] = {} - - # Participation reward for all horse owners - for horse in room.horses.values(): - point_changes[horse.owner_id] = point_changes.get(horse.owner_id, 0) + config.PARTICIPANT_REWARD - - for bet in room.bets: - point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) - bet.amount - - champion = room.horses.get(room.champion_name) - if champion: - point_changes[champion.owner_id] = point_changes.get(champion.owner_id, 0) + config.CHAMPION_REWARD - - for bet in room.bets: - if bet.horse_name == room.champion_name: - payout = int(bet.amount * odds.get(bet.horse_name, config.MIN_ODDS)) - point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) + payout - - point_summaries = { - user_id: _describe_points_delta(delta) - for user_id, delta in point_changes.items() - } - return point_changes, point_summaries - - - - -async def _send_to_scope(bot: Bot, scope: str, message: str, message_type: str = "race_update", critical: bool = False): - """Send message to group or private chat based on scope. - - Args: - critical: If True, retry once on failure, then fallback to plain text. - """ - outbound_message: str | Message = message - if config.RACE_RENDER_AS_IMAGE: - try: - outbound_message = _build_race_image_message(message) - except Exception as e: - logger.warning(f"_build_race_image_message failed, using plain text: {e}") - outbound_message = message - - try: - await message_service.send_with_recall(bot, scope, message_type, outbound_message) - except Exception as e: - if critical: - logger.warning(f"_send_to_scope failed (critical={critical}) for {scope} [{message_type}]: {e}, retrying...") - try: - # Retry once with plain text - await message_service.send_with_recall(bot, scope, message_type, message) - except Exception as e2: - logger.error(f"_send_to_scope retry also failed for {scope} [{message_type}]: {e2}") - else: - logger.warning(f"_send_to_scope failed for {scope} [{message_type}]: {e}") - - - -async def _format_point_change_lines(room: Room, point_changes: dict[str, int], point_summaries: dict[str, str], name_map: dict[str, str]) -> list[str]: - ordered_user_ids: list[str] = [] - for horse in _get_horses_in_order(room): - if horse.owner_id not in ordered_user_ids: - ordered_user_ids.append(horse.owner_id) - for bet in room.bets: - if bet.user_id not in ordered_user_ids: - ordered_user_ids.append(bet.user_id) - - lines = ["积分变化:"] - for user_id in ordered_user_ids: - delta = point_changes.get(user_id, 0) - summary = point_summaries.get(user_id, _describe_points_delta(delta)) - display_name = name_map.get(user_id, user_id) - balance = await points_service.get_balance(user_id) - lines.append(f" {display_name} {delta:+d} 积分 · {summary}(余额: {balance})") - return lines - - -def calculate_odds(room: Room) -> dict[str, float]: - """Calculate odds for each horse based on bet distribution.""" - total_bet = sum(b.amount for b in room.bets) - odds = {} - for name in room.horses: - horse_bet = sum(b.amount for b in room.bets if b.horse_name == name) - if horse_bet == 0: - odds[name] = config.MIN_ODDS - else: - raw_odds = total_bet / horse_bet - odds[name] = max(config.MIN_ODDS, round(raw_odds, 2)) - return odds - - -async def settle_race(room: Room) -> tuple[RaceResult, dict[str, float]] | None: - """Settle bets and rewards after race finishes. Returns (result, odds) or None.""" - champion = room.horses.get(room.champion_name) - if not champion: - return None - - # 1. Collect all user IDs involved - user_ids = set() - for horse in room.horses.values(): - user_ids.add(horse.owner_id) - for horse in room.horses.values(): - for bet in horse.bets: - user_ids.add(bet.user_id) - - # 2. Take balance snapshot BEFORE settlements - pre_balances = {} - for uid in user_ids: - balance = await points_service.get_balance(uid) - pre_balances[uid] = balance if balance is not None else 0 - - # 3. Execute all reward/payout operations - participant_points = config.PARTICIPANT_REWARD - for horse in room.horses.values(): - ret, code = await points_service.reward_participant(horse.owner_id, participant_points) - if not ret and code != POINTS_ERR_CODE_DUPLICATE: - logger.warning(f"reward_participant failed for {horse.owner_id}: code={code}") - - champion_points = config.CHAMPION_REWARD - ret, code = await points_service.reward_champion(champion.owner_id, champion_points) - if not ret and code != POINTS_ERR_CODE_DUPLICATE: - logger.warning(f"reward_champion failed for {champion.owner_id}: code={code}") - - all_bets = [] - for horse_name, horse in room.horses.items(): - all_bets.extend(horse.bets) - - total_bet = sum(bet.amount for bet in all_bets) - if total_bet == 0: - odds = {} - else: - odds = {} - for horse_name, horse in room.horses.items(): - horse_bet = sum(bet.amount for bet in horse.bets) - if horse_bet == 0: - odds[horse_name] = config.MAX_ODDS - else: - odds[horse_name] = max(config.MIN_ODDS, total_bet / horse_bet) - - champion_bets = room.horses[room.champion_name].bets - for bet in champion_bets: - win_amount = int(bet.amount * odds[room.champion_name]) - ret, code = await points_service.payout_winnings(bet.user_id, win_amount) - if not ret and code != POINTS_ERR_CODE_DUPLICATE: - logger.warning(f"payout_winnings failed for {bet.user_id}: code={code}") - - # 4. Take post-settlement snapshot and compute actual deltas - post_balances = {} - for uid in user_ids: - balance = await points_service.get_balance(uid) - post_balances[uid] = balance if balance is not None else 0 - - point_changes = {} - for uid in user_ids: - delta = post_balances[uid] - pre_balances[uid] - if delta != 0: - point_changes[uid] = delta - - result = RaceResult( - champion_name=room.champion_name, - finishing_order=[name for name in room.finishing_order if name in room.horses], - point_changes=point_changes # actual deltas - ) - return result, odds - - -async def run_race_with_settlement(bot: Bot, room: Room, scope: str): - """Run race with live progress updates and settlement.""" - room.state = RoomState.RUNNING - - horse_list = "\n".join(f" {_format_horse_label(h)}" for h in _get_horses_in_order(room)) - await _send_to_scope(bot, scope, f"比赛开始!\n{horse_list}", "race_update") - - # Race loop with progress updates - try: - while room.state == RoomState.RUNNING: - await asyncio.sleep(config.RACE_TICK_INTERVAL) - - finished = race_engine.tick(room) - progress = race_engine.format_progress(room) - await _send_to_scope(bot, scope, progress, "race_update") - - if finished: - champion = race_engine.determine_champion(finished) - room.champion_name = champion.name - room.state = RoomState.FINISHED - break - except asyncio.CancelledError: - room.state = RoomState.INTERRUPTED - for bet in room.bets: - await points_service.refund_bet_points(bet.user_id, bet.amount, "比赛中断退还") - return - - # Settle (returns (result, odds) or None) - settlement = await settle_race(room) - result = settlement[0] if settlement else None - odds = settlement[1] if settlement else {} - - # Build user_id -> display name mapping - all_user_ids = [h.owner_id for h in room.horses.values()] + [b.user_id for b in room.bets] - name_map = await _build_name_map(bot, scope, all_user_ids) - - champion = room.horses.get(room.champion_name) - champion_name_display = name_map.get(champion.owner_id, champion.owner_id) if champion else '?' - result_lines = [ - f"比赛结束!冠军:{_format_horse_label(champion) if champion else room.champion_name}", - f"马主 {champion_name_display} 获得 {config.CHAMPION_REWARD} 积分", - ] - winning_bets = [b for b in room.bets if b.horse_name == room.champion_name] - if winning_bets: - result_lines.append("下注中奖:") - for b in winning_bets: - payout = int(b.amount * odds.get(b.horse_name, config.MIN_ODDS)) - bettor_name = name_map.get(b.user_id, b.user_id) - result_lines.append(f" {bettor_name} 下注 {b.amount} -> 获得 {payout}") - if result: - result_lines.extend(await _format_point_change_lines(room, result.point_changes, result.point_change_summaries, name_map)) - - # Before sending result, we can recall the last update - await message_service.recall_previous_of_type(bot, scope, "race_update") - await _send_to_scope(bot, scope, "\n".join(result_lines), "race_result") - - # Cleanup - race_engine.stop_race(scope) - room_store.delete_room(scope) - message_service.clear_pending_recalls(scope) - - -# --- Commands --- - -register_cmd = on_command("赛马报名", priority=5) - - - +# Re-export everything from shared.py for backward compatibility +from .shared import ( + logger, room_store, points_service, race_engine, message_service, + _get_user_name, _build_name_map, _get_race_image_renderer, _build_race_image_message, + _normalize_horse_name, _get_horses_in_order, _format_horse_label, + _find_user_horse, _find_duplicate_horse, _resolve_horse_selector, + _describe_points_delta, _build_point_changes, _send_to_scope, + _format_point_change_lines, calculate_odds, settle_race, run_race_with_settlement, + get_event_id, get_scope, check_access, + config, +) # Re-export public names for external callers (test_commands, etc.) -from .access import get_scope, check_access +from .access import handle_access # noqa: just to ensure module loads from .register import handle_register from .bet import handle_cancel, handle_cancel_bet, handle_bet, handle_odds from .race import handle_race_list, handle_start diff --git a/danding_bot/plugins/group_horse_racing/commands/bet.py b/danding_bot/plugins/group_horse_racing/commands/bet.py index 03a0e02..f9d4e07 100644 --- a/danding_bot/plugins/group_horse_racing/commands/bet.py +++ b/danding_bot/plugins/group_horse_racing/commands/bet.py @@ -1,11 +1,16 @@ from nonebot import on_command from nonebot.adapters.onebot.v11 import Bot, Event -from . import ( +from .shared import ( room_store, points_service, config, logger, get_scope, check_access, get_event_id, _resolve_horse_selector, _format_horse_label, + _get_horses_in_order, _find_user_horse, calculate_odds, ) +from ..models import RoomState, Bet + +cancel_cmd = on_command("赛马取消报名", priority=5) + @cancel_cmd.handle() async def handle_cancel(bot: Bot, event: Event): @@ -85,7 +90,6 @@ async def handle_cancel_bet(bot: Bot, event: Event): logger.error(f"退还下注失败 user={bet.user_id} amount={bet.amount}: {e}") refund_errors.append(bet) - # 只移除已成功退还的下注 if refund_errors: failed_amount = sum(b.amount for b in refund_errors) room.bets = [b for b in room.bets if b.user_id != user_id or b in refund_errors] @@ -180,8 +184,3 @@ async def handle_odds(bot: Bot, event: Event): lines.append(f"总下注池: {total_bet}") await odds_cmd.finish("\n".join(lines)) - - -race_list_cmd = on_command("赛马列表", priority=5) - - diff --git a/danding_bot/plugins/group_horse_racing/commands/help.py b/danding_bot/plugins/group_horse_racing/commands/help.py index 6af3063..1755c3c 100644 --- a/danding_bot/plugins/group_horse_racing/commands/help.py +++ b/danding_bot/plugins/group_horse_racing/commands/help.py @@ -1,10 +1,16 @@ from nonebot import on_command from nonebot.adapters.onebot.v11 import Bot, Event -from . import config, logger, get_scope, check_access +from .shared import config, get_scope, check_access + +help_cmd = on_command("赛马帮助", priority=5) + @help_cmd.handle() async def handle_help(bot: Bot, event: Event): """Handle help command.""" + if not await check_access(bot, event): + await help_cmd.finish("无权限访问此功能") + return help_text = f"""🏇 赛马游戏帮助 📌 命令列表: diff --git a/danding_bot/plugins/group_horse_racing/commands/race.py b/danding_bot/plugins/group_horse_racing/commands/race.py index 1ca8aee..966a0f1 100644 --- a/danding_bot/plugins/group_horse_racing/commands/race.py +++ b/danding_bot/plugins/group_horse_racing/commands/race.py @@ -1,15 +1,17 @@ import asyncio from nonebot import on_command -from nonebot.adapters.onebot.v11 import Bot, Event -from . import ( +from nonebot.adapters.onebot.v11 import Bot, Event, GroupMessageEvent +from .shared import ( room_store, race_engine, config, logger, get_scope, check_access, get_event_id, _send_to_scope, _build_race_image_message, + _get_user_name, _get_horses_in_order, _format_horse_label, run_race_with_settlement, points_service, ) from ..models import RoomState, HorseState -from nonebot.adapters.onebot.v11 import GroupMessageEvent -from ..models import RoomState + +race_list_cmd = on_command("赛马列表", priority=5) + @race_list_cmd.handle() async def handle_race_list(bot: Bot, event: Event): @@ -61,7 +63,6 @@ async def handle_start(bot: Bot, event: Event): await start_cmd.finish("至少需要2匹马才能开赛") return - # 开赛权限限制:仅参赛者或群管理员可手动开赛(满8匹自动开赛不受影响) is_participant = user_id in [h.owner_id for h in room.horses.values()] is_admin = False if isinstance(event, GroupMessageEvent): @@ -79,13 +80,11 @@ async def handle_start(bot: Bot, event: Event): await start_cmd.finish("只有参赛者或群管理员可以开赛") return - # Set all horses to racing state for horse in room.horses.values(): horse.state = HorseState.RACING await start_cmd.send("比赛开始!") - # Run race in background (outside command handler) task = asyncio.create_task(run_race_with_settlement(bot, room, scope)) race_engine.register_task(scope, task) @@ -114,7 +113,6 @@ async def handle_cancel_race(bot: Bot, event: Event): await cancel_race_cmd.finish("当前没有进行中的比赛") return - # 权限:只有参赛者或群管理员可以取消 is_participant = user_id in [h.owner_id for h in room.horses.values()] is_admin = False if isinstance(event, GroupMessageEvent): @@ -132,31 +130,22 @@ async def handle_cancel_race(bot: Bot, event: Event): await cancel_race_cmd.finish("只有参赛者或群管理员可以取消比赛") return - # 停止后台比赛任务 race_engine.stop_race(scope) - # 退还所有下注积分 total_refund = 0 - for bet in room.bets[:]: # 遍历副本 + for bet in room.bets[:]: success, _ = await points_service.refund_bet_points( - bet.user_id, bet.amount, "比赛取退还下注" + bet.user_id, bet.amount, "比赛取消退还下注" ) if success: total_refund += bet.amount - # 清空下注记录 room.bets.clear() - # 重置马匹状态为等待 for horse in room.horses.values(): horse.state = HorseState.WAITING - # 重置房间状态 room.state = RoomState.WAITING room.tick_count = 0 - await _send_to_scope(scope, f"🏇 比赛已取消!共退还 {total_refund} 积分。") - -help_cmd = on_command("赛马帮助", priority=5) - - + await _send_to_scope(bot, scope, f"🏇 比赛已取消!共退还 {total_refund} 积分。") diff --git a/danding_bot/plugins/group_horse_racing/commands/register.py b/danding_bot/plugins/group_horse_racing/commands/register.py index f4c5871..425090f 100644 --- a/danding_bot/plugins/group_horse_racing/commands/register.py +++ b/danding_bot/plugins/group_horse_racing/commands/register.py @@ -1,14 +1,18 @@ import asyncio from nonebot import on_command from nonebot.adapters.onebot.v11 import Bot, Event -from . import ( +from .shared import ( room_store, race_engine, config, logger, get_scope, check_access, get_event_id, _find_user_horse, _find_duplicate_horse, _get_horses_in_order, _format_horse_label, _send_to_scope, _build_race_image_message, + _get_user_name, _normalize_horse_name, run_race_with_settlement, ) -from ..models import HorseState, RoomState +from ..models import HorseState, RoomState, Horse + +register_cmd = on_command("赛马报名", priority=5) + @register_cmd.handle() async def handle_register(bot: Bot, event: Event): @@ -25,7 +29,6 @@ async def handle_register(bot: Bot, event: Event): if not horse_name: scope = get_scope(event) horse_name = await _get_user_name(bot, scope, user_id) - # Ensure name is not too long when using nickname as default if len(horse_name) > 10: horse_name = horse_name[:10] @@ -67,8 +70,3 @@ async def handle_register(bot: Bot, event: Event): count = len(room.horses) registered_horse = room.horses[horse_name] await register_cmd.finish(f"报名成功!{_format_horse_label(registered_horse)} 已加入比赛({count}/8)") - - -cancel_cmd = on_command("赛马取消报名", priority=5) - - diff --git a/danding_bot/plugins/group_horse_racing/commands/shared.py b/danding_bot/plugins/group_horse_racing/commands/shared.py new file mode 100644 index 0000000..0a640ce --- /dev/null +++ b/danding_bot/plugins/group_horse_racing/commands/shared.py @@ -0,0 +1,347 @@ +import logging +import asyncio + +from nonebot.adapters.onebot.v11 import Bot, Event, GroupMessageEvent, Message, MessageSegment, PrivateMessageEvent + +from danding_bot.plugins.danding_qqpush.config import Config as QqPushConfig +from danding_bot.plugins.danding_qqpush.image_render import ImageRenderer +from ..room_store import RoomStore +from ..points_service import PointsService +from ..race_engine import RaceEngine +from ..message_service import MessageService +from ..models import Room, Horse, Bet, HorseState, RoomState, RaceResult + +from .. import plugin_config as config + +logger = logging.getLogger("horse_racing.commands") + +room_store = RoomStore(config) +points_service = PointsService(config) +race_engine = RaceEngine(config) +message_service = MessageService(config) +_race_image_renderer: ImageRenderer | None = None + + +async def _get_user_name(bot: Bot, scope: str, user_id: str) -> str: + """Get user display name (group card > nickname > user_id).""" + try: + if scope.startswith("group_"): + group_id = int(scope.split("_", 1)[1]) + info = await bot.get_group_member_info(group_id=group_id, user_id=int(user_id)) + return info.get("card") or info.get("nickname") or user_id + except Exception: + pass + return user_id + + +async def _build_name_map(bot: Bot, scope: str, user_ids: list[str]) -> dict[str, str]: + """Build a mapping from user_id to display name.""" + name_map: dict[str, str] = {} + for uid in user_ids: + if uid not in name_map: + name_map[uid] = await _get_user_name(bot, scope, uid) + return name_map + + +def _get_race_image_renderer() -> ImageRenderer: + global _race_image_renderer + if _race_image_renderer is None: + qqpush_config = QqPushConfig() + _race_image_renderer = ImageRenderer( + width=config.RACE_IMAGE_WIDTH, + font_size=config.RACE_IMAGE_FONT_SIZE, + padding=config.RACE_IMAGE_PADDING, + line_spacing=config.RACE_IMAGE_LINE_SPACING, + font_paths=qqpush_config.FontPaths, + ) + return _race_image_renderer + + +def _build_race_image_message(message: str) -> Message: + if message.startswith("比赛开始!"): + title = "🏇 赛马开赛" + body = message.replace("比赛开始!", "发令枪响,比赛正式开始!", 1) + elif message.startswith("比赛结束!"): + title = "🏆 赛马结果" + body = message + else: + title = "📣 赛马进度" + body = f"🏁 实时播报\n{message}" + + renderer = _get_race_image_renderer() + image_base64 = renderer.render_to_base64(body, title=title) + message_obj = Message() + message_obj.append(MessageSegment.image(image_base64)) + return message_obj + + +def _normalize_horse_name(horse_name: str) -> str: + return horse_name.strip().casefold() + + +def _get_horses_in_order(room: Room) -> list[Horse]: + return sorted(room.horses.values(), key=lambda horse: horse.index) + + +def _format_horse_label(horse: Horse) -> str: + return f"{horse.index:02d}号 {horse.name}" + + +def _find_user_horse(room: Room, user_id: str) -> Horse | None: + for horse in _get_horses_in_order(room): + if horse.owner_id == user_id: + return horse + return None + + +def _find_duplicate_horse(room: Room, horse_name: str) -> Horse | None: + normalized_name = _normalize_horse_name(horse_name) + for horse in room.horses.values(): + if _normalize_horse_name(horse.name) == normalized_name: + return horse + return None + + +def _resolve_horse_selector(room: Room, selector: str) -> Horse | None: + selector = selector.strip() + if selector.isdigit(): + target_index = int(selector) + for horse in room.horses.values(): + if horse.index == target_index: + return horse + return None + + normalized_selector = _normalize_horse_name(selector) + for horse in room.horses.values(): + if _normalize_horse_name(horse.name) == normalized_selector: + return horse + return None + + +def _describe_points_delta(delta: int) -> str: + if delta >= 300: + return "血赚翻倍" + if delta >= 150: + return "大赚特赚" + if delta > 0: + return "小有收获" + if delta == 0: + return "稳住不亏" + if delta <= -300: + return "倾家荡产" + if delta <= -150: + return "伤筋动骨" + return "略有损失" + + +def _build_point_changes(room: Room, odds: dict[str, float]) -> tuple[dict[str, int], dict[str, str]]: + point_changes: dict[str, int] = {} + + for horse in room.horses.values(): + point_changes[horse.owner_id] = point_changes.get(horse.owner_id, 0) + config.PARTICIPANT_REWARD + + for bet in room.bets: + point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) - bet.amount + + champion = room.horses.get(room.champion_name) + if champion: + point_changes[champion.owner_id] = point_changes.get(champion.owner_id, 0) + config.CHAMPION_REWARD + + for bet in room.bets: + if bet.horse_name == room.champion_name: + payout = int(bet.amount * odds.get(bet.horse_name, config.MIN_ODDS)) + point_changes[bet.user_id] = point_changes.get(bet.user_id, 0) + payout + + point_summaries = { + user_id: _describe_points_delta(delta) + for user_id, delta in point_changes.items() + } + return point_changes, point_summaries + + +async def _send_to_scope(bot: Bot, scope: str, message: str, message_type: str = "race_update", critical: bool = False): + """Send message to group or private chat based on scope.""" + outbound_message: str | Message = message + if config.RACE_RENDER_AS_IMAGE: + try: + outbound_message = _build_race_image_message(message) + except Exception as e: + logger.warning(f"_build_race_image_message failed, using plain text: {e}") + outbound_message = message + + try: + await message_service.send_with_recall(bot, scope, message_type, outbound_message) + except Exception as e: + if critical: + logger.warning(f"_send_to_scope failed (critical={critical}) for {scope} [{message_type}]: {e}, retrying...") + try: + await message_service.send_with_recall(bot, scope, message_type, message) + except Exception as e2: + logger.error(f"_send_to_scope retry also failed for {scope} [{message_type}]: {e2}") + else: + logger.warning(f"_send_to_scope failed for {scope} [{message_type}]: {e}") + + +async def _format_point_change_lines(room: Room, point_changes: dict[str, int], point_summaries: dict[str, str], name_map: dict[str, str]) -> list[str]: + ordered_user_ids: list[str] = [] + for horse in _get_horses_in_order(room): + if horse.owner_id not in ordered_user_ids: + ordered_user_ids.append(horse.owner_id) + for bet in room.bets: + if bet.user_id not in ordered_user_ids: + ordered_user_ids.append(bet.user_id) + + lines = ["积分变化:"] + for user_id in ordered_user_ids: + delta = point_changes.get(user_id, 0) + summary = point_summaries.get(user_id, _describe_points_delta(delta)) + display_name = name_map.get(user_id, user_id) + balance = await points_service.get_balance(user_id) + lines.append(f" {display_name} {delta:+d} 积分 · {summary}(余额: {balance})") + return lines + + +def calculate_odds(room: Room) -> dict[str, float]: + """Calculate odds for each horse based on bet distribution.""" + total_bet = sum(b.amount for b in room.bets) + odds = {} + for name in room.horses: + horse_bet = sum(b.amount for b in room.bets if b.horse_name == name) + if horse_bet == 0: + odds[name] = config.MIN_ODDS + else: + raw_odds = total_bet / horse_bet + odds[name] = max(config.MIN_ODDS, round(raw_odds, 2)) + return odds + + +async def settle_race(room: Room) -> tuple[RaceResult, dict[str, float]] | None: + """Settle bets and rewards after race finishes. Returns (result, odds) or None.""" + champion = room.horses.get(room.champion_name) + if not champion: + return None + + user_ids = set() + for horse in room.horses.values(): + user_ids.add(horse.owner_id) + for horse in room.horses.values(): + for bet in horse.bets: + user_ids.add(bet.user_id) + + pre_balances = {} + for uid in user_ids: + balance = await points_service.get_balance(uid) + pre_balances[uid] = balance if balance is not None else 0 + + participant_points = config.PARTICIPANT_REWARD + for horse in room.horses.values(): + ret, code = await points_service.reward_participant(horse.owner_id, participant_points) + if not ret and code != POINTS_ERR_CODE_DUPLICATE: + logger.warning(f"reward_participant failed for {horse.owner_id}: code={code}") + + champion_points = config.CHAMPION_REWARD + ret, code = await points_service.reward_champion(champion.owner_id, champion_points) + if not ret and code != POINTS_ERR_CODE_DUPLICATE: + logger.warning(f"reward_champion failed for {champion.owner_id}: code={code}") + + all_bets = [] + for horse_name, horse in room.horses.items(): + all_bets.extend(horse.bets) + + total_bet = sum(bet.amount for bet in all_bets) + if total_bet == 0: + odds = {} + else: + odds = {} + for horse_name, horse in room.horses.items(): + horse_bet = sum(bet.amount for bet in horse.bets) + if horse_bet == 0: + odds[horse_name] = config.MAX_ODDS + else: + odds[horse_name] = max(config.MIN_ODDS, total_bet / horse_bet) + + champion_bets = room.horses[room.champion_name].bets + for bet in champion_bets: + win_amount = int(bet.amount * odds[room.champion_name]) + ret, code = await points_service.payout_winnings(bet.user_id, win_amount) + if not ret and code != POINTS_ERR_CODE_DUPLICATE: + logger.warning(f"payout_winnings failed for {bet.user_id}: code={code}") + + post_balances = {} + for uid in user_ids: + balance = await points_service.get_balance(uid) + post_balances[uid] = balance if balance is not None else 0 + + point_changes = {} + for uid in user_ids: + delta = post_balances[uid] - pre_balances[uid] + if delta != 0: + point_changes[uid] = delta + + result = RaceResult( + champion_name=room.champion_name, + finishing_order=[name for name in room.finishing_order if name in room.horses], + point_changes=point_changes + ) + return result, odds + + +async def run_race_with_settlement(bot: Bot, room: Room, scope: str): + """Run race with live progress updates and settlement.""" + room.state = RoomState.RUNNING + + horse_list = "\n".join(f" {_format_horse_label(h)}" for h in _get_horses_in_order(room)) + await _send_to_scope(bot, scope, f"比赛开始!\n{horse_list}", "race_update") + + try: + while room.state == RoomState.RUNNING: + await asyncio.sleep(config.RACE_TICK_INTERVAL) + + finished = race_engine.tick(room) + progress = race_engine.format_progress(room) + await _send_to_scope(bot, scope, progress, "race_update") + + if finished: + champion = race_engine.determine_champion(finished) + room.champion_name = champion.name + room.state = RoomState.FINISHED + break + except asyncio.CancelledError: + room.state = RoomState.INTERRUPTED + for bet in room.bets: + await points_service.refund_bet_points(bet.user_id, bet.amount, "比赛中断退还") + return + + settlement = await settle_race(room) + result = settlement[0] if settlement else None + odds = settlement[1] if settlement else {} + + all_user_ids = [h.owner_id for h in room.horses.values()] + [b.user_id for b in room.bets] + name_map = await _build_name_map(bot, scope, all_user_ids) + + champion = room.horses.get(room.champion_name) + champion_name_display = name_map.get(champion.owner_id, champion.owner_id) if champion else '?' + result_lines = [ + f"比赛结束!冠军:{_format_horse_label(champion) if champion else room.champion_name}", + f"马主 {champion_name_display} 获得 {config.CHAMPION_REWARD} 积分", + ] + winning_bets = [b for b in room.bets if b.horse_name == room.champion_name] + if winning_bets: + result_lines.append("下注中奖:") + for b in winning_bets: + payout = int(b.amount * odds.get(b.horse_name, config.MIN_ODDS)) + bettor_name = name_map.get(b.user_id, b.user_id) + result_lines.append(f" {bettor_name} 下注 {b.amount} -> 获得 {payout}") + if result: + result_lines.extend(await _format_point_change_lines(room, result.point_changes, result.point_change_summaries, name_map)) + + await message_service.recall_previous_of_type(bot, scope, "race_update") + await _send_to_scope(bot, scope, "\n".join(result_lines), "race_result") + + race_engine.stop_race(scope) + room_store.delete_room(scope) + message_service.clear_pending_recalls(scope) + + +# Import and re-export access functions from access.py (canonical source) +from .access import get_event_id, get_scope, check_access